GLSL: Use varyings when usage_str is NULL for vertex/pixel shaders
GLSLES: Various fixes from Maik Macho, thanks!
Effects: Store parameter staging buffers as vec4 values, per ID3DXEffect spec
/**
* MojoShader; generate shader programs from bytecode of compiled
* Direct3D shaders.
*
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon.
*/
#define __MOJOSHADER_INTERNAL__ 1
#include "mojoshader_internal.h"
#ifdef MOJOSHADER_EFFECT_SUPPORT
#include <math.h>
void MOJOSHADER_runPreshader(const MOJOSHADER_preshader *preshader,
float *outregs)
{
const float *inregs = preshader->registers;
// this is fairly straightforward, as there aren't any branching
// opcodes in the preshader instruction set (at the moment, at least).
const int scalarstart = (int) MOJOSHADER_PRESHADEROP_SCALAR_OPS;
double *temps = NULL;
if (preshader->temp_count > 0)
{
temps = (double *) alloca(sizeof (double) * preshader->temp_count);
memset(temps, '\0', sizeof (double) * preshader->temp_count);
} // if
double dst[4] = { 0, 0, 0, 0 };
double src[3][4] = { { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 } };
const double *src0 = &src[0][0];
const double *src1 = &src[1][0];
const double *src2 = &src[2][0];
MOJOSHADER_preshaderInstruction *inst = preshader->instructions;
int instit;
for (instit = 0; instit < preshader->instruction_count; instit++, inst++)
{
const MOJOSHADER_preshaderOperand *operand = inst->operands;
const int elems = inst->element_count;
const int elemsbytes = sizeof (double) * elems;
const int isscalarop = (inst->opcode >= scalarstart);
assert(elems >= 0);
assert(elems <= 4);
// load up our operands...
int opiter, elemiter;
for (opiter = 0; opiter < inst->operand_count-1; opiter++, operand++)
{
const int isscalar = ((isscalarop) && (opiter == 0));
const unsigned int index = operand->index;
switch (operand->type)
{
case MOJOSHADER_PRESHADEROPERAND_LITERAL:
{
if (!isscalar)
{
assert((index + elems) <= preshader->literal_count);
memcpy(&src[opiter][0], &preshader->literals[index], elemsbytes);
} // if
else
{
for (elemiter = 0; elemiter < elems; elemiter++)
src[opiter][elemiter] = preshader->literals[index];
} // else
break;
} // case
case MOJOSHADER_PRESHADEROPERAND_INPUT:
if (operand->array_register_count > 0)
{
int i;
const int *regsi = (const int *) inregs;
int arrIndex = regsi[((index >> 4) * 4) + ((index >> 2) & 3)];
for (i = 0; i < operand->array_register_count; i++)
{
arrIndex = regsi[operand->array_registers[i] + arrIndex];
}
src[opiter][0] = arrIndex;
} // if
else if (isscalar)
src[opiter][0] = inregs[index];
else
{
int cpy;
for (cpy = 0; cpy < elems; cpy++)
src[opiter][cpy] = inregs[index+cpy];
} // else
break;
case MOJOSHADER_PRESHADEROPERAND_OUTPUT:
if (isscalar)
src[opiter][0] = outregs[index];
else
{
int cpy;
for (cpy = 0; cpy < elems; cpy++)
src[opiter][cpy] = outregs[index+cpy];
} // else
break;
case MOJOSHADER_PRESHADEROPERAND_TEMP:
if (temps != NULL)
{
if (isscalar)
src[opiter][0] = temps[index];
else
memcpy(src[opiter], temps + index, elemsbytes);
} // if
break;
default:
assert(0 && "unexpected preshader operand type.");
return;
} // switch
} // for
// run the actual instruction, store result to dst.
int i;
switch (inst->opcode)
{
#define OPCODE_CASE(op, val) \
case MOJOSHADER_PRESHADEROP_##op: \
for (i = 0; i < elems; i++) { dst[i] = val; } \
break;
//OPCODE_CASE(NOP, 0.0) // not a real instruction.
OPCODE_CASE(MOV, src0[i])
OPCODE_CASE(NEG, -src0[i])
OPCODE_CASE(RCP, 1.0 / src0[i])
OPCODE_CASE(FRC, src0[i] - floor(src0[i]))
OPCODE_CASE(EXP, exp(src0[i]))
OPCODE_CASE(LOG, log(src0[i]))
OPCODE_CASE(RSQ, 1.0 / sqrt(src0[i]))
OPCODE_CASE(SIN, sin(src0[i]))
OPCODE_CASE(COS, cos(src0[i]))
OPCODE_CASE(ASIN, asin(src0[i]))
OPCODE_CASE(ACOS, acos(src0[i]))
OPCODE_CASE(ATAN, atan(src0[i]))
OPCODE_CASE(MIN, (src0[i] < src1[i]) ? src0[i] : src1[i])
OPCODE_CASE(MAX, (src0[i] > src1[i]) ? src0[i] : src1[i])
OPCODE_CASE(LT, (src0[i] < src1[i]) ? 1.0 : 0.0)
OPCODE_CASE(GE, (src0[i] >= src1[i]) ? 1.0 : 0.0)
OPCODE_CASE(ADD, src0[i] + src1[i])
OPCODE_CASE(MUL, src0[i] * src1[i])
OPCODE_CASE(ATAN2, atan2(src0[i], src1[i]))
OPCODE_CASE(DIV, src0[i] / src1[i])
OPCODE_CASE(CMP, (src0[i] >= 0.0) ? src1[i] : src2[i])
//OPCODE_CASE(NOISE, ???) // !!! FIXME: don't know what this does
//OPCODE_CASE(MOVC, ???) // !!! FIXME: don't know what this does
OPCODE_CASE(MIN_SCALAR, (src0[0] < src1[i]) ? src0[0] : src1[i])
OPCODE_CASE(MAX_SCALAR, (src0[0] > src1[i]) ? src0[0] : src1[i])
OPCODE_CASE(LT_SCALAR, (src0[0] < src1[i]) ? 1.0 : 0.0)
OPCODE_CASE(GE_SCALAR, (src0[0] >= src1[i]) ? 1.0 : 0.0)
OPCODE_CASE(ADD_SCALAR, src0[0] + src1[i])
OPCODE_CASE(MUL_SCALAR, src0[0] * src1[i])
OPCODE_CASE(ATAN2_SCALAR, atan2(src0[0], src1[i]))
OPCODE_CASE(DIV_SCALAR, src0[0] / src1[i])
//OPCODE_CASE(DOT_SCALAR) // !!! FIXME: isn't this just a MUL?
//OPCODE_CASE(NOISE_SCALAR, ???) // !!! FIXME: ?
#undef OPCODE_CASE
case MOJOSHADER_PRESHADEROP_DOT:
{
double final = 0.0;
for (i = 0; i < elems; i++)
final += src0[i] * src1[i];
for (i = 0; i < elems; i++)
dst[i] = final; // !!! FIXME: is this right?
break;
} // case
default:
assert(0 && "Unhandled preshader opcode!");
break;
} // switch
// Figure out where dst wants to be stored.
if (operand->type == MOJOSHADER_PRESHADEROPERAND_TEMP)
{
assert(preshader->temp_count >=
operand->index + (elemsbytes / sizeof (double)));
memcpy(temps + operand->index, dst, elemsbytes);
} // if
else
{
assert(operand->type == MOJOSHADER_PRESHADEROPERAND_OUTPUT);
for (i = 0; i < elems; i++)
outregs[operand->index + i] = (float) dst[i];
} // else
} // for
} // MOJOSHADER_runPreshader
static MOJOSHADER_effect MOJOSHADER_out_of_mem_effect = {
1, &MOJOSHADER_out_of_mem_error, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
static uint32 readui32(const uint8 **_ptr, uint32 *_len)
{
uint32 retval = 0;
if (*_len < sizeof (retval))
*_len = 0;
else
{
const uint32 *ptr = (const uint32 *) *_ptr;
retval = SWAP32(*ptr);
*_ptr += sizeof (retval);
*_len -= sizeof (retval);
} // else
return retval;
} // readui32
static char *readstring(const uint8 *base,
const uint32 offset,
MOJOSHADER_malloc m,
void *d)
{
// !!! FIXME: sanity checks!
