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GLSL and ARB1: Make sure Shader Model 1 TEX opcode handles non-2D textures.
2012-05-29, by Ryan C. Gordon
ARB1: Make TEXM3X3* opcodes able to handle Cubemap or Volume samplers.
2012-05-29, by Ryan C. Gordon
GLSL: Make TEXM3X3* opcodes able to handle Cubemap or Volume samplers.
2012-05-29, by Ryan C. Gordon
More work on sampler remapping...3D should probably default to cubemaps, etc.
2012-05-29, by Ryan C. Gordon
Fixed NULL pointer access when linking without both a vertex and pixel shader.
2012-05-29, by Ryan C. Gordon
Allow sampler type remapping.
2012-05-29, by Ryan C. Gordon
arb1 TEXM3X3SPEC fix: apparently, arb1 doesn't have a DIV instruction.
2012-05-19, by Ryan C. Gordon
GLSL and ARB1: Implemented TEXM3X3 opcode.
2012-04-23, by Ryan C. Gordon
Handle implicit declaration of ps_1_1 v# registers.
2012-04-23, by Ryan C. Gordon
We already calculated this, don't derefence pointer again.
2012-04-23, by Ryan C. Gordon
GLSL and ARB1: First shot at most of the TEXM3X2* and TEXM3X3* opcodes.
2012-04-23, by Ryan C. Gordon
arb1: use MAD opcode for SRCMOD_SIGN instead of a SUB+MUL pair.
2012-04-18, by Ryan C. Gordon
arb1: implement most of the srcmods.
2012-04-18, by Ryan C. Gordon
According to MSDN, _db and _da are legit srcmods, identical to _dz and _dw.
2012-04-18, by Ryan C. Gordon
glsl: Implemented most of the missing srcmods.
2012-04-18, by Ryan C. Gordon
glsl: Implemented SRCMOD_BIAS and SRCMOD_BIASNEGATE.
2012-04-17, by Ryan C. Gordon
Properly handle coissue instructions.
2012-04-17, by Ryan C. Gordon
arb1: Implemented CND opcode.
2012-04-17, by Ryan C. Gordon
arb1: Handle destination modifiers for TEXBEM/TEXBEML.
2012-04-17, by Ryan C. Gordon
First shot at GLSL/ARB1 support for TEXBEM and TEXBEML opcodes.
2012-04-17, by Ryan C. Gordon
Fixed arb1 version of ps_1_1 TEXLD opcode.
2012-04-16, by Ryan C. Gordon
Implement ps_1_1 TEX opcode for arb1 and glsl profiles.
2012-04-15, by Ryan C. Gordon
Cut-and-paste error.
2012-04-15, by Ryan C. Gordon
Fixed CND state validation for ps_1_1.
2012-04-15, by Ryan C. Gordon
Test for reading of uninitialized temp registers.
2012-04-15, by Ryan C. Gordon
Fail if Shader Model 1 pixel shaders don't write to r0.
2012-04-15, by Ryan C. Gordon
Note whether a given register was written to by the shader.
2012-04-14, by Ryan C. Gordon
Added some FIXMEs.
2012-04-14, by Ryan C. Gordon
Pixel Shader Model 1 writes color output to r0, not oC0. Deal with this.
2012-04-14, by Ryan C. Gordon
M4X4 opcode can actually overflow some string buffers.
2012-04-13, by Ryan C. Gordon
Fixed the GLSL LIT opcode.
2012-04-13, by Ryan C. Gordon
ARB1 profile: implemented matrix multiply opcodes.
2012-04-13, by Ryan C. Gordon
Cleaned up some cut-and-paste.
2012-04-13, by Ryan C. Gordon
Removed some FIXMEs...I think this code is right as-is.
2012-04-13, by Ryan C. Gordon
Flag more registers as scalar. Fixes use of dcl_fog, oPts and oFog registers.
2012-04-12, by Ryan C. Gordon
Corrected scalar opcode behavior in the preshader virtual machine.
2012-01-04, by Ryan C. Gordon
Cleaned up half-float stuff.
