A few more Visual Studio warning fixes.
/**
* MojoShader; generate shader programs from bytecode of compiled
* Direct3D shaders.
*
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon.
*/
#include <stdio.h>
#include <stdlib.h>
#include "mojoshader.h"
#ifdef _MSC_VER
#define snprintf _snprintf
#endif
#if MOJOSHADER_DEBUG_MALLOC
static void *Malloc(int len)
{
void *ptr = malloc(len + sizeof (int));
int *store = (int *) ptr;
printf("malloc() %d bytes (%p)\n", len, ptr);
if (ptr == NULL) return NULL;
*store = len;
return (void *) (store + 1);
} // Malloc
static void Free(void *_ptr)
{
int *ptr = (((int *) _ptr) - 1);
int len = *ptr;
printf("free() %d bytes (%p)\n", len, ptr);
free(ptr);
} // Free
#else
#define Malloc NULL
#define Free NULL
#endif
static inline void do_indent(const unsigned int indent)
{
unsigned int i;
for (i = 0; i < indent; i++)
printf(" ");
}
#define INDENT() do { if (indent) { do_indent(indent); } } while (0)
static const char *shader_type(const MOJOSHADER_shaderType s)
{
switch (s)
{
case MOJOSHADER_TYPE_UNKNOWN: return "unknown";
case MOJOSHADER_TYPE_PIXEL: return "pixel";
case MOJOSHADER_TYPE_VERTEX: return "vertex";
case MOJOSHADER_TYPE_GEOMETRY: return "geometry";
default: return "(bogus value?)";
} // switch
return NULL; // shouldn't hit this.
} // shader_type
static void print_typeinfo(const MOJOSHADER_symbolTypeInfo *info,
unsigned int indent)
{
static const char *symclasses[] = {
"scalar", "vector", "row-major matrix",
"column-major matrix", "object", "struct"
};
static const char *symtypes[] = {
"void", "bool", "int", "float", "string", "texture",
"texture1d", "texture2d", "texture3d", "texturecube",
"sampler", "sampler1d", "sampler2d", "sampler3d",
"samplercube", "pixelshader", "vertexshader", "unsupported"
};
INDENT();
printf(" symbol class %s\n", symclasses[info->parameter_class]);
INDENT();
printf(" symbol type %s\n", symtypes[info->parameter_type]);
INDENT();
printf(" rows %u\n", info->rows);
INDENT();
printf(" columns %u\n", info->columns);
INDENT();
printf(" elements %u\n", info->elements);
if (info->member_count > 0)
{
int i;
INDENT(); printf(" MEMBERS:\n");
for (i = 0; i < info->member_count; i++)
{
const MOJOSHADER_symbolStructMember *member = &info->members[i];
INDENT(); printf(" MEMBERS:\n");
indent++;
INDENT(); printf(" * %d: \"%s\"\n", i, member->name);
print_typeinfo(&member->info, indent);
indent--;
} // for
} // if
} // print_typeinfo
static void print_symbols(const MOJOSHADER_symbol *sym,
const unsigned int symbol_count,
const unsigned int indent)
{
INDENT(); printf("SYMBOLS:");
if (symbol_count == 0)
printf(" (none.)\n");
else
{
int i;
printf("\n");
for (i = 0; i < symbol_count; i++, sym++)
{
static const char *regsets[] = {
"bool", "int4", "float4", "sampler"
};
INDENT(); printf(" * %d: \"%s\"\n", i, sym->name);
INDENT(); printf(" register set %s\n", regsets[sym->register_set]);
INDENT(); printf(" register index %u\n", sym->register_index);
INDENT(); printf(" register count %u\n", sym->register_count);
print_typeinfo(&sym->info, indent);
} // for
printf("\n");
} // else
} // print_symbols
static void print_preshader_operand(const MOJOSHADER_preshader *preshader,
const int instidx, const int opidx)
{
static char mask[] = { 'x', 'y', 'z', 'w' };
const MOJOSHADER_preshaderInstruction *inst = &preshader->instructions[instidx];
const MOJOSHADER_preshaderOperand *operand = &inst->operands[opidx];
const int elems = inst->element_count;
const int isscalarop = (inst->opcode >= MOJOSHADER_PRESHADEROP_SCALAR_OPS);
const int isscalar = ((isscalarop) && (opidx == 0)); // probably wrong.