// !!! FIXME: verify this doesn't go past EOF looking for a null.
const char *str = ((const char *) base) + offset;
const uint32 len = *((const uint32 *) str);
char *strptr = NULL;
if (len == 0) return NULL; /* No length? No string. */
strptr = (char *) m(len, d);
memcpy(strptr, str + 4, len);
return strptr;
} // readstring
static int findparameter(const MOJOSHADER_effectParam *params,
const uint32 param_count,
const char *name)
{
int i;
for (i = 0; i < param_count; i++)
if (strcmp(name, params[i].value.name) == 0)
return i;
assert(0 && "Parameter not found!");
}
static void readvalue(const uint8 *base,
const uint32 typeoffset,
const uint32 valoffset,
MOJOSHADER_effectValue *value,
MOJOSHADER_effectObject *objects,
MOJOSHADER_malloc m,
void *d)
{
int i, j, k;
const uint8 *typeptr = base + typeoffset;
const uint8 *valptr = base + valoffset;
unsigned int typelen = 9999999; // !!! FIXME
const uint32 type = readui32(&typeptr, &typelen);
const uint32 valclass = readui32(&typeptr, &typelen);
const uint32 name = readui32(&typeptr, &typelen);
const uint32 semantic = readui32(&typeptr, &typelen);
const uint32 numelements = readui32(&typeptr, &typelen);
value->type.parameter_type = (MOJOSHADER_symbolType) type;
value->type.parameter_class = (MOJOSHADER_symbolClass) valclass;
value->name = readstring(base, name, m, d);
value->semantic = readstring(base, semantic, m, d);
value->type.elements = numelements;
/* Class sanity check */
assert(valclass >= MOJOSHADER_SYMCLASS_SCALAR && valclass <= MOJOSHADER_SYMCLASS_STRUCT);
if (valclass == MOJOSHADER_SYMCLASS_SCALAR
|| valclass == MOJOSHADER_SYMCLASS_VECTOR
|| valclass == MOJOSHADER_SYMCLASS_MATRIX_ROWS
|| valclass == MOJOSHADER_SYMCLASS_MATRIX_COLUMNS)
{
/* These classes only ever contain scalar values */
assert(type >= MOJOSHADER_SYMTYPE_BOOL && type <= MOJOSHADER_SYMTYPE_FLOAT);
const uint32 columncount = readui32(&typeptr, &typelen);
const uint32 rowcount = readui32(&typeptr, &typelen);
value->type.columns = columncount;
value->type.rows = rowcount;
uint32 siz = 4 * rowcount;
if (numelements > 0)
siz *= numelements;
value->value_count = siz;
siz *= 4;
value->values = m(siz, d);
memset(value->values, '\0', siz);
siz /= 16;
for (i = 0; i < siz; i++)
memcpy(value->valuesF + (i << 2), valptr + ((columncount << 2) * i), columncount << 2);
} // if
else if (valclass == MOJOSHADER_SYMCLASS_OBJECT)
{
/* This class contains either samplers or "objects" */
assert(type >= MOJOSHADER_SYMTYPE_STRING && type <= MOJOSHADER_SYMTYPE_VERTEXSHADER);
if (type == MOJOSHADER_SYMTYPE_SAMPLER
|| type == MOJOSHADER_SYMTYPE_SAMPLER1D
|| type == MOJOSHADER_SYMTYPE_SAMPLER2D
|| type == MOJOSHADER_SYMTYPE_SAMPLER3D
|| type == MOJOSHADER_SYMTYPE_SAMPLERCUBE)
{
unsigned int vallen = 9999999; // !!! FIXME
const uint32 numstates = readui32(&valptr, &vallen);
value->value_count = numstates;
const uint32 siz = sizeof(MOJOSHADER_effectSamplerState) * numstates;
value->values = m(siz, d);
memset(value->values, '\0', siz);
for (i = 0; i < numstates; i++)
{
MOJOSHADER_effectSamplerState *state = &value->valuesSS[i];
const uint32 stype = readui32(&valptr, &vallen) & ~0xA0;
/*const uint32 FIXME =*/ readui32(&valptr, &vallen);
const uint32 statetypeoffset = readui32(&valptr, &vallen);
const uint32 statevaloffset = readui32(&valptr, &vallen);
state->type = (MOJOSHADER_samplerStateType) stype;
readvalue(base, statetypeoffset, statevaloffset,
&state->value, objects,
m, d);
if (stype == MOJOSHADER_SAMP_TEXTURE)
objects[state->value.valuesI[0]].type = (MOJOSHADER_symbolType) type;
} // for
} // if
else
{
uint32 numobjects = 1;
if (numelements > 0)
numobjects = numelements;
value->value_count = numobjects;
const uint32 siz = 4 * numobjects;
value->values = m(siz, d);
memcpy(value->values, valptr, siz);
for (i = 0; i < value->value_count; i++)
objects[value->valuesI[i]].type = (MOJOSHADER_symbolType) type;
} // else
} // else if
else if (valclass == MOJOSHADER_SYMCLASS_STRUCT)
{
uint32 siz;
value->type.member_count = readui32(&typeptr, &typelen);
siz = value->type.member_count * sizeof (MOJOSHADER_symbolStructMember);
value->type.members = (MOJOSHADER_symbolStructMember *) m(siz, d);
uint32 structsize = 0;
for (i = 0; i < value->type.member_count; i++)
{
MOJOSHADER_symbolStructMember *mem = &value->type.members[i];
mem->info.parameter_type = (MOJOSHADER_symbolType) readui32(&typeptr, &typelen);
mem->info.parameter_class = (MOJOSHADER_symbolClass) readui32(&typeptr, &typelen);
const uint32 memname = readui32(&typeptr, &typelen);
/*const uint32 memsemantic =*/ readui32(&typeptr, &typelen);
mem->name = readstring(base, memname, m, d);
mem->info.elements = readui32(&typeptr, &typelen);
mem->info.columns = readui32(&typeptr, &typelen);
mem->info.rows = readui32(&typeptr, &typelen);
// !!! FIXME: Nested structs! -flibit
assert(mem->info.parameter_class >= MOJOSHADER_SYMCLASS_SCALAR
&& mem->info.parameter_class <= MOJOSHADER_SYMCLASS_VECTOR);
assert(mem->info.parameter_type >= MOJOSHADER_SYMTYPE_BOOL
&& mem->info.parameter_type <= MOJOSHADER_SYMTYPE_FLOAT);
mem->info.member_count = 0;
mem->info.members = NULL;
uint32 memsize = 4 * mem->info.rows;
if (mem->info.elements > 0)
memsize *= mem->info.elements;
structsize += memsize;
} // for
value->type.columns = structsize;
value->type.rows = 1;
value->value_count = structsize;
if (numelements > 0)
value->value_count *= numelements;
siz = value->value_count * 4;
value->values = m(siz, d);
memset(value->values, '\0', siz);
int dst_offset = 0, src_offset = 0;
i = 0;
do
{
for (j = 0; j < value->type.member_count; j++)
{
siz = value->type.members[j].info.rows * value->type.members[j].info.elements;
for (k = 0; k < siz; k++)
{
memcpy(value->valuesF + dst_offset,
typeptr + src_offset, /* Yes, typeptr. -flibit */
value->type.members[j].info.columns << 2);
dst_offset += 4;
src_offset += value->type.members[j].info.columns << 2;
} // for
}
} while (++i < numelements);
} // else if
} // readvalue
static void readannotations(const uint32 numannos,
const uint8 *base,
const uint8 **ptr,
uint32 *len,
MOJOSHADER_effectAnnotation **annotations,
MOJOSHADER_effectObject *objects,
MOJOSHADER_malloc m,
void *d)
{
int i;
if (numannos == 0) return;
const uint32 siz = sizeof(MOJOSHADER_effectAnnotation) * numannos;
*annotations = (MOJOSHADER_effectAnnotation *) m(siz, d);
memset(*annotations, '\0', siz);
for (i = 0; i < numannos; i++)
{
MOJOSHADER_effectAnnotation *anno = &(*annotations)[i];
const uint32 typeoffset = readui32(ptr, len);
const uint32 valoffset = readui32(ptr, len);
readvalue(base, typeoffset, valoffset,
anno, objects,
m, d);
} // for
} // readannotation
static void readparameters(const uint32 numparams,
const uint8 *base,
const uint8 **ptr,
uint32 *len,
MOJOSHADER_effectParam **params,
MOJOSHADER_effectObject *objects,
MOJOSHADER_malloc m,
void *d)
{
int i;
if (numparams == 0) return;
uint32 siz = sizeof(MOJOSHADER_effectParam) * numparams;
*params = (MOJOSHADER_effectParam *) m(siz, d);
memset(*params, '\0', siz);
for (i = 0; i < numparams; i++)
{
MOJOSHADER_effectParam *param = &(*params)[i];
const uint32 typeoffset = readui32(ptr, len);
const uint32 valoffset = readui32(ptr, len);
/*const uint32 flags =*/ readui32(ptr, len);
const uint32 numannos = readui32(ptr, len);
param->annotation_count = numannos;
readannotations(numannos, base, ptr, len,
¶m->annotations, objects,
m, d);
readvalue(base, typeoffset, valoffset,
¶m->value, objects,
m, d);
} // for
} // readparameters
static void readstates(const uint32 numstates,
const uint8 *base,
const uint8 **ptr,
uint32 *len,
MOJOSHADER_effectState **states,
MOJOSHADER_effectObject *objects,
MOJOSHADER_malloc m,
void *d)
{
int i;
if (numstates == 0) return;
const uint32 siz = sizeof (MOJOSHADER_effectState) * numstates;
*states = (MOJOSHADER_effectState *) m(siz, d);
memset(*states, '\0', siz);
for (i = 0; i < numstates; i++)
{
MOJOSHADER_effectState *state = &(*states)[i];
const uint32 type = readui32(ptr, len);
/*const uint32 FIXME =*/ readui32(ptr, len);
const uint32 typeoffset = readui32(ptr, len);
const uint32 valoffset = readui32(ptr, len);
state->type = (MOJOSHADER_renderStateType) type;
readvalue(base, typeoffset, valoffset,
&state->value, objects,
m, d);
} // for
} // readstates
static void readpasses(const uint32 numpasses,
const uint8 *base,
const uint8 **ptr,
uint32 *len,
MOJOSHADER_effectPass **passes,
MOJOSHADER_effectObject *objects,
MOJOSHADER_malloc m,
void *d)
{
int i;
if (numpasses == 0) return;
const uint32 siz = sizeof (MOJOSHADER_effectPass) * numpasses;
*passes = (MOJOSHADER_effectPass *) m(siz, d);
memset(*passes, '\0', siz);
for (i = 0; i < numpasses; i++)
{
MOJOSHADER_effectPass *pass = &(*passes)[i];
const uint32 passnameoffset = readui32(ptr, len);
const uint32 numannos = readui32(ptr, len);
const uint32 numstates = readui32(ptr, len);
pass->name = readstring(base, passnameoffset, m, d);
pass->annotation_count = numannos;
readannotations(numannos, base, ptr, len,
&pass->annotations, objects,
m, d);
pass->state_count = numstates;
readstates(numstates, base, ptr, len,
&pass->states, objects,
m, d);
} // for
} // readpasses
static void readtechniques(const uint32 numtechniques,
const uint8 *base,
const uint8 **ptr,
uint32 *len,
MOJOSHADER_effectTechnique **techniques,
MOJOSHADER_effectObject *objects,
MOJOSHADER_malloc m,
void *d)
{
int i;
if (numtechniques == 0) return;
const uint32 siz = sizeof (MOJOSHADER_effectTechnique) * numtechniques;
*techniques = (MOJOSHADER_effectTechnique *) m(siz, d);
memset(*techniques, '\0', siz);
for (i = 0; i < numtechniques; i++)
{
MOJOSHADER_effectTechnique *technique = &(*techniques)[i];
const uint32 nameoffset = readui32(ptr, len);
const uint32 numannos = readui32(ptr, len);
const uint32 numpasses = readui32(ptr, len);
technique->name = readstring(base, nameoffset, m, d);
technique->annotation_count = numannos;
readannotations(numannos, base, ptr, len,
&technique->annotations, objects,
m, d);
technique->pass_count = numpasses;
readpasses(numpasses, base, ptr, len,
&technique->passes, objects,
m, d);
} // for
} // readtechniques
static void readsmallobjects(const uint32 numsmallobjects,
const uint8 **ptr,
uint32 *len,
MOJOSHADER_effect *effect,
const char *profile,
const MOJOSHADER_swizzle *swiz,
const unsigned int swizcount,
const MOJOSHADER_samplerMap *smap,
const unsigned int smapcount,
MOJOSHADER_malloc m,
MOJOSHADER_free f,
void *d)
{
int i, j;
if (numsmallobjects == 0) return;
for (i = 1; i < numsmallobjects + 1; i++)
{
const uint32 index = readui32(ptr, len);
const uint32 length = readui32(ptr, len);
MOJOSHADER_effectObject *object = &effect->objects[index];
if (object->type == MOJOSHADER_SYMTYPE_STRING)
{
if (length > 0)
{
char *str = (char *) m(length, d);
memcpy(str, *ptr, length);
object->string.string = str;
} // if
} // if
else if (object->type == MOJOSHADER_SYMTYPE_TEXTURE
|| object->type == MOJOSHADER_SYMTYPE_TEXTURE1D
|| object->type == MOJOSHADER_SYMTYPE_TEXTURE2D
|| object->type == MOJOSHADER_SYMTYPE_TEXTURE3D
|| object->type == MOJOSHADER_SYMTYPE_TEXTURECUBE)
{
// No-op. Why is this even here?
} // else if
else if (object->type == MOJOSHADER_SYMTYPE_SAMPLER
|| object->type == MOJOSHADER_SYMTYPE_SAMPLER1D
|| object->type == MOJOSHADER_SYMTYPE_SAMPLER2D
|| object->type == MOJOSHADER_SYMTYPE_SAMPLER3D
|| object->type == MOJOSHADER_SYMTYPE_SAMPLERCUBE)
{
if (length > 0)
{
char *str = (char *) m(length, d);
memcpy(str, *ptr, length);
object->mapping.name = str;
} // if
} // else if
else if (object->type == MOJOSHADER_SYMTYPE_PIXELSHADER
|| object->type == MOJOSHADER_SYMTYPE_VERTEXSHADER)
{
char mainfn[32];
snprintf(mainfn, sizeof (mainfn), "ShaderFunction%u", (unsigned int) index);
object->shader.technique = -1;
object->shader.pass = -1;
object->shader.shader = MOJOSHADER_parse(profile, mainfn, *ptr, length,
swiz, swizcount, smap, smapcount,
m, f, d);
// !!! FIXME: check for errors.
for (j = 0; j < object->shader.shader->symbol_count; j++)
if (object->shader.shader->symbols[j].register_set == MOJOSHADER_SYMREGSET_SAMPLER)
object->shader.sampler_count++;
object->shader.param_count = object->shader.shader->symbol_count;
object->shader.params = (uint32 *) m(object->shader.param_count * sizeof (uint32), d);
object->shader.samplers = (MOJOSHADER_samplerStateRegister *) m(object->shader.sampler_count * sizeof (MOJOSHADER_samplerStateRegister), d);
uint32 curSampler = 0;
for (j = 0; j < object->shader.shader->symbol_count; j++)
{
int par = findparameter(effect->params,
effect->param_count,
object->shader.shader->symbols[j].name);
object->shader.params[j] = par;
if (object->shader.shader->symbols[j].register_set == MOJOSHADER_SYMREGSET_SAMPLER)
{
object->shader.samplers[curSampler].sampler_name = object->shader.shader->symbols[j].name;
object->shader.samplers[curSampler].sampler_register = object->shader.shader->symbols[j].register_index;
object->shader.samplers[curSampler].sampler_state_count = effect->params[par].value.value_count;
object->shader.samplers[curSampler].sampler_states = effect->params[par].value.valuesSS;
curSampler++;
} // if
} // for
if (object->shader.shader->preshader)
{
object->shader.preshader_param_count = object->shader.shader->preshader->symbol_count;
object->shader.preshader_params = (uint32 *) m(object->shader.preshader_param_count * sizeof (uint32), d);
for (j = 0; j < object->shader.shader->preshader->symbol_count; j++)
{
object->shader.preshader_params[j] = findparameter(effect->params,
effect->param_count,
object->shader.shader->preshader->symbols[j].name);
} // for
} // if
} // else if
else
{
assert(0 && "Small object type unknown!");
} // else
/* Object block is always a multiple of four */
const uint32 blocklen = (length + 3) - ((length - 1) % 4);
*ptr += blocklen;
*len -= blocklen;
} // for
} // readstrings
static void readlargeobjects(const uint32 numlargeobjects,
const uint32 numsmallobjects,
const uint8 **ptr,
uint32 *len,
MOJOSHADER_effect *effect,
const char *profile,
const MOJOSHADER_swizzle *swiz,
const unsigned int swizcount,
const MOJOSHADER_samplerMap *smap,
const unsigned int smapcount,
MOJOSHADER_malloc m,
MOJOSHADER_free f,
void *d)
{
int i, j;
if (numlargeobjects == 0) return;
int numobjects = numsmallobjects + numlargeobjects + 1;
for (i = numsmallobjects + 1; i < numobjects; i++)
{
const uint32 technique = readui32(ptr, len);
const uint32 index = readui32(ptr, len);
/*const uint32 FIXME =*/ readui32(ptr, len);
const uint32 state = readui32(ptr, len);
const uint32 type = readui32(ptr, len);
const uint32 length = readui32(ptr, len);
uint32 objectIndex;
if (technique == -1)
objectIndex = effect->params[index].value.valuesSS[state].value.valuesI[0];
else
objectIndex = effect->techniques[technique].passes[index].states[state].value.valuesI[0];
MOJOSHADER_effectObject *object = &effect->objects[objectIndex];
if (object->type == MOJOSHADER_SYMTYPE_PIXELSHADER
|| object->type == MOJOSHADER_SYMTYPE_VERTEXSHADER)
{
object->shader.technique = technique;
object->shader.pass = index;
const char *emitter = profile;
if (type == 2)
{
/* This is a standalone preshader!
* It exists solely for effect passes that do not use a single
* vertex/fragment shader.
*/
object->shader.is_preshader = 1;
const uint32 start = *((uint32 *) *ptr) + 4;
const uint32 end = 16; // FIXME: Why? -flibit
const char *array = readstring(*ptr, 0, m, d);
object->shader.param_count = 1;
object->shader.params = (uint32 *) m(sizeof (uint32), d);
object->shader.params[0] = findparameter(effect->params,
effect->param_count,
array);
f((void *) array, d);
object->shader.preshader = MOJOSHADER_parsePreshader(*ptr + start, length - end,
m, f, d);
// !!! FIXME: check for errors.
object->shader.preshader_param_count = object->shader.preshader->symbol_count;
object->shader.preshader_params = (uint32 *) m(object->shader.preshader_param_count * sizeof (uint32), d);
for (j = 0; j < object->shader.preshader->symbol_count; j++)
{
object->shader.preshader_params[j] = findparameter(effect->params,
effect->param_count,
object->shader.preshader->symbols[j].name);
} // for
} // if
else
{
char mainfn[32];
snprintf(mainfn, sizeof (mainfn), "ShaderFunction%u", (unsigned int) objectIndex);
object->shader.shader = MOJOSHADER_parse(emitter, mainfn, *ptr, length,
swiz, swizcount, smap, smapcount,
m, f, d);
// !!! FIXME: check for errors.
for (j = 0; j < object->shader.shader->symbol_count; j++)
if (object->shader.shader->symbols[j].register_set == MOJOSHADER_SYMREGSET_SAMPLER)
object->shader.sampler_count++;
object->shader.param_count = object->shader.shader->symbol_count;
object->shader.params = (uint32 *) m(object->shader.param_count * sizeof (uint32), d);
object->shader.samplers = (MOJOSHADER_samplerStateRegister *) m(object->shader.sampler_count * sizeof (MOJOSHADER_samplerStateRegister), d);
uint32 curSampler = 0;
for (j = 0; j < object->shader.shader->symbol_count; j++)
{
int par = findparameter(effect->params,
effect->param_count,
object->shader.shader->symbols[j].name);
object->shader.params[j] = par;
if (object->shader.shader->symbols[j].register_set == MOJOSHADER_SYMREGSET_SAMPLER)
{
object->shader.samplers[curSampler].sampler_name = object->shader.shader->symbols[j].name;
object->shader.samplers[curSampler].sampler_register = object->shader.shader->symbols[j].register_index;
object->shader.samplers[curSampler].sampler_state_count = effect->params[par].value.value_count;
object->shader.samplers[curSampler].sampler_states = effect->params[par].value.valuesSS;
curSampler++;
} // if
} // for
if (object->shader.shader->preshader)
{
object->shader.preshader_param_count = object->shader.shader->preshader->symbol_count;
object->shader.preshader_params = (uint32 *) m(object->shader.preshader_param_count * sizeof (uint32), d);
for (j = 0; j < object->shader.shader->preshader->symbol_count; j++)
{
object->shader.preshader_params[j] = findparameter(effect->params,
effect->param_count,
object->shader.shader->preshader->symbols[j].name);
} // for
} // if
}
} // if
else if (object->type == MOJOSHADER_SYMTYPE_SAMPLER
|| object->type == MOJOSHADER_SYMTYPE_SAMPLER1D
|| object->type == MOJOSHADER_SYMTYPE_SAMPLER2D
|| object->type == MOJOSHADER_SYMTYPE_SAMPLER3D
|| object->type == MOJOSHADER_SYMTYPE_SAMPLERCUBE)
{
if (length > 0)
{
char *str = (char *) m(length, d);
memcpy(str, *ptr, length);
object->mapping.name = str;
} // if
} // else if
else if (object->type != MOJOSHADER_SYMTYPE_VOID) // FIXME: Why? -flibit
{
assert(0 && "Large object type unknown!");
} // else
/* Object block is always a multiple of four */
const uint32 blocklen = (length + 3) - ((length - 1) % 4);
*ptr += blocklen;
*len -= blocklen;
} // for
} // readobjects
MOJOSHADER_effect *MOJOSHADER_parseEffect(const char *profile,
const unsigned char *buf,
const unsigned int _len,
const MOJOSHADER_swizzle *swiz,
const unsigned int swizcount,
const MOJOSHADER_samplerMap *smap,
const unsigned int smapcount,
MOJOSHADER_malloc m,
MOJOSHADER_free f,
void *d)
{
const uint8 *ptr = (const uint8 *) buf;
uint32 len = (uint32) _len;
/* Supply both m and f, or neither */
if ( ((m == NULL) && (f != NULL)) || ((m != NULL) && (f == NULL)) )
return &MOJOSHADER_out_of_mem_effect;
/* Use default malloc/free if m/f were not passed */
if (m == NULL) m = MOJOSHADER_internal_malloc;
if (f == NULL) f = MOJOSHADER_internal_free;
/* malloc base effect structure */
MOJOSHADER_effect *retval = (MOJOSHADER_effect *) m(sizeof (MOJOSHADER_effect), d);
if (retval == NULL)
return &MOJOSHADER_out_of_mem_effect;
memset(retval, '\0', sizeof (*retval));
/* Store m/f/d in effect structure */
retval->malloc = m;
retval->free = f;
retval->malloc_data = d;
if (len < 8)
goto parseEffect_unexpectedEOF;
/* Read in header magic, seek to initial offset */
const uint8 *base = NULL;
uint32 header = readui32(&ptr, &len);
if (header == 0xBCF00BCF)
{
/* The Effect compiler provided with XNA4 adds some extra mess at the
* beginning of the file. It's useless though, so just skip it.
