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Ugh, rounding to nearest sort of sucks.
trunk
2008-04-03, by Ryan C. Gordon
vec4(0.5f, 0.5f, 0.5f, 0.5f) can be shorted to vec4(0.5f).
trunk
2008-04-03, by Ryan C. Gordon
Whoops, need to do register reference upkeep for dest and source args.
trunk
2008-04-03, by Ryan C. Gordon
Global vars for GLSL profile.
trunk
2008-04-03, by Ryan C. Gordon
Shrank chatty enum name.
trunk
2008-04-03, by Ryan C. Gordon
Tweak floatstr() to produce strings the GLSL profile can use.
trunk
2008-04-03, by Ryan C. Gordon
Whitespace fix in the output.
trunk
2008-04-03, by Ryan C. Gordon
Fixed CALLNZ in the GLSL profile.
trunk
2008-04-03, by Ryan C. Gordon
First not-close-to-correct attempt at source arg names in GLSL profile.
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2008-04-03, by Ryan C. Gordon
Better const char * correction.
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2008-04-03, by Ryan C. Gordon
Fixed dest arg output.
trunk
2008-04-03, by Ryan C. Gordon
Another string literal via non-const char pointer fix.
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2008-04-03, by Ryan C. Gordon
Fixed usage of string literals with non-const char pointers.
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2008-04-03, by Ryan C. Gordon
Implemented SETP in the GLSL profile.
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2008-04-03, by Ryan C. Gordon
Clearly this isn't correct. :)
trunk
2008-04-03, by Ryan C. Gordon
Added state_BREAKP().
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2008-04-03, by Ryan C. Gordon
BREAKP support in GLSL profile.
trunk
2008-04-03, by Ryan C. Gordon
Put mainline start bracket on new line.
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2008-04-03, by Ryan C. Gordon
Temp DCL crap for GLSL profile.
trunk
2008-04-03, by Ryan C. Gordon
[svn] Updated notes on DCL opcode.
trunk
2008-04-02, by icculus
[svn] Fixed and reenabled the LABEL related state functions.
trunk
2008-04-02, by icculus
[svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
trunk
2008-04-02, by icculus
[svn] Output fixes in GLSL profile, thanks to new splitting up of the output list.
trunk
2008-03-28, by icculus
[svn] Split up output into several lists, so GLSL profile can insert lines of text
trunk
2008-03-28, by icculus
[svn] More testparse tweakage.
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2008-03-27, by icculus
[svn] Okay, done with memory profiling for now.
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2008-03-27, by icculus
[svn] MOJOSHADER_parseData needs to hold app-defined allocators even when there's
trunk
2008-03-27, by icculus
[svn] Fixed test malloc.
trunk
2008-03-27, by icculus
[svn] args_function implementations should return total token usage for the opcode,
trunk
2008-03-27, by icculus
[svn] Enabled -Wall, found some bugs.
trunk
2008-03-27, by icculus
[svn] Some testparse cleanups.
trunk
2008-03-27, by icculus
[svn] Lots and lots of work on the public API.
trunk
2008-03-27, by icculus
[svn] Endline string wankery.
trunk
2008-03-27, by icculus
[svn] Cleaned up fail check, parse_args and state machine semantics, and added check
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2008-03-27, by icculus
[svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
trunk
2008-03-27, by icculus
[svn] First shot at DEF* opcodes for GLSL.
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2008-03-27, by icculus
[svn] More GLSL work.
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2008-03-27, by icculus
[svn] Filling in some initial GLSL output. Not even close to done!
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2008-03-24, by icculus
[svn] Fixed comment.
trunk
2008-03-22, by icculus
[svn] Fixed missing regnum output in D3D profile.
trunk
2008-03-22, by icculus
[svn] Update testparse for renames.
trunk
2008-03-22, by icculus
[svn] Renamed files.
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2008-03-22, by icculus
[svn] Might as well keep the tradition alive.
trunk
2008-03-22, by icculus
[svn] Chopped out a bunch of D3D2GLSL_ crap.
trunk
2008-03-21, by icculus
[svn] Some heroic coding, since I can't figure out how to get printf() to output
trunk
2008-03-21, by icculus
[svn] Doh. Fixed DEFB output in the D3D profile.
trunk
2008-03-21, by icculus
[svn] DCL support!
trunk
2008-03-21, by icculus
[svn] Lowercase opcodes in the D3D profile.
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2008-03-17, by icculus
[svn] BREAKC and IFC are output as BREAK and IF, respectively.
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2008-03-17, by icculus
[svn] Comparison opcodes...
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2008-03-17, by icculus
[svn] Writemask fix.
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2008-03-16, by icculus
[svn] Source swizzle fix.
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2008-03-16, by icculus
[svn] Simplified and corrected source arg swizzle.
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2008-03-16, by icculus
[svn] First shot at source args in D3D profile.
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2008-03-16, by icculus
[svn] Endline fixes for test shader assembly code.
trunk
2008-03-16, by icculus
[svn] Fixed parse_args().
trunk
2008-03-16, by icculus
[svn] Implemented destination argument output in D3D profile. Untested.
trunk
2008-03-16, by icculus
[svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
trunk
2008-03-16, by icculus
[svn] Fixed output for software vertex shader versions.
trunk
2008-03-14, by icculus
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
trunk
2008-03-14, by icculus
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