Mercurial
Mercurial
>
icculus
>
mojoshader
/ graph
summary
|
shortlog
|
changelog
| graph |
tags
|
bookmarks
|
branches
|
files
|
help
less
more
|
(0)
-1000
-300
-100
-50
-30
+30
+50
+100
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
The revision graph only works with JavaScript-enabled browsers.
Pixel Shader Model 1 writes color output to r0, not oC0. Deal with this.
2012-04-14, by Ryan C. Gordon
M4X4 opcode can actually overflow some string buffers.
2012-04-13, by Ryan C. Gordon
Fixed the GLSL LIT opcode.
2012-04-13, by Ryan C. Gordon
ARB1 profile: implemented matrix multiply opcodes.
2012-04-13, by Ryan C. Gordon
Cleaned up some cut-and-paste.
2012-04-13, by Ryan C. Gordon
Removed some FIXMEs...I think this code is right as-is.
2012-04-13, by Ryan C. Gordon
Flag more registers as scalar. Fixes use of dcl_fog, oPts and oFog registers.
2012-04-12, by Ryan C. Gordon
Corrected scalar opcode behavior in the preshader virtual machine.
2012-01-04, by Ryan C. Gordon
Cleaned up half-float stuff.
2011-12-21, by Ryan C. Gordon
Fixed up calling GL2 vs ARB extension entry points.
2011-12-21, by Ryan C. Gordon
We never actually use glGetProgramStringARB().
2011-12-21, by Ryan C. Gordon
Reworked GLSL extension and version detection.
2011-12-21, by Ryan C. Gordon
Extremely minor tweak.
2011-11-28, by Ryan C. Gordon
Documented MOJOSHADER_glBindShaders().
2011-11-15, by Ryan C. Gordon
Forgot a piece with SUPPORT_PRESHADERS preprocessor test.
2011-11-11, by Ryan C. Gordon
Added MOJOSHADER_glBindShaders().
2011-11-11, by Ryan C. Gordon
Implemented hash_iter_keys().
2011-11-11, by Ryan C. Gordon
Minor hash_iter() code cleanup.
2011-11-11, by Ryan C. Gordon
Several preshader fixes and static analysis tweaks.
2011-10-25, by Ryan C. Gordon
Fixed use of wrong variable in setting preshader temp register counts.
2011-10-25, by Ryan C. Gordon
Set relative_component correctly when parsing source registers.
2011-10-24, by Ryan C. Gordon
Fixed a few things clang's static analysis reported.
2011-10-20, by Ryan C. Gordon
Fixed must-copy version of stringmap_insert().
2011-10-20, by Ryan C. Gordon
Let d3d and bytecode profiles use relative addressing without a CTAB.
2011-08-01, by Ryan C. Gordon
Assembler: fixed bug where relative addressing failed parsing.
2011-08-01, by Ryan C. Gordon
Toggle pointsize support as necessary in the OpenGL bindings.
2011-06-20, by Ryan C. Gordon
Report shader outputs in MOJOSHADER_parseData.
2011-06-20, by Ryan C. Gordon
Treat dcl_psize registers as scalar.
2011-06-20, by Ryan C. Gordon
Maybe fix scalar operations in preshader interpreter.
2011-06-09, by Ryan C. Gordon
Don't allocate zero bytes for MOJOSHADER_symbolTypeInfo::members.
2011-06-09, by Ryan C. Gordon
less
more
|
(0)
-1000
-300
-100
-50
-30
+30
+50
+100
tip