* -flibit
*/
const uint32 skip = readui32(&ptr, &len) - 8;
ptr += skip;
len += skip;
header = readui32(&ptr, &len);
} // if
if (header != 0xFEFF0901)
goto parseEffect_notAnEffectsFile;
else
{
const uint32 offset = readui32(&ptr, &len);
base = ptr;
if (offset > len)
goto parseEffect_unexpectedEOF;
ptr += offset;
len -= offset;
} // else
if (len < 16)
goto parseEffect_unexpectedEOF;
/* Parse structure counts */
const uint32 numparams = readui32(&ptr, &len);
const uint32 numtechniques = readui32(&ptr, &len);
/*const uint32 FIXME =*/ readui32(&ptr, &len);
const uint32 numobjects = readui32(&ptr, &len);
/* Alloc structures now, so object types can be stored */
retval->object_count = numobjects;
const uint32 siz = sizeof (MOJOSHADER_effectObject) * numobjects;
retval->objects = (MOJOSHADER_effectObject *) m(siz, d);
if (retval->objects == NULL)
goto parseEffect_outOfMemory;
memset(retval->objects, '\0', siz);
/* Parse effect parameters */
retval->param_count = numparams;
readparameters(numparams, base, &ptr, &len,
&retval->params, retval->objects,
m, d);
/* Parse effect techniques */
retval->technique_count = numtechniques;
readtechniques(numtechniques, base, &ptr, &len,
&retval->techniques, retval->objects,
m, d);
/* Initial effect technique/pass */
retval->current_technique = &retval->techniques[0];
retval->current_pass = -1;
if (len < 8)
goto parseEffect_unexpectedEOF;
/* Parse object counts */
const int numsmallobjects = readui32(&ptr, &len);
const int numlargeobjects = readui32(&ptr, &len);
/* Parse "small" object table */
readsmallobjects(numsmallobjects, &ptr, &len,
retval,
profile, swiz, swizcount, smap, smapcount,
m, f, d);
/* Parse "large" object table. */
readlargeobjects(numlargeobjects, numsmallobjects, &ptr, &len,
retval,
profile, swiz, swizcount, smap, smapcount,
m, f, d);
/* Store MojoShader profile in effect structure */
retval->profile = (char *) m(strlen(profile) + 1, d);
if (retval->profile == NULL)
goto parseEffect_outOfMemory;
strcpy((char *) retval->profile, profile);
return retval;
// !!! FIXME: do something with this.
parseEffect_notAnEffectsFile:
parseEffect_unexpectedEOF:
parseEffect_outOfMemory:
MOJOSHADER_freeEffect(retval);
return &MOJOSHADER_out_of_mem_effect;
} // MOJOSHADER_parseEffect
void freetypeinfo(MOJOSHADER_symbolTypeInfo *typeinfo,
MOJOSHADER_free f, void *d)
{
int i;
for (i = 0; i < typeinfo->member_count; i++)
{
f((void *) typeinfo->members[i].name, d);
freetypeinfo(&typeinfo->members[i].info, f, d);
} // for
f((void *) typeinfo->members, d);
} // freetypeinfo
void freevalue(MOJOSHADER_effectValue *value, MOJOSHADER_free f, void *d)
{
int i;
f((void *) value->name, d);
f((void *) value->semantic, d);
freetypeinfo(&value->type, f, d);
if (value->type.parameter_type == MOJOSHADER_SYMTYPE_SAMPLER
|| value->type.parameter_type == MOJOSHADER_SYMTYPE_SAMPLER1D
|| value->type.parameter_type == MOJOSHADER_SYMTYPE_SAMPLER2D
|| value->type.parameter_type == MOJOSHADER_SYMTYPE_SAMPLER3D
|| value->type.parameter_type == MOJOSHADER_SYMTYPE_SAMPLERCUBE)
for (i = 0; i < value->value_count; i++)
freevalue(&value->valuesSS[i].value, f, d);
f(value->values, d);
} // freevalue
void MOJOSHADER_freeEffect(const MOJOSHADER_effect *_effect)
{
MOJOSHADER_effect *effect = (MOJOSHADER_effect *) _effect;
if ((effect == NULL) || (effect == &MOJOSHADER_out_of_mem_effect))
return; // no-op.
MOJOSHADER_free f = effect->free;
void *d = effect->malloc_data;
int i, j, k;
/* Free errors */
for (i = 0; i < effect->error_count; i++)
{
f((void *) effect->errors[i].error, d);
f((void *) effect->errors[i].filename, d);
} // for
f((void *) effect->errors, d);
/* Free profile string */
f((void *) effect->profile, d);
/* Free parameters, including annotations */
for (i = 0; i < effect->param_count; i++)
{
MOJOSHADER_effectParam *param = &effect->params[i];
freevalue(¶m->value, f, d);
for (j = 0; j < param->annotation_count; j++)
{
freevalue(¶m->annotations[j], f, d);
} // for
f((void *) param->annotations, d);
} // for
f((void *) effect->params, d);
/* Free techniques, including passes and all annotations */
for (i = 0; i < effect->technique_count; i++)
{
MOJOSHADER_effectTechnique *technique = &effect->techniques[i];
f((void *) technique->name, d);
for (j = 0; j < technique->pass_count; j++)
{
MOJOSHADER_effectPass *pass = &technique->passes[j];
f((void *) pass->name, d);
for (k = 0; k < pass->state_count; k++)
{
freevalue(&pass->states[k].value, f, d);
} // for
f((void *) pass->states, d);
for (k = 0; k < pass->annotation_count; k++)
{
freevalue(&pass->annotations[k], f, d);
} // for
f((void *) pass->annotations, d);
} // for
f((void *) technique->passes, d);
for (j = 0; j < technique->annotation_count; j++)
{
freevalue(&technique->annotations[j], f, d);
} // for
f((void *) technique->annotations, d);
} // for
f((void *) effect->techniques, d);
/* Free object table */
for (i = 0; i < effect->object_count; i++)
{
MOJOSHADER_effectObject *object = &effect->objects[i];
if (object->type == MOJOSHADER_SYMTYPE_PIXELSHADER
|| object->type == MOJOSHADER_SYMTYPE_VERTEXSHADER)
{
if (object->shader.is_preshader)
MOJOSHADER_freePreshader(object->shader.preshader);
else
MOJOSHADER_freeParseData(object->shader.shader);
f((void *) object->shader.params, d);
f((void *) object->shader.samplers, d);
f((void *) object->shader.preshader_params, d);
} // if
else if (object->type == MOJOSHADER_SYMTYPE_SAMPLER
|| object->type == MOJOSHADER_SYMTYPE_SAMPLER1D
|| object->type == MOJOSHADER_SYMTYPE_SAMPLER2D
|| object->type == MOJOSHADER_SYMTYPE_SAMPLER3D
|| object->type == MOJOSHADER_SYMTYPE_SAMPLERCUBE)
f((void *) object->mapping.name, d);
else if (object->type == MOJOSHADER_SYMTYPE_STRING)
f((void *) object->string.string, d);
} // for
f((void *) effect->objects, d);
/* Free base effect structure */
f((void *) effect, d);
} // MOJOSHADER_freeEffect
// !!! FIXME: Out of memory check!
