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Maybe fix scalar operations in preshader interpreter.
2011-06-09, by Ryan C. Gordon
Don't allocate zero bytes for MOJOSHADER_symbolTypeInfo::members.
2011-06-09, by Ryan C. Gordon
Fixed off-by-one error in testparse.
2011-06-02, by Ryan C. Gordon
Fixed temp count in preshaders.
2011-06-02, by Ryan C. Gordon
ARB1: Use OPTION ARB_position_invariant if we didn't write to result.position.
2011-06-02, by Ryan C. Gordon
ARB1, GLSL: Deal with multiple draw buffers (registers oC1, etc).
2011-06-02, by Ryan C. Gordon
Don't try to allocate a temp array if the preshader has no temps.
2011-06-01, by Ryan C. Gordon
Place preshader destination register last in operand list.
2011-06-01, by Ryan C. Gordon
Fixed wrong array offset in preshader interpreter.
2011-06-01, by Ryan C. Gordon
Report preshader symbol table in testparse.
2011-06-01, by Ryan C. Gordon
Preshader input registers are separate from the actual shader constant file!
2011-06-01, by Ryan C. Gordon
Export symbol information for preshaders.
2011-06-01, by Ryan C. Gordon
Fixