README.txt
author Ryan C. Gordon <icculus@icculus.org>
Tue, 13 Oct 2020 01:03:20 -0400
changeset 1308 ff7fe8bdbb8f
parent 1189 9aaae21251bc
permissions -rw-r--r--
glsl: for SM1.1, don't add incorrect gl_TexCoord defines. We handled this elsewhere.

To use this in your project:

- Add mojoshader*.c and mojoshader*.h to your project.
- Compile mojoshader*.c
- If you don't have a C99-compliant compiler, like Microsoft Visual Studio,
  you'll need to compile the .c files as C++ to get them to build.
- If you don't have cmake to generate mojoshader_version.h, you can either
  add a blank file with that name, or add MOJOSHADER_NO_VERSION_INCLUDE to
  your preprocessor definitions.

// end of README.txt ...