#define COPY_STRING(location) \
if (src->location != NULL) \
{ \
siz = strlen(src->location) + 1; \
stringcopy = (char *) m(siz, d); \
strcpy(stringcopy, src->location); \
dst->location = stringcopy; \
} // if
void copysymboltypeinfo(MOJOSHADER_symbolTypeInfo *dst,
MOJOSHADER_symbolTypeInfo *src,
MOJOSHADER_malloc m,
void *d)
{
int i;
uint32 siz = 0;
char *stringcopy = NULL;
memcpy(dst, src, sizeof (MOJOSHADER_symbolTypeInfo));
if (dst->member_count > 0)
{
siz = dst->member_count * sizeof (MOJOSHADER_symbolStructMember);
dst->members = (MOJOSHADER_symbolStructMember *) m(siz, d);
for (i = 0; i < dst->member_count; i++)
{
COPY_STRING(members[i].name)
copysymboltypeinfo(&dst->members[i].info, &src->members[i].info, m, d);
} // for
} // if
} // copysymboltypeinfo
void copyvalue(MOJOSHADER_effectValue *dst,
MOJOSHADER_effectValue *src,
MOJOSHADER_malloc m,
void *d)
{
int i;
uint32 siz = 0;
char *stringcopy = NULL;
COPY_STRING(name)
COPY_STRING(semantic)
copysymboltypeinfo(&dst->type, &src->type, m, d);
dst->value_count = src->value_count;
if (dst->type.parameter_class == MOJOSHADER_SYMCLASS_SCALAR
|| dst->type.parameter_class == MOJOSHADER_SYMCLASS_VECTOR
|| dst->type.parameter_class == MOJOSHADER_SYMCLASS_MATRIX_ROWS
|| dst->type.parameter_class == MOJOSHADER_SYMCLASS_MATRIX_COLUMNS
|| dst->type.parameter_class == MOJOSHADER_SYMCLASS_STRUCT)
{
siz = dst->value_count * 4;
dst->values = m(siz, d);
// !!! FIXME: Out of memory check!
memcpy(dst->values, src->values, siz);
} // if
else if (dst->type.parameter_class == MOJOSHADER_SYMCLASS_OBJECT)
{
if (dst->type.parameter_type == MOJOSHADER_SYMTYPE_SAMPLER
|| dst->type.parameter_type == MOJOSHADER_SYMTYPE_SAMPLER1D
|| dst->type.parameter_type == MOJOSHADER_SYMTYPE_SAMPLER2D
|| dst->type.parameter_type == MOJOSHADER_SYMTYPE_SAMPLER3D
|| dst->type.parameter_type == MOJOSHADER_SYMTYPE_SAMPLERCUBE)
{
siz = dst->value_count * sizeof (MOJOSHADER_effectSamplerState);
dst->values = m(siz, d);
// !!! FIXME: Out of memory check!
memset(dst->values, '\0', siz);
for (i = 0; i < dst->value_count; i++)
{
dst->valuesSS[i].type = src->valuesSS[i].type;
copyvalue(&dst->valuesSS[i].value,
&src->valuesSS[i].value,
m, d);
} // for
} // if
else
{
siz = dst->value_count * 4;
dst->values = m(siz, d);
// !!! FIXME: Out of memory check!
memcpy(dst->values, src->values, siz);
} // else
} // else if
} // copyvalue
#undef COPY_STRING
void copysymbolinfo(MOJOSHADER_symbolTypeInfo *dst,
MOJOSHADER_symbolTypeInfo *src,
MOJOSHADER_malloc m,
void *d)
{
int i;
uint32 siz;
char *stringcopy;
dst->parameter_class = src->parameter_class;
dst->parameter_type = src->parameter_type;
dst->rows = src->rows;
dst->columns = src->columns;
dst->elements = src->elements;
dst->member_count = src->member_count;
if (dst->member_count > 0)
{
siz = sizeof (MOJOSHADER_symbolStructMember) * dst->member_count;
dst->members = (MOJOSHADER_symbolStructMember *) m(siz, d);
// !!! FIXME: Out of memory check!
for (i = 0; i < dst->member_count; i++)
{
if (src->members[i].name != NULL)
{
siz = strlen(src->members[i].name) + 1;
stringcopy = (char *) m(siz, d);
strcpy(stringcopy, src->members[i].name);
dst->members[i].name = stringcopy;
} // if
copysymbolinfo(&dst->members[i].info, &src->members[i].info, m, d);
} // for
} // if
} // copysymbolinfo
void copysymbol(MOJOSHADER_symbol *dst,
MOJOSHADER_symbol *src,
MOJOSHADER_malloc m,
void *d)
{
uint32 siz = strlen(src->name) + 1;
char *stringcopy = (char *) m(siz, d);
// !!! FIXME: Out of memory check!
strcpy(stringcopy, src->name);
dst->name = stringcopy;
dst->register_set = src->register_set;
dst->register_index = src->register_index;
dst->register_count = src->register_count;
copysymbolinfo(&dst->info, &src->info, m, d);
} // copysymbol
MOJOSHADER_preshader *copypreshader(const MOJOSHADER_preshader *src,
MOJOSHADER_malloc m,
void *d)
{
int i, j;
uint32 siz;
MOJOSHADER_preshader *retval;
retval = (MOJOSHADER_preshader *) m(sizeof (MOJOSHADER_preshader), d);
// !!! FIXME: Out of memory check!
memset(retval, '\0', sizeof (MOJOSHADER_preshader));
siz = sizeof (double) * src->literal_count;
retval->literal_count = src->literal_count;
retval->literals = (double *) m(siz, d);
// !!! FIXME: Out of memory check!
memcpy(retval->literals, src->literals, siz);
retval->temp_count = src->temp_count;
siz = sizeof (MOJOSHADER_symbol) * src->symbol_count;
retval->symbol_count = src->symbol_count;
retval->symbols = (MOJOSHADER_symbol *) m(siz, d);
// !!! FIXME: Out of memory check!
memset(retval->symbols, '\0', siz);
for (i = 0; i < retval->symbol_count; i++)
copysymbol(&retval->symbols[i], &src->symbols[i], m, d);
siz = sizeof (MOJOSHADER_preshaderInstruction) * src->instruction_count;
retval->instruction_count = src->instruction_count;
retval->instructions = (MOJOSHADER_preshaderInstruction *) m(siz, d);
// !!! FIXME: Out of memory check!
memcpy(retval->instructions, src->instructions, siz);
for (i = 0; i < retval->instruction_count; i++)
for (j = 0; j < retval->instructions[i].operand_count; j++)
{
siz = sizeof (unsigned int) * retval->instructions[i].operands[j].array_register_count;
retval->instructions[i].operands[j].array_registers = (unsigned int *) m(siz, d);
// !!! FIXME: Out of memory check!
memcpy(retval->instructions[i].operands[j].array_registers,
src->instructions[i].operands[j].array_registers,
siz);
} // for
siz = sizeof (float) * 4 * src->register_count;
retval->register_count = src->register_count;
retval->registers = (float *) m(siz, d);
// !!! FIXME: Out of memory check!
memcpy(retval->registers, src->registers, siz);
return retval;
} // copypreshader
MOJOSHADER_parseData *copyparsedata(const MOJOSHADER_parseData *src,
MOJOSHADER_malloc m,
void *d)
{
int i;
uint32 siz;
char *stringcopy;
MOJOSHADER_parseData *retval;
retval = (MOJOSHADER_parseData *) m(sizeof (MOJOSHADER_parseData), d);
memset(retval, '\0', sizeof (MOJOSHADER_parseData));
/* Copy malloc/free */
retval->malloc = src->malloc;
retval->free = src->free;
retval->malloc_data = src->malloc_data;
// !!! FIXME: Out of memory check!
