CMakeLists.txt
author Ryan C. Gordon <icculus@icculus.org>
Mon, 20 Jul 2020 20:07:06 -0400
changeset 1296 9b3b01f2a9b7
parent 1295 f592791e062e
child 1307 f7efdb215d49
permissions -rw-r--r--
d3d11: Only build the D3D11 glue code on Windows.

CMAKE_MINIMUM_REQUIRED(VERSION 2.6)
PROJECT(MojoShader)

OPTION(BUILD_SHARED_LIBS "Build MojoShader as a shared library" OFF)
OPTION(PROFILE_D3D "Build MojoShader with support for the D3D profile" ON)
OPTION(PROFILE_BYTECODE "Build MojoShader with support for the BYTECODE profile" ON)
OPTION(PROFILE_HLSL "Build MojoShader with support for the HLSL profile" ON)
OPTION(PROFILE_GLSL120 "Build MojoShader with support for the GLSL120 profile" ON)
OPTION(PROFILE_GLSLES "Build MojoShader with support for the GLSLES profile" ON)
OPTION(PROFILE_GLSL "Build MojoShader with support for the GLSL profile" ON)
OPTION(PROFILE_ARB1 "Build MojoShader with support for the ARB1 profile" ON)
OPTION(PROFILE_ARB1_NV "Build MojoShader with support for the ARB1_NV profile" ON)
OPTION(PROFILE_METAL "Build MojoShader with support for the Metal profile" ON)
OPTION(PROFILE_SPIRV "Build MojoShader with support for the SPIR-V profile" ON)
OPTION(PROFILE_GLSPIRV "Build MojoShader with support for the ARB_gl_spirv profile" ON)
OPTION(EFFECT_SUPPORT "Build MojoShader with support for Effect framework files" ON)
OPTION(COMPILER_SUPPORT "Build MojoShader with support for HLSL source files" ON)
OPTION(FLIP_VIEWPORT "Build MojoShader with the ability to flip the GL viewport" OFF)
OPTION(DEPTH_CLIPPING "Build MojoShader with the ability to simulate [0, 1] depth clipping" OFF)
OPTION(XNA4_VERTEXTEXTURE "Build MojoShader with XNA4 vertex texturing behavior" OFF)

INCLUDE_DIRECTORIES(.)

# If Mercurial is installed and we are in a mercurial repository, include the rev# and changeset as version information.
FIND_PROGRAM(HG hg DOC "Path to hg command line app: http://www.selenic.com/mercurial/")
IF(NOT HG)
    MESSAGE(STATUS "Mercurial (hg) not found. You can go on, but version info will be wrong.")
    SET(MOJOSHADER_VERSION -1)
    SET(MOJOSHADER_CHANGESET "???")
ELSE(NOT HG)
    MARK_AS_ADVANCED(HG)

    # See if we are in an hg repository.
    EXECUTE_PROCESS(
        COMMAND hg root
        WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
        RESULT_VARIABLE HGVERSION_RC
        ERROR_QUIET
    )
    IF(NOT HGVERSION_RC EQUAL 0)
        MESSAGE(STATUS "Mercurial (hg) repository not found. You can go on, but version info will be wrong.")
        SET(MOJOSHADER_VERSION -1)
        SET(MOJOSHADER_CHANGESET "???")
    ELSE(NOT HGVERSION_RC EQUAL 0)
        # Query the rev and changeset.
        EXECUTE_PROCESS(
            COMMAND hg tip --template {rev}
            WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
            RESULT_VARIABLE HGVERSION_RC
            OUTPUT_VARIABLE MOJOSHADER_VERSION
            ERROR_QUIET
            OUTPUT_STRIP_TRAILING_WHITESPACE
        )
        EXECUTE_PROCESS(
            COMMAND hg tip --template hg-{rev}:{node|short}
            WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
            RESULT_VARIABLE HGVERSION_RC
            OUTPUT_VARIABLE MOJOSHADER_CHANGESET
            ERROR_QUIET
            OUTPUT_STRIP_TRAILING_WHITESPACE
        )
    ENDIF(NOT HGVERSION_RC EQUAL 0)
ENDIF(NOT HG)