int i;
switch (operand->type)
{
case MOJOSHADER_PRESHADEROPERAND_LITERAL:
{
const double *lit = &preshader->literals[operand->index];
printf("(");
if (isscalar)
{
const double val = *lit;
for (i = 0; i < elems-1; i++)
printf("%g, ", val);
printf("%g)", val);
} // if
else
{
for (i = 0; i < elems-1; i++, lit++)
printf("%g, ", *lit);
printf("%g)", *lit);
} // else
break;
} // case
case MOJOSHADER_PRESHADEROPERAND_INPUT:
case MOJOSHADER_PRESHADEROPERAND_OUTPUT:
case MOJOSHADER_PRESHADEROPERAND_TEMP:
{
int idx = operand->index % 4;
char regch = 'c';
if (operand->type == MOJOSHADER_PRESHADEROPERAND_TEMP)
regch = 'r';
if (operand->array_register_count > 0)
{
for (i = operand->array_register_count - 1; i >= 0; i--)
printf("c%d[", operand->array_registers[i]);
printf("%c%d.%c", regch, operand->index / 4, mask[idx]);
for (i = 0; i < operand->array_register_count; i++)
printf("]");
break;
} // if
printf("%c%d", regch, operand->index / 4);
if (isscalar)
printf(".%c", mask[idx]);
else if (elems != 4)
{
printf(".");
for (i = 0; i < elems; i++)
printf("%c", mask[idx++]);
} // else if
break;
} // case
default:
printf("[???{%d, %u}???]", (int) operand->type, operand->index);
break;
} // switch
} // print_preshader_operand
static void print_preshader(const MOJOSHADER_preshader *preshader,
const int indent)
{
MOJOSHADER_preshaderInstruction *inst = preshader->instructions;
int i, j;
static const char *opcodestr[] = {
"nop", "mov", "neg", "rcp", "frc", "exp", "log", "rsq", "sin", "cos",
"asin", "acos", "atan", "min", "max", "lt", "ge", "add", "mul",
"atan2", "div", "cmp", "movc", "dot", "noise", "min", "max", "lt",
"ge", "add", "mul", "atan2", "div", "dot", "noise"
};
INDENT(); printf("PRESHADER:\n");
print_symbols(preshader->symbols, preshader->symbol_count, indent + 1);
for (i = 0; i < preshader->instruction_count; i++, inst++)
{
INDENT(); printf(" %s ", opcodestr[inst->opcode]);
// print dest register first...
print_preshader_operand(preshader, i, inst->operand_count - 1);
// ...then the source registers.
for (j = 0; j < inst->operand_count - 1; j++)
{
printf(", ");
print_preshader_operand(preshader, i, j);
} // for
printf("\n");
} // for
printf("\n");
} // print_preshader
static void print_attrs(const char *category, const int count,
const MOJOSHADER_attribute *attributes,
const int indent)
{
INDENT(); printf("%s:", category);
if (count == 0)
printf(" (none.)\n");
else
{
int i;
printf("\n");
for (i = 0; i < count; i++)
{
static const char *usagenames[] = {
"position", "blendweight", "blendindices", "normal",
"psize", "texcoord", "tangent", "binormal", "tessfactor",
"positiont", "color", "fog", "depth", "sample"
};
const MOJOSHADER_attribute *a = &attributes[i];
char numstr[16] = { 0 };
if (a->index != 0)
snprintf(numstr, sizeof (numstr), "%d", a->index);
INDENT();
printf(" * %s%s", usagenames[(int) a->usage], numstr);
if (a->name != NULL)
printf(" (\"%s\")", a->name);
printf("\n");
} // for
} // else
} // print_attrs
static void print_shader(const char *fname, const MOJOSHADER_parseData *pd,
unsigned int indent)
{
INDENT(); printf("PROFILE: %s\n", pd->profile);
if (pd->error_count > 0)
{
int i;
for (i = 0; i < pd->error_count; i++)
{
const MOJOSHADER_error *err = &pd->errors[i];
INDENT();
printf("%s:%d: ERROR: %s\n",
err->filename ? err->filename : fname,
err->error_position, err->error);
} // for
} // if
else
{
INDENT(); printf("SHADER TYPE: %s\n", shader_type(pd->shader_type));
INDENT(); printf("VERSION: %d.%d\n", pd->major_ver, pd->minor_ver);
INDENT(); printf("INSTRUCTION COUNT: %d\n", (int) pd->instruction_count);
print_attrs("INPUTS", pd->attribute_count, pd->attributes, indent);
print_attrs("OUTPUTS", pd->output_count, pd->outputs, indent);
INDENT(); printf("CONSTANTS:");
if (pd->constant_count == 0)
printf(" (none.)\n");
else
{
int i;
printf("\n");
for (i = 0; i < pd->constant_count; i++)
{
static const char *typenames[] = { "float", "int", "bool" };
const MOJOSHADER_constant *c = &pd->constants[i];
INDENT();
printf(" * %d: %s (", c->index, typenames[(int) c->type]);
if (c->type == MOJOSHADER_UNIFORM_FLOAT)
{
printf("%f %f %f %f", c->value.f[0], c->value.f[1],
c->value.f[2], c->value.f[3]);
} // if
else if (c->type == MOJOSHADER_UNIFORM_INT)
{
printf("%d %d %d %d", c->value.i[0], c->value.i[1],
c->value.i[2], c->value.i[3]);
} // else if
else if (c->type == MOJOSHADER_UNIFORM_BOOL)
{
printf("%s", c->value.b ? "true" : "false");
} // else if
else
{
printf("???");
} // else
printf(")\n");
} // for
} // else
INDENT(); printf("UNIFORMS:");
if (pd->uniform_count == 0)
printf(" (none.)\n");
else
{
int i;
printf("\n");
for (i = 0; i < pd->uniform_count; i++)
{
static const char *typenames[] = { "float", "int", "bool" };
const MOJOSHADER_uniform *u = &pd->uniforms[i];
const char *arrayof = "";
const char *constant = u->constant ? "const " : "";
char arrayrange[64] = { '\0' };
if (u->array_count > 0)
{
arrayof = "array[";
snprintf(arrayrange, sizeof (arrayrange), "%d] ",
u->array_count);
} // if
INDENT();
printf(" * %d: %s%s%s%s", u->index, constant, arrayof,
arrayrange, typenames[(int) u->type]);
if (u->name != NULL)
printf(" (\"%s\")", u->name);
printf("\n");
} // for
} // else
INDENT(); printf("SAMPLERS:");
if (pd->sampler_count == 0)
printf(" (none.)\n");
else
{
int i;
printf("\n");
for (i = 0; i < pd->sampler_count; i++)
{
static const char *typenames[] = { "2d", "cube", "volume" };
const MOJOSHADER_sampler *s = &pd->samplers[i];
INDENT();
printf(" * %d: %s", s->index, typenames[(int) s->type]);
if (s->name != NULL)
printf(" (\"%s\")", s->name);
if (s->texbem)
printf(" [TEXBEM]");
printf("\n");
} // for
} // else
print_symbols(pd->symbols, pd->symbol_count, indent);
if (pd->preshader != NULL)
print_preshader(pd->preshader, indent);
if (pd->output != NULL)
{
int i;
INDENT();
printf("OUTPUT:\n");
indent++;
INDENT();
for (i = 0; i < pd->output_len; i++)
{
putchar((int) pd->output[i]);
if (pd->output[i] == '\n')
INDENT();
} // for
printf("\n");
indent--;
} // if
} // else
printf("\n\n");
} // print_shader
#ifdef MOJOSHADER_EFFECT_SUPPORT
static void print_value(const MOJOSHADER_effectValue *value,
const unsigned int indent)
{
int i;
INDENT();
printf("VALUE: %s -> %s\n", value->name, value->semantic);
static const char *classes[] =
{
"SCALAR",
"VECTOR",
"ROW-MAJOR MATRIX",
"COLUMN-MAJOR MATRIX",
"OBJECT",
"STRUCT"
};
static const char *types[] =
{
"VOID",
"BOOL",
"INT",
"FLOAT",
"STRING",
"TEXTURE",
"TEXTURE1D",
"TEXTURE2D",
"TEXTURE3D",
"TEXTURECUBE",
"SAMPLER",
"SAMPLER1D",
"SAMPLER2D",
"SAMPLER3D",
"SAMPLERCUBE",
"PIXELSHADER",
"VERTEXSHADER",
"UNSUPPORTED"
};
do_indent(indent + 1);
printf("CLASS: %s\n", classes[value->type.parameter_class]);
do_indent(indent + 1);
printf("TYPE: %s\n", types[value->type.parameter_type]);
