README.txt
author Ryan C. Gordon <icculus@icculus.org>
Fri, 19 Feb 2010 02:28:44 -0500
changeset 836 d975fa785f1e
parent 471 61f87c72e447
child 1189 9aaae21251bc
permissions -rw-r--r--
Bunch More Work on HLSL parser. This is not nearly ready for primetime. I doubt it does much more than compile (and maybe only on my machine). This reworks/improves/cleans up the grammar quite a bit, and fills in much of the C code required to generate an Abstract Syntax Tree. Nothing is done with this tree yet, including freeing it.

To use this in your project:

- Add mojoshader*.c and mojoshader*.h to your project.
- Compile mojoshader*.c
- If you don't have a C99-compliant compiler, like Microsoft Visual Studio,
  you'll need to compile the .c files as C++ to get them to build.
- If you don't have cmake to generate mojoshader_version.h, you can either
  add a blank file with that name, or add MOJOSHADER_NO_VERSION_INCLUDE to
  your preprocessor definitions.

// end of README.txt ...