WRITE_FILE(
    "${CMAKE_CURRENT_SOURCE_DIR}/mojoshader_version.h"
    "/* This file was autogenerated. Do not edit! */\n"
    "#ifndef _INCL_MOJOSHADER_VERSION_H_\n"
    "#define _INCL_MOJOSHADER_VERSION_H_\n"
    "#define MOJOSHADER_VERSION ${MOJOSHADER_VERSION}\n"
    "#define MOJOSHADER_CHANGESET \"${MOJOSHADER_CHANGESET}\"\n"
    "#endif\n"
)

IF(CMAKE_COMPILER_IS_GNUCC)
    ADD_DEFINITIONS(-Wall -ggdb3)
ENDIF(CMAKE_COMPILER_IS_GNUCC)

# testparse uses this when I'm looking at memory usage patterns.
#ADD_DEFINITIONS(-DMOJOSHADER_DEBUG_MALLOC=1)

IF(MSVC)
    ADD_DEFINITIONS(-D_CRT_SECURE_NO_WARNINGS=1)
    ADD_DEFINITIONS(-TP)  # force .c files to compile as C++.
ENDIF(MSVC)

# We build lemon, then use it to generate parser C code.
IF(COMPILER_SUPPORT)
    ADD_EXECUTABLE(lemon "misc/lemon.c")
    GET_TARGET_PROPERTY(LEMON lemon LOCATION)
    ADD_CUSTOM_COMMAND(
        OUTPUT "${CMAKE_CURRENT_SOURCE_DIR}/mojoshader_parser_hlsl.h"
        MAIN_DEPENDENCY "${CMAKE_CURRENT_SOURCE_DIR}/mojoshader_parser_hlsl.lemon"
        DEPENDS lemon "${CMAKE_CURRENT_SOURCE_DIR}/misc/lempar.c"
        COMMAND "${LEMON}"
        ARGS -q "-T${CMAKE_CURRENT_SOURCE_DIR}/misc/lempar.c" "${CMAKE_CURRENT_SOURCE_DIR}/mojoshader_parser_hlsl.lemon"
    )
ENDIF(COMPILER_SUPPORT)

IF(APPLE)
    IF(NOT IOS)
        find_library(CARBON_FRAMEWORK Carbon)  # Stupid Gestalt.
    ENDIF(NOT IOS)
ENDIF(APPLE)

IF(NOT PROFILE_D3D)
    ADD_DEFINITIONS(-DSUPPORT_PROFILE_D3D=0)
ENDIF(NOT PROFILE_D3D)
IF(NOT PROFILE_BYTECODE)
    ADD_DEFINITIONS(-DSUPPORT_PROFILE_BYTECODE=0)
ENDIF(NOT PROFILE_BYTECODE)
IF(NOT PROFILE_HLSL)
    ADD_DEFINITIONS(-DSUPPORT_PROFILE_HLSL=0)
ENDIF(NOT PROFILE_HLSL)
IF(NOT PROFILE_GLSL120)
    ADD_DEFINITIONS(-DSUPPORT_PROFILE_GLSL120=0)
ENDIF(NOT PROFILE_GLSL120)
IF(NOT PROFILE_GLSLES)
    ADD_DEFINITIONS(-DSUPPORT_PROFILE_GLSLES=0)
ENDIF(NOT PROFILE_GLSLES)
IF(NOT PROFILE_GLSL)
    ADD_DEFINITIONS(-DSUPPORT_PROFILE_GLSL=0)
ENDIF(NOT PROFILE_GLSL)
IF(NOT PROFILE_ARB1)
    ADD_DEFINITIONS(-DSUPPORT_PROFILE_ARB1=0)
ENDIF(NOT PROFILE_ARB1)
IF(NOT PROFILE_ARB1_NV)
    ADD_DEFINITIONS(-DSUPPORT_PROFILE_ARB1_NV=0)
ENDIF(NOT PROFILE_ARB1_NV)
IF(NOT PROFILE_METAL)
    ADD_DEFINITIONS(-DSUPPORT_PROFILE_METAL=0)
ELSE(NOT PROFILE_METAL)
    SET(LOBJC -lobjc)
ENDIF(NOT PROFILE_METAL)
IF(NOT PROFILE_SPIRV)
    ADD_DEFINITIONS(-DSUPPORT_PROFILE_SPIRV=0)
ENDIF(NOT PROFILE_SPIRV)
IF(NOT PROFILE_GLSPIRV)
    ADD_DEFINITIONS(-DSUPPORT_PROFILE_GLSPIRV=0)
ENDIF(NOT PROFILE_GLSPIRV)