do_indent(indent + 1);
printf("ROWS/COLUMNS/ELEMENTS: %d, %d, %d\n",
value->type.rows, value->type.columns, value->type.elements);
do_indent(indent + 1);
printf("TOTAL VALUES: %d\n", value->value_count);
if (value->type.parameter_type == MOJOSHADER_SYMTYPE_SAMPLER
|| value->type.parameter_type == MOJOSHADER_SYMTYPE_SAMPLER1D
|| value->type.parameter_type == MOJOSHADER_SYMTYPE_SAMPLER2D
|| value->type.parameter_type == MOJOSHADER_SYMTYPE_SAMPLER3D
|| value->type.parameter_type == MOJOSHADER_SYMTYPE_SAMPLERCUBE)
{
do_indent(indent + 1);
printf("SAMPLER VALUES:\n");
for (i = 0; i < value->value_count; i++)
{
MOJOSHADER_effectSamplerState *state = &value->valuesSS[i];
static const char *samplerstatetypes[] =
{
"UNKNOWN0",
"UNKNOWN1",
"UNKNOWN2",
"UNKNOWN3",
"TEXTURE",
"ADDRESSU",
"ADDRESSV",
"ADDRESSW",
"BORDERCOLOR",
"MAGFILTER",
"MINFILTER",
"MIPFILTER",
"MIPMAPLODBIAS",
"MAXMIPLEVEL",
"MAXANISOTROPY",
"SRGBTEXTURE",
"ELEMENTINDEX",
"DMAPOFFSET",
};
do_indent(indent + 2);
printf("TYPE: %s -> ", samplerstatetypes[state->type]);
/* Assuming only one value per state! */
if (state->type == MOJOSHADER_SAMP_MIPMAPLODBIAS)
{
/* float types */
printf("%.2f\n", *state->value.valuesF);
} // if
else
{
/* int/enum types */
printf("%d\n", *state->value.valuesI);
} // else
} // for
} // if
else
{
do_indent(indent + 1);
printf("%s VALUES:\n", types[value->type.parameter_type]);
for (i = 0; i < value->value_count; i++)
{
do_indent(indent + 2);
static const char *prints[] =
{
"%X\n",
"%d\n",
"%d\n",
"%.2f\n",
"%d\n",
"%d\n",
"%d\n",
"%d\n",
"%d\n",
"%d\n",
"SAMPLER?!\n",
"SAMPLER?!\n",
"SAMPLER?!\n",
"SAMPLER?!\n",
"SAMPLER?!\n",
"%d\n",
"%d\n",
"%X\n"
};
if (value->type.parameter_type == MOJOSHADER_SYMTYPE_FLOAT)
printf(prints[value->type.parameter_type], value->valuesF[i]);
else
printf(prints[value->type.parameter_type], value->valuesI[i]);
} // for
} // else
} // print_value
static void print_effect(const char *fname, const MOJOSHADER_effect *effect,
const unsigned int indent)
{
INDENT();
printf("PROFILE: %s\n", effect->profile);
printf("\n");
if (effect->error_count > 0)
{
int i;
for (i = 0; i < effect->error_count; i++)
{
const MOJOSHADER_error *err = &effect->errors[i];
INDENT();
printf("%s:%d: ERROR: %s\n",
err->filename ? err->filename : fname,
err->error_position, err->error);
} // for
} // if
else
{
int i, j, k;
const MOJOSHADER_effectTechnique *technique = effect->techniques;
const MOJOSHADER_effectObject *object = effect->objects;
const MOJOSHADER_effectParam *param = effect->params;
for (i = 0; i < effect->param_count; i++, param++)
{
INDENT();
printf("PARAM #%d\n", i);
print_value(¶m->value, indent + 1);
if (param->annotation_count > 0)
{
do_indent(indent + 1);
printf("ANNOTATIONS:\n");
} // if
for (j = 0; j < param->annotation_count; j++)
{
print_value(¶m->annotations[j], indent + 2);
} // for
} // for
printf("\n");
for (i = 0; i < effect->technique_count; i++, technique++)
{
const MOJOSHADER_effectPass *pass = technique->passes;
INDENT();
printf("TECHNIQUE #%d ('%s'):\n", i, technique->name);
for (j = 0; j < technique->pass_count; j++, pass++)
{
const MOJOSHADER_effectState *state = pass->states;
do_indent(indent + 1);
printf("PASS #%d ('%s'):\n", j, pass->name);
for (k = 0; k < pass->state_count; k++, state++)
{
do_indent(indent + 2);
printf("STATE %d:\n", state->type);
