author Ryan C. Gordon <>
Wed, 18 Apr 2012 00:19:32 -0400
changeset 1095 bc3d2c6e06cf
parent 1022 3503b95f0dab
child 1151 5e0ebc5366f3
permissions -rw-r--r--
glsl: Implemented most of the missing srcmods. Reread the GLSL spec, and it turns out that "vec3(x,y,z) - 3.0" is legal syntactic sugar: the compiler knows to subtract 3.0 from each of the three components in that vec3. This made this simpler than having to tapdance to generate correct constant vectors ourselves, and it's easier to read.

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