IF(EFFECT_SUPPORT)
    IF(UNIX)
        SET(LIBM -lm)
    ENDIF(UNIX)
    ADD_DEFINITIONS(-DMOJOSHADER_EFFECT_SUPPORT)
ENDIF(EFFECT_SUPPORT)

IF(FLIP_VIEWPORT)
    ADD_DEFINITIONS(-DMOJOSHADER_FLIP_RENDERTARGET)
ENDIF(FLIP_VIEWPORT)

IF(DEPTH_CLIPPING)
    ADD_DEFINITIONS(-DMOJOSHADER_DEPTH_CLIPPING)
ENDIF(DEPTH_CLIPPING)

IF(XNA4_VERTEXTEXTURE)
    ADD_DEFINITIONS(-DMOJOSHADER_XNA4_VERTEX_TEXTURES)
ENDIF(XNA4_VERTEXTEXTURE)

ADD_LIBRARY(mojoshader
    mojoshader.c
    mojoshader_common.c
    mojoshader_opengl.c
    mojoshader_metal.c
    mojoshader_d3d11.c
    mojoshader_vulkan.c
    profiles/mojoshader_profile_arb1.c
    profiles/mojoshader_profile_bytecode.c
    profiles/mojoshader_profile_d3d.c
    profiles/mojoshader_profile_hlsl.c
    profiles/mojoshader_profile_glsl.c
    profiles/mojoshader_profile_metal.c
    profiles/mojoshader_profile_spirv.c
    profiles/mojoshader_profile_common.c
)
IF(EFFECT_SUPPORT)
    TARGET_SOURCES(mojoshader PRIVATE
        mojoshader_effects.c
    )
ENDIF(EFFECT_SUPPORT)
IF(COMPILER_SUPPORT)
    TARGET_SOURCES(mojoshader PRIVATE
        mojoshader_compiler.c
        mojoshader_preprocessor.c
        mojoshader_lexer.c
        mojoshader_assembler.c
    )
ENDIF(COMPILER_SUPPORT)
IF(BUILD_SHARED_LIBS)
    TARGET_LINK_LIBRARIES(mojoshader ${LIBM} ${LOBJC} ${CARBON_FRAMEWORK})
ENDIF(BUILD_SHARED_LIBS)

TARGET_INCLUDE_DIRECTORIES(mojoshader PUBLIC
    $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/../Vulkan-Headers/include>
)

SET_SOURCE_FILES_PROPERTIES(
    mojoshader_compiler.c
    PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/mojoshader_parser_hlsl.h"
)

FIND_PROGRAM(RE2C re2c DOC "Path to re2c command line app: http://re2c.org/")
IF(NOT RE2C)
    MESSAGE(STATUS "re2c missing. You can go on, but can't rebuild the lexer.")
ELSE(NOT RE2C)
    MARK_AS_ADVANCED(RE2C)
    ADD_CUSTOM_COMMAND(
        OUTPUT "${CMAKE_CURRENT_SOURCE_DIR}/mojoshader_lexer.c"
        DEPENDS mojoshader_lexer.re
        COMMAND "${RE2C}"
        ARGS -is --no-generation-date -o "${CMAKE_CURRENT_SOURCE_DIR}/mojoshader_lexer.c" "${CMAKE_CURRENT_SOURCE_DIR}/mojoshader_lexer.re"
    )
ENDIF(NOT RE2C)