print_value(&state->value, indent + 3);
} // for
} // for
} // for
printf("\n");
/* Start at index 1, 0 is always empty (thanks Microsoft!) */
object++;
for (i = 1; i < effect->object_count; i++, object++)
{
INDENT();
if (object->type == MOJOSHADER_SYMTYPE_PIXELSHADER
|| object->type == MOJOSHADER_SYMTYPE_VERTEXSHADER)
{
if (object->shader.is_preshader)
{
printf("OBJECT #%d: PRESHADER, technique %u, pass %u, param %s\n", i,
object->shader.technique, object->shader.pass,
effect->params[object->shader.params[0]].value.name);
print_preshader(object->shader.preshader, indent + 1);
} // if
else
{
printf("OBJECT #%d: SHADER, technique %u, pass %u\n", i,
object->shader.technique, object->shader.pass);
print_shader(fname, object->shader.shader, indent + 1);
} // else
} // if
else if (object->type == MOJOSHADER_SYMTYPE_STRING)
printf("OBJECT #%d: STRING, '%s'\n", i,
object->string.string);
else if (object->type == MOJOSHADER_SYMTYPE_SAMPLER
|| object->type == MOJOSHADER_SYMTYPE_SAMPLER1D
|| object->type == MOJOSHADER_SYMTYPE_SAMPLER2D
|| object->type == MOJOSHADER_SYMTYPE_SAMPLER3D
|| object->type == MOJOSHADER_SYMTYPE_SAMPLERCUBE)
printf("OBJECT #%d: MAPPING, '%s'\n", i,
object->mapping.name);
else if (object->type == MOJOSHADER_SYMTYPE_TEXTURE
|| object->type == MOJOSHADER_SYMTYPE_TEXTURE1D
|| object->type == MOJOSHADER_SYMTYPE_TEXTURE2D
|| object->type == MOJOSHADER_SYMTYPE_TEXTURE3D
|| object->type == MOJOSHADER_SYMTYPE_TEXTURECUBE)
printf("OBJECT #%d: TEXTURE\n", i);
else
printf("UNKNOWN OBJECT: #%d\n", i);
} // for
} // else
} // print_effect
#endif // MOJOSHADER_EFFECT_SUPPORT
static int do_parse(const char *fname, const unsigned char *buf,
const int len, const char *prof)
{
int retval = 0;
// magic for an effects file (!!! FIXME: I _think_).
if ( ((buf[0] == 0x01) && (buf[1] == 0x09) &&
(buf[2] == 0xFF) && (buf[3] == 0xFE)) ||
((buf[0] == 0xCF) && (buf[1] == 0x0B) &&
(buf[2] == 0xF0) && (buf[3] == 0xBC)) )
{
#ifdef MOJOSHADER_EFFECT_SUPPORT
const MOJOSHADER_effect *effect;
effect = MOJOSHADER_parseEffect(prof, buf, len, NULL, 0,
NULL, 0, Malloc, Free, 0);
retval = (effect->error_count == 0);
printf("EFFECT: %s\n", fname);
print_effect(fname, effect, 1);
MOJOSHADER_freeEffect(effect);
#else
printf("Is an effect, but effect support is disabled!\n");
#endif
} // if
else // do it as a regular compiled shader.
{
const MOJOSHADER_parseData *pd;
pd = MOJOSHADER_parse(prof, NULL, buf, len, NULL, 0,
NULL, 0, Malloc, Free, NULL);
retval = (pd->error_count == 0);
printf("SHADER: %s\n", fname);
print_shader(fname, pd, 1);
MOJOSHADER_freeParseData(pd);
} // else
return retval;
} // do_parse
int main(int argc, char **argv)
{
int retval = 0;
printf("MojoShader testparse\n");
printf("Compiled against changeset %s\n", MOJOSHADER_CHANGESET);
printf("Linked against changeset %s\n", MOJOSHADER_changeset());
printf("\n");
if (argc <= 2)
printf("\n\nUSAGE: %s <profile> [file1] ... [fileN]\n\n", argv[0]);
else
{
const char *profile = argv[1];
int i;
for (i = 2; i < argc; i++)
{
FILE *io = fopen(argv[i], "rb");
if (io == NULL)
printf(" ... fopen('%s') failed.\n", argv[i]);
else
{
unsigned char *buf = (unsigned char *) malloc(1000000);
int rc = fread(buf, 1, 1000000, io);
fclose(io);
if (!do_parse(argv[i], buf, rc, profile))
retval = 1;
free(buf);
} // else
} // for
} // else
return retval;
} // main
// end of testparse.c ...