2011-12-21, by Ryan C. Gordon
Fixed up calling GL2 vs ARB extension entry points.
2011-12-21, by Ryan C. Gordon
We never actually use glGetProgramStringARB().
2011-12-21, by Ryan C. Gordon
Reworked GLSL extension and version detection.
2011-12-21, by Ryan C. Gordon
Extremely minor tweak.
2011-11-28, by Ryan C. Gordon
Documented MOJOSHADER_glBindShaders().
2011-11-15, by Ryan C. Gordon
Forgot a piece with SUPPORT_PRESHADERS preprocessor test.
2011-11-11, by Ryan C. Gordon
Added MOJOSHADER_glBindShaders().
2011-11-11, by Ryan C. Gordon
Implemented hash_iter_keys().
2011-11-11, by Ryan C. Gordon
Minor hash_iter() code cleanup.
2011-11-11, by Ryan C. Gordon
Several preshader fixes and static analysis tweaks.
2011-10-25, by Ryan C. Gordon
Fixed use of wrong variable in setting preshader temp register counts.
2011-10-25, by Ryan C. Gordon
Set relative_component correctly when parsing source registers.
2011-10-24, by Ryan C. Gordon
Fixed a few things clang's static analysis reported.
2011-10-20, by Ryan C. Gordon
Fixed must-copy version of stringmap_insert().
2011-10-20, by Ryan C. Gordon
Let d3d and bytecode profiles use relative addressing without a CTAB.
2011-08-01, by Ryan C. Gordon
Assembler: fixed bug where relative addressing failed parsing.
2011-08-01, by Ryan C. Gordon
Toggle pointsize support as necessary in the OpenGL bindings.
2011-06-20, by Ryan C. Gordon
Report shader outputs in MOJOSHADER_parseData.
2011-06-20, by Ryan C. Gordon
Treat dcl_psize registers as scalar.
2011-06-20, by Ryan C. Gordon
Maybe fix scalar operations in preshader interpreter.
2011-06-09, by Ryan C. Gordon
Don't allocate zero bytes for MOJOSHADER_symbolTypeInfo::members.
2011-06-09, by Ryan C. Gordon
Fixed off-by-one error in testparse.
2011-06-02, by Ryan C. Gordon
Fixed temp count in preshaders.
2011-06-02, by Ryan C. Gordon
ARB1: Use OPTION ARB_position_invariant if we didn't write to result.position.
2011-06-02, by Ryan C. Gordon
ARB1, GLSL: Deal with multiple draw buffers (registers oC1, etc).
2011-06-02, by Ryan C. Gordon
Don't try to allocate a temp array if the preshader has no temps.
2011-06-01, by Ryan C. Gordon
Place preshader destination register last in operand list.
2011-06-01, by Ryan C. Gordon
Fixed wrong array offset in preshader interpreter.
2011-06-01, by Ryan C. Gordon
Report preshader symbol table in testparse.
2011-06-01, by Ryan C. Gordon
Preshader input registers are separate from the actual shader constant file!
2011-06-01, by Ryan C. Gordon
Export symbol information for preshaders.
2011-06-01, by Ryan C. Gordon
Fixed compiler warnings.
2011-06-01, by Ryan C. Gordon
Added functions to query the register files.
2011-06-01, by Ryan C. Gordon
Run preshaders during MOJOSHADER_glProgramReady().
2011-05-31, by Ryan C. Gordon
Allow preshader support to be #ifdef'd out, to reduce binary size.
2011-05-31, by Ryan C. Gordon
Filled in and fixed some stuff in the Effect parser.
2011-05-31, by Ryan C. Gordon
First shot at preshader interpreter. Completely untested!
2011-05-31, by Ryan C. Gordon
Changed CMPLT and CMPGE to LT and GE, to match what fxc spits out.
2011-05-31, by Ryan C. Gordon
Found, I think, the final preshader opcodes.
2011-05-31, by Ryan C. Gordon
Added DIV preshader opcode.
2011-05-30, by Ryan C. Gordon
Added some more preshader opcodes, cleaned up opcode handling elsewhere.