find_path(SDL2_INCLUDE_DIR SDL.h PATH_SUFFIXES include/SDL2)
find_library(SDL2 NAMES SDL2 PATH_SUFFIXES lib)
IF(SDL2)
    INCLUDE_DIRECTORIES(${SDL2_INCLUDE_DIR})
    ADD_EXECUTABLE(glcaps utils/glcaps.c)
    TARGET_LINK_LIBRARIES(glcaps ${SDL2} ${LIBM} ${LOBJC} ${CARBON_FRAMEWORK})
    ADD_EXECUTABLE(bestprofile utils/bestprofile.c)
    TARGET_LINK_LIBRARIES(bestprofile mojoshader ${SDL2} ${LIBM} ${LOBJC} ${CARBON_FRAMEWORK})
    ADD_EXECUTABLE(availableprofiles utils/availableprofiles.c)
    TARGET_LINK_LIBRARIES(availableprofiles mojoshader ${SDL2} ${LIBM} ${LOBJC} ${CARBON_FRAMEWORK})
ENDIF(SDL2)

IF(COMPILER_SUPPORT)
    ADD_EXECUTABLE(finderrors utils/finderrors.c)
    TARGET_LINK_LIBRARIES(finderrors mojoshader ${SDL2} ${LIBM} ${LOBJC} ${CARBON_FRAMEWORK})
    IF(SDL2)
        SET_SOURCE_FILES_PROPERTIES(
            utils/finderrors.c
            PROPERTIES COMPILE_FLAGS "-DFINDERRORS_COMPILE_SHADERS=1"
        )
    ENDIF(SDL2)
ENDIF(COMPILER_SUPPORT)

FIND_PATH(SPIRV_TOOLS_INCLUDE_DIR "spirv-tools/libspirv.h" PATH_SUFFIXES "include")
FIND_LIBRARY(SPIRV_TOOLS_LIBRARY NAMES SPIRV-Tools-shared)
IF(SPIRV_TOOLS_INCLUDE_DIR AND SPIRV_TOOLS_LIBRARY)
    INCLUDE_DIRECTORIES(${SPIRV_TOOLS_INCLUDE_DIR})
    ADD_DEFINITIONS(-DMOJOSHADER_HAS_SPIRV_TOOLS)
ENDIF(SPIRV_TOOLS_INCLUDE_DIR AND SPIRV_TOOLS_LIBRARY)

ADD_EXECUTABLE(testparse utils/testparse.c)
TARGET_LINK_LIBRARIES(testparse mojoshader ${LIBM} ${LOBJC} ${CARBON_FRAMEWORK})
IF(SPIRV_TOOLS_INCLUDE_DIR AND SPIRV_TOOLS_LIBRARY)
    TARGET_LINK_LIBRARIES(testparse ${SPIRV_TOOLS_LIBRARY})
ENDIF(SPIRV_TOOLS_INCLUDE_DIR AND SPIRV_TOOLS_LIBRARY)
ADD_EXECUTABLE(testoutput utils/testoutput.c)
TARGET_LINK_LIBRARIES(testoutput mojoshader ${LIBM} ${LOBJC} ${CARBON_FRAMEWORK})
IF(COMPILER_SUPPORT)
    ADD_EXECUTABLE(mojoshader-compiler utils/mojoshader-compiler.c)
    TARGET_LINK_LIBRARIES(mojoshader-compiler mojoshader ${LIBM} ${LOBJC} ${CARBON_FRAMEWORK})
ENDIF(COMPILER_SUPPORT)

# Unit tests...
IF(COMPILER_SUPPORT)
    ADD_CUSTOM_TARGET(
        test
        COMMAND "${CMAKE_CURRENT_SOURCE_DIR}/unit_tests/run_tests.pl"
        WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}"
        DEPENDS mojoshader-compiler
        COMMENT "Running unit tests..."
        VERBATIM
    )
ENDIF(COMPILER_SUPPORT)

# End of CMakeLists.txt ...