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Disable COMPILER_SUPPORT by default
21 months ago, by Ethan Lee
Fixed macro clashing with crt function name in MSVC 2015 and newer.
21 months ago, by Martin Krošlák
Move the visibility pragmas below the includes.
21 months ago, by Ethan Lee
Reorganize profiles into their own files
21 months ago, by Caleb Cornett
VS2010 buildfixes
21 months ago, by Ethan Lee
Skip GL_PROGRAM_POINT_SIZE for ES contexts
21 months ago, by Ethan Lee
Copypaste typo fix
21 months ago, by Ethan Lee
Apply some MSC_VER special cases to WIN32 as well (thanks Vincent!)
21 months ago, by Ethan Lee
Add PROFILE_GLSLES CMake option
22 months ago, by Caleb Cornett
gl_Position only works for POSITION0
23 months ago, by Ethan Lee
iOS support (thanks Caleb!)
23 months ago, by Ethan Lee
CMake: Make Hg dependency optional (thanks Chad!)
23 months ago, by Ethan Lee
Loop register should not have swizzling
23 months ago, by Ethan Lee
flibitCommit test...
23 months ago, by Ethan Lee
Move zeromalloc trickery to internal malloc/free functions
2018-05-23, by Ethan Lee
Add COMPILER_SUPPORT CMake flag, do not build effect/compiler files if disabled
2018-05-17, by Ethan Lee
Read SYMTYPE_TEXTURE* large objs and read their names (thanks Maik!)
2018-05-17, by Ethan Lee
Use param name ptr for sampler_name
2018-05-17, by Ethan Lee
Remove builtins hack for glsles
2017-10-13, by Ethan Lee
Minor fixes from FNA branch
2017-02-03, by Ethan Lee
Always return a non-NULL pointer for malloc(0).
2018-05-04, by Ryan C. Gordon
Count constant arrays for the uniform_count. Fixes buffer overflow.
2017-10-13, by Ryan C. Gordon
A bunch of fixes for bugs that that American Fuzzy Lop exposed.
2017-10-12, by Ryan C. Gordon
Sort register lists by register type first, then register number.
2016-07-09, by Ryan C. Gordon
parse_preshader merge fixes
2016-05-29, by Ethan Lee
Metal: fixed indentation for constant arrays.
2016-05-29, by Ryan C. Gordon
Put a simple sanity check in to prevent buffer overflows.
2016-05-29, by Ryan C. Gordon
Don't free ctx->mainfn if context build fails; it wasn't ever set.
2016-05-29, by Ryan C. Gordon
Metal: Better fix for overly-long constant arrays: they shouldn't be global!
2016-05-29, by Ryan C. Gordon
GLSL: Use varyings when usage_str is NULL for vertex/pixel shaders
2016-05-28, by Ethan Lee
Make Metal profile optional in the CMake project.
2016-05-29, by Ryan C. Gordon
Report the main function name in testparse.
2016-05-29, by Ryan C. Gordon
Explicitly initial a bunch of bits of MOJOSHADER_out_of_mem_data.
2016-05-29, by Ryan C. Gordon
Deal with Metal shaders with really long main function names.
2016-05-29, by Ryan C. Gordon
Give shaders in Effects files a unique main function name.
2016-05-28, by Ryan C. Gordon
Changed a magic mystery value from 24 to 16.
2016-05-28, by Ryan C. Gordon
Default to building with Effects framework support enabled.
2016-05-28, by Ryan C. Gordon
Patched to compile with Effects support compiled in.
2016-05-28, by Ryan C. Gordon
MOJOSHADER_parsePreshader() cleanup.
2016-05-28, by Ryan C. Gordon
metal: make generated shader code slightly more readable.
2016-05-28, by Ryan C. Gordon
A few more Visual Studio warning fixes.
2016-05-27, by Ryan C. Gordon
Fixed up a few Visual Studio warnings, compiling as C++, etc.
2016-05-27, by Ryan C. Gordon
metal: Group all uniform arrays into one struct with explicit array sizes.
2016-05-24, by Ryan C. Gordon
Metal: Removed FIXME that already got fixed.
2016-05-17, by Ryan C. Gordon
Metal: Cleaned up output a little bit.
2016-05-17, by Ryan C. Gordon
Metal: make constant arrays have unique names.
2016-05-17, by Ryan C. Gordon
Added support for producing shader language source code for Apple's Metal API.
2016-04-25, by Ryan C. Gordon
glsl: texture*Proj() needs vec3 params for cubes and 3d textures.
2016-04-25, by Ryan C. Gordon
Fixed some typos.
2016-04-25, by Ryan C. Gordon
Deal with quirks of MSVC's vsnprintf() implementation.
2016-04-18, by Baldur Karlsson
Effect struct parameter support
2016-02-09, by Ethan Lee
Updated copyright...like five years late. :)
2016-01-01, by Ryan C. Gordon
- Add ability to build MojoShader as a shared library
2016-01-01, by Ethan Lee
Whoops, checked wrong variable here. Not that anything sane overflowed this.
2015-10-13, by Ryan C. Gordon
Bytecode emit: Don't read starting from the end of the token buffer
2015-10-06, by Mischanix
Fixed a few outdated comments.
2015-09-26, by Ryan C. Gordon
Moved some simple things into mojoshader_common.c.
2015-01-03, by Ryan C. Gordon
Semantic analysis was reporting a NULL datatype for funcs with void retvals.
2014-12-31, by Ryan C. Gordon
Added a FIXME.
2014-11-23, by Ryan C. Gordon
Make parsing shaders possible without knowing the token buffer size.
2014-11-22, by Ryan C. Gordon
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