2011-05-30, by Ryan C. Gordon
Put preshader opcode switch in numeric order. Makes missing values obvious.
2011-05-30, by Ryan C. Gordon
Initial work on preshader support.
2011-05-30, by Ryan C. Gordon
Moved some logic around in parsing CTABs.
2011-05-29, by Ryan C. Gordon
Parse symbols in the CTAB, export them in MOJOSHADER_parseData.
2011-05-29, by Ryan C. Gordon
Recover slightly better from unrecognized instruction tokens.
2011-05-29, by Ryan C. Gordon
GLSL: texldd-specific arguments need to be cast to vec2.
2011-05-24, by Ryan C. Gordon
Favor GL_ARB_shader_texture_lod over GL_EXT_gpu_shader4.
2011-05-24, by Ryan C. Gordon
Test for the GL extension, not whether the entry point is NULL.
2011-05-24, by Ryan C. Gordon
Cleaned up GL symbol lookup slightly.
2011-05-24, by Ryan C. Gordon
Updated copyright year.
2011-05-22, by Ryan C. Gordon
Fixed memory leak in MOJOSHADER_freeEffect().
2011-05-22, by Ryan C. Gordon
Implemented TEXLDD opcode for GLSL, ARB1, and NV2.
2011-05-22, by Ryan C. Gordon
Initial work on parsing binary Effects files.
2011-05-22, by Ryan C. Gordon
Corrected out of memory error position.
2011-05-22, by Ryan C. Gordon
Fixed typo in documentation.
2011-05-22, by Ryan C. Gordon
Moved print_whole_ir() up next to print_ir().
2011-03-20, by Ryan C. Gordon
Store the IR in an array.
2011-03-20, by Ryan C. Gordon
Store the unique id from push_function() in the AST during semantic analysis.
2011-03-19, by Ryan C. Gordon
Fixed incorrect variable reference.
2011-03-19, by Ryan C. Gordon
Fixed struct dereference reporting wrong type in the IR.
2011-03-16, by Ryan C. Gordon
Implemented the Intermediate Representation.
2011-03-15, by Ryan C. Gordon
Added a FIXME.
2011-03-15, by Ryan C. Gordon
Note the member index in struct deref, so we don't have to calculate it again.
2011-03-15, by Ryan C. Gordon
Added a FIXME.
2011-03-15, by Ryan C. Gordon
Added a pile of FIXMEs.
2011-03-03, by Ryan C. Gordon
Fixed a misunderstanding about how the AST of a for-loop initializer works.
2011-03-02, by Ryan C. Gordon
Make note of how many times a symbol is referenced.
2011-03-02, by Ryan C. Gordon
Semantic analysis: make sure break and continue are inside loops and switches.
2011-03-02, by Ryan C. Gordon
Switch statements were dropping the ball on semantic analysis.
2011-03-02, by Ryan C. Gordon
Removed some debug code.
2011-02-23, by Ryan C. Gordon
Minor tweaks in case I expose semantic analysis phase to the public API later.
2011-02-23, by Ryan C. Gordon
Disable debug output.
2011-02-22, by Ryan C. Gordon
Fixed incorrect union accesses.
2011-02-22, by Ryan C. Gordon
Fixed stupid bug in stupid debug code. :)
2011-02-22, by Ryan C. Gordon
Yet another approach to overloaded function selection.
2011-02-22, by Ryan C. Gordon
Yet-another attempt at getting function overloading selection correct.
2011-02-21, by Ryan C. Gordon
More work on ambiguous function overloads.
2011-02-21, by Ryan C. Gordon
Assembler: fixed *_gt conditional.
2011-02-21, by Ryan C. Gordon
Fixed logic in error reporting on ambiguous function calls.
2011-02-10, by Ryan C. Gordon
Don't print loop attributes if user didn't explicitly specify one.
2011-02-10, by Ryan C. Gordon
More work on overloaded intrinsic functions.
2011-02-10, by Ryan C. Gordon
More work on fixing up overloaded function selection.
2011-02-10, by Ryan C. Gordon
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