author Ryan C. Gordon <>
Fri, 19 Feb 2010 02:28:44 -0500
changeset 836 d975fa785f1e
parent 593 cce8924a022e
permissions -rwxr-xr-x
Bunch More Work on HLSL parser. This is not nearly ready for primetime. I doubt it does much more than compile (and maybe only on my machine). This reworks/improves/cleans up the grammar quite a bit, and fills in much of the C code required to generate an Abstract Syntax Tree. Nothing is done with this tree yet, including freeing it.


# !!! FIXME: use this to correct our estimates some day.

for feh in shaders/??_?_?/*.bytecode ; do
    DISASM=`echo $feh |perl -w -p -e 's/bytecode\Z/disasm/;'`
    MINE=`./cmake-build/testparse d3d $feh |grep "INSTRUCTION COUNT: " |perl -w -p -e 's/\AINSTRUCTION COUNT: //;'`
    THEIRS=`grep "instruction slots used" $DISASM |perl -w -p -e 's#\A// approximately (\d+) instruction slots used .*?\Z#$1#;'`
    if [ "x$MINE" != "x$THEIRS" ]; then
        echo "$feh $MINE vs. $THEIRS"