#define COPY_STRING(location) \
siz = strlen(src->location) + 1; \
stringcopy = (char *) m(siz, d); \
strcpy(stringcopy, src->location); \
retval->location = stringcopy; \
/* Copy errors */
siz = sizeof (MOJOSHADER_error) * src->error_count;
retval->error_count = src->error_count;
retval->errors = (MOJOSHADER_error *) m(siz, d);
// !!! FIXME: Out of memory check!
memset(retval->errors, '\0', siz);
for (i = 0; i < retval->error_count; i++)
{
COPY_STRING(errors[i].error)
COPY_STRING(errors[i].filename)
retval->errors[i].error_position = src->errors[i].error_position;
} // for
/* Copy profile string constant */
retval->profile = src->profile;
/* Copy shader output */
retval->output_len = src->output_len;
stringcopy = (char *) m(src->output_len, d);
memcpy(stringcopy, src->output, src->output_len);
retval->output = stringcopy;
/* Copy miscellaneous shader info */
retval->instruction_count = src->instruction_count;
retval->shader_type = src->shader_type;
retval->major_ver = src->major_ver;
retval->minor_ver = src->minor_ver;
/* Copy uniforms */
siz = sizeof (MOJOSHADER_uniform) * src->uniform_count;
retval->uniform_count = src->uniform_count;
retval->uniforms = (MOJOSHADER_uniform *) m(siz, d);
// !!! FIXME: Out of memory check!
memset(retval->uniforms, '\0', siz);
for (i = 0; i < retval->uniform_count; i++)
{
retval->uniforms[i].type = src->uniforms[i].type;
retval->uniforms[i].index = src->uniforms[i].index;
retval->uniforms[i].array_count = src->uniforms[i].array_count;
retval->uniforms[i].constant = src->uniforms[i].constant;
COPY_STRING(uniforms[i].name)
} // for
/* Copy constants */
siz = sizeof (MOJOSHADER_constant) * src->constant_count;
retval->constant_count = src->constant_count;
retval->constants = (MOJOSHADER_constant *) m(siz, d);
// !!! FIXME: Out of memory check!
memcpy(retval->constants, src->constants, siz);
/* Copy samplers */
siz = sizeof (MOJOSHADER_sampler) * src->sampler_count;
retval->sampler_count = src->sampler_count;
retval->samplers = (MOJOSHADER_sampler *) m(siz, d);
// !!! FIXME: Out of memory check!
memset(retval->samplers, '\0', siz);
for (i = 0; i < retval->sampler_count; i++)
{
retval->samplers[i].type = src->samplers[i].type;
retval->samplers[i].index = src->samplers[i].index;
COPY_STRING(samplers[i].name)
retval->samplers[i].texbem = src->samplers[i].texbem;
} // for
/* Copy attributes */
siz = sizeof (MOJOSHADER_attribute) * src->attribute_count;
retval->attribute_count = src->attribute_count;
retval->attributes = (MOJOSHADER_attribute *) m(siz, d);
// !!! FIXME: Out of memory check!
memset(retval->attributes, '\0', siz);
for (i = 0; i < retval->attribute_count; i++)
{
retval->attributes[i].usage = src->attributes[i].usage;
retval->attributes[i].index = src->attributes[i].index;
COPY_STRING(attributes[i].name)
} // for
/* Copy outputs */
siz = sizeof (MOJOSHADER_attribute) * src->output_count;
retval->output_count = src->output_count;
retval->outputs = (MOJOSHADER_attribute *) m(siz, d);
// !!! FIXME: Out of memory check!
memset(retval->outputs, '\0', siz);
for (i = 0; i < retval->output_count; i++)
{
retval->outputs[i].usage = src->outputs[i].usage;
retval->outputs[i].index = src->outputs[i].index;
COPY_STRING(outputs[i].name)
} // for
#undef COPY_STRING
/* Copy swizzles */
siz = sizeof (MOJOSHADER_swizzle) * src->swizzle_count;
retval->swizzle_count = src->swizzle_count;
retval->swizzles = (MOJOSHADER_swizzle *) m(siz, d);
// !!! FIXME: Out of memory check!
memcpy(retval->swizzles, src->swizzles, siz);
/* Copy symbols */
siz = sizeof (MOJOSHADER_symbol) * src->symbol_count;
retval->symbol_count = src->symbol_count;
retval->symbols = (MOJOSHADER_symbol *) m(siz, d);
// !!! FIXME: Out of memory check!
memset(retval->symbols, '\0', siz);
for (i = 0; i < retval->symbol_count; i++)
copysymbol(&retval->symbols[i], &src->symbols[i], m, d);
/* Copy preshader */
if (src->preshader != NULL)
retval->preshader = copypreshader(src->preshader, m, d);
return retval;
} // copyparsedata
MOJOSHADER_effect *MOJOSHADER_cloneEffect(const MOJOSHADER_effect *effect)
{
int i, j, k;
MOJOSHADER_effect *clone;
MOJOSHADER_malloc m = effect->malloc;
void *d = effect->malloc_data;
uint32 siz = 0;
char *stringcopy = NULL;
uint32 curSampler;
if ((effect == NULL) || (effect == &MOJOSHADER_out_of_mem_effect))
return NULL; // no-op.
clone = (MOJOSHADER_effect *) m(sizeof (MOJOSHADER_effect), d);
if (clone == NULL)
return NULL; // Maybe out_of_mem_effect instead?
memset(clone, '\0', sizeof (MOJOSHADER_effect));
/* Copy malloc/free */
clone->malloc = effect->malloc;
clone->free = effect->free;
clone->malloc_data = effect->malloc_data;
#define COPY_STRING(location) \
siz = strlen(effect->location) + 1; \
stringcopy = (char *) m(siz, d); \
if (stringcopy == NULL) \
goto cloneEffect_outOfMemory; \
strcpy(stringcopy, effect->location); \
clone->location = stringcopy; \
/* Copy errors */
siz = sizeof (MOJOSHADER_error) * effect->error_count;
clone->error_count = effect->error_count;
clone->errors = (MOJOSHADER_error *) m(siz, d);
if (clone->errors == NULL)
goto cloneEffect_outOfMemory;
memset(clone->errors, '\0', siz);
for (i = 0; i < clone->error_count; i++)
{
COPY_STRING(errors[i].error)
COPY_STRING(errors[i].filename)
clone->errors[i].error_position = effect->errors[i].error_position;
} // for
/* Copy profile string */
COPY_STRING(profile)
/* Copy parameters */
siz = sizeof (MOJOSHADER_effectParam) * effect->param_count;
clone->param_count = effect->param_count;
clone->params = (MOJOSHADER_effectParam *) m(siz, d);
if (clone->params == NULL)
goto cloneEffect_outOfMemory;
memset(clone->params, '\0', siz);
for (i = 0; i < clone->param_count; i++)
{
copyvalue(&clone->params[i].value, &effect->params[i].value, m, d);
/* Copy parameter annotations */
siz = sizeof (MOJOSHADER_effectAnnotation) * effect->params[i].annotation_count;
clone->params[i].annotation_count = effect->params[i].annotation_count;
clone->params[i].annotations = (MOJOSHADER_effectAnnotation *) m(siz, d);
if (clone->params[i].annotations == NULL)
goto cloneEffect_outOfMemory;
memset(clone->params[i].annotations, '\0', siz);
for (j = 0; j < clone->params[i].annotation_count; j++)
copyvalue(&clone->params[i].annotations[j],
&effect->params[i].annotations[j],
m, d);
} // for
/* Copy techniques */
siz = sizeof (MOJOSHADER_effectTechnique) * effect->technique_count;
clone->technique_count = effect->technique_count;
clone->techniques = (MOJOSHADER_effectTechnique *) m(siz, d);
if (clone->techniques == NULL)
goto cloneEffect_outOfMemory;
memset(clone->techniques, '\0', siz);
for (i = 0; i < clone->technique_count; i++)
{
COPY_STRING(techniques[i].name)
/* Copy passes */
siz = sizeof (MOJOSHADER_effectPass) * effect->techniques[i].pass_count;
clone->techniques[i].pass_count = effect->techniques[i].pass_count;
clone->techniques[i].passes = (MOJOSHADER_effectPass *) m(siz, d);
if (clone->techniques[i].passes == NULL)
goto cloneEffect_outOfMemory;
memset(clone->techniques[i].passes, '\0', siz);
for (j = 0; j < clone->techniques[i].pass_count; j++)
{
COPY_STRING(techniques[i].passes[j].name)
/* Copy pass states */
siz = sizeof (MOJOSHADER_effectState) * effect->techniques[i].passes[j].state_count;
clone->techniques[i].passes[j].state_count = effect->techniques[i].passes[j].state_count;
clone->techniques[i].passes[j].states = (MOJOSHADER_effectState *) m(siz, d);
if (clone->techniques[i].passes[j].states == NULL)
goto cloneEffect_outOfMemory;
memset(clone->techniques[i].passes[j].states, '\0', siz);
for (k = 0; k < clone->techniques[i].passes[j].state_count; k++)
{
clone->techniques[i].passes[j].states[k].type = effect->techniques[i].passes[j].states[k].type;
copyvalue(&clone->techniques[i].passes[j].states[k].value,
&effect->techniques[i].passes[j].states[k].value,
m, d);
} // for
/* Copy pass annotations */
siz = sizeof (MOJOSHADER_effectAnnotation) * effect->techniques[i].passes[j].annotation_count;
clone->techniques[i].passes[j].annotation_count = effect->techniques[i].passes[j].annotation_count;
clone->techniques[i].passes[j].annotations = (MOJOSHADER_effectAnnotation *) m(siz, d);
if (clone->techniques[i].passes[j].annotations == NULL)
goto cloneEffect_outOfMemory;
memset(clone->techniques[i].passes[j].annotations, '\0', siz);
for (k = 0; k < clone->techniques[i].passes[j].annotation_count; k++)
copyvalue(&clone->techniques[i].passes[j].annotations[k],
&effect->techniques[i].passes[j].annotations[k],
m, d);
} // for
/* Copy technique annotations */
siz = sizeof (MOJOSHADER_effectAnnotation) * effect->techniques[i].annotation_count;
clone->techniques[i].annotation_count = effect->techniques[i].annotation_count;
clone->techniques[i].annotations = (MOJOSHADER_effectAnnotation *) m(siz, d);
if (clone->techniques[i].annotations == NULL)
goto cloneEffect_outOfMemory;
memset(clone->techniques[i].annotations, '\0', siz);
for (j = 0; j < clone->techniques[i].annotation_count; j++)
copyvalue(&clone->techniques[i].annotations[j],
&effect->techniques[i].annotations[j],
m, d);
} // for
/* Copy the current technique/pass */
for (i = 0; i < effect->technique_count; i++)
if (&effect->techniques[i] == effect->current_technique)
{
clone->current_technique = &clone->techniques[i];
break;
} // if
assert(clone->current_technique != NULL);
clone->current_pass = effect->current_pass;
assert(clone->current_pass == -1);
/* Copy object table */
siz = sizeof (MOJOSHADER_effectObject) * effect->object_count;
clone->object_count = effect->object_count;
clone->objects = (MOJOSHADER_effectObject *) m(siz, d);
if (clone->objects == NULL)
goto cloneEffect_outOfMemory;
memset(clone->objects, '\0', siz);
for (i = 0; i < clone->object_count; i++)
{
clone->objects[i].type = effect->objects[i].type;
if (clone->objects[i].type == MOJOSHADER_SYMTYPE_PIXELSHADER
|| clone->objects[i].type == MOJOSHADER_SYMTYPE_VERTEXSHADER)
{
clone->objects[i].shader.technique = effect->objects[i].shader.technique;
clone->objects[i].shader.pass = effect->objects[i].shader.pass;
clone->objects[i].shader.is_preshader = effect->objects[i].shader.is_preshader;
siz = sizeof (uint32) * effect->objects[i].shader.preshader_param_count;
clone->objects[i].shader.preshader_param_count = effect->objects[i].shader.preshader_param_count;
clone->objects[i].shader.preshader_params = (uint32 *) m(siz, d);
memcpy(clone->objects[i].shader.preshader_params,
effect->objects[i].shader.preshader_params,
siz);
siz = sizeof (uint32) * effect->objects[i].shader.param_count;
clone->objects[i].shader.param_count = effect->objects[i].shader.param_count;
clone->objects[i].shader.params = (uint32 *) m(siz, d);
memcpy(clone->objects[i].shader.params,
effect->objects[i].shader.params,
siz);
if (clone->objects[i].shader.is_preshader)
{
clone->objects[i].shader.preshader = copypreshader(effect->objects[i].shader.preshader,
m, d);
continue;
} // if
clone->objects[i].shader.shader = copyparsedata(effect->objects[i].shader.shader,
m, d);
siz = sizeof (MOJOSHADER_samplerStateRegister) * effect->objects[i].shader.sampler_count;
clone->objects[i].shader.sampler_count = effect->objects[i].shader.sampler_count;
clone->objects[i].shader.samplers = (MOJOSHADER_samplerStateRegister *) m(siz, d);
if (clone->objects[i].shader.samplers == NULL)
goto cloneEffect_outOfMemory;
curSampler = 0;
for (j = 0; j < clone->objects[i].shader.shader->symbol_count; j++)
if (clone->objects[i].shader.shader->symbols[j].register_set == MOJOSHADER_SYMREGSET_SAMPLER)
{
clone->objects[i].shader.samplers[curSampler].sampler_name = clone->objects[i].shader.shader->symbols[j].name;
clone->objects[i].shader.samplers[curSampler].sampler_register = clone->objects[i].shader.shader->symbols[j].register_index;
clone->objects[i].shader.samplers[curSampler].sampler_state_count = clone->params[clone->objects[i].shader.params[j]].value.value_count;
clone->objects[i].shader.samplers[curSampler].sampler_states = clone->params[clone->objects[i].shader.params[j]].value.valuesSS;
curSampler++;
} // if
} // if
else if (clone->objects[i].type == MOJOSHADER_SYMTYPE_SAMPLER
|| clone->objects[i].type == MOJOSHADER_SYMTYPE_SAMPLER1D
|| clone->objects[i].type == MOJOSHADER_SYMTYPE_SAMPLER2D
|| clone->objects[i].type == MOJOSHADER_SYMTYPE_SAMPLER3D
|| clone->objects[i].type == MOJOSHADER_SYMTYPE_SAMPLERCUBE)
{
COPY_STRING(objects[i].mapping.name)
} // else if
else if (clone->objects[i].type == MOJOSHADER_SYMTYPE_STRING)
{
COPY_STRING(objects[i].string.string)
} // else if
} // for
#undef COPY_STRING
return clone;
cloneEffect_outOfMemory:
MOJOSHADER_freeEffect(clone);
return NULL;
} // MOJOSHADER_cloneEffect
void MOJOSHADER_effectSetRawValueHandle(const MOJOSHADER_effectParam *parameter,
const void *data,
const unsigned int offset,
const unsigned int len)
{
// !!! FIXME: char* case is arbitary, for Win32 -flibit
memcpy((char *) parameter->value.values + offset, data, len);
} // MOJOSHADER_effectSetRawValueHandle
void MOJOSHADER_effectSetRawValueName(const MOJOSHADER_effect *effect,
const char *name,
const void *data,
const unsigned int offset,
const unsigned int len)
{
int i;
for (i = 0; i < effect->param_count; i++)
{
if (strcmp(name, effect->params[i].value.name) == 0)
{
// !!! FIXME: char* case is arbitary, for Win32 -flibit
memcpy((char *) effect->params[i].value.values + offset, data, len);
return;
} // if
} // for
assert(0 && "Effect parameter not found!");
} // MOJOSHADER_effectSetRawValueName
const MOJOSHADER_effectTechnique *MOJOSHADER_effectGetCurrentTechnique(const MOJOSHADER_effect *effect)
{
return effect->current_technique;
} // MOJOSHADER_effectGetCurrentTechnique
void MOJOSHADER_effectSetTechnique(MOJOSHADER_effect *effect,
const MOJOSHADER_effectTechnique *technique)
{
int i;
for (i = 0; i < effect->technique_count; i++)
{
if (technique == &effect->techniques[i])
{
effect->current_technique = technique;
return;
} // if
} // for
assert(0 && "Technique is not part of this effect!");
} // MOJOSHADER_effectSetTechnique
const MOJOSHADER_effectTechnique *MOJOSHADER_effectFindNextValidTechnique(const MOJOSHADER_effect *effect,
const MOJOSHADER_effectTechnique *technique
)
{
int i;
if (technique == NULL)
return &effect->techniques[0];
for (i = 0; i < effect->technique_count; i++)
{
if (technique == &effect->techniques[i])
{
if (i == effect->technique_count - 1)
return NULL; /* We were passed the last technique! */
return &effect->techniques[i + 1];
} // if
} // for
assert(0 && "Technique is not part of this effect!");
} // MOJOSHADER_effectFindNextValidTechnique
#endif // MOJOSHADER_EFFECT_SUPPORT
// end of mojoshader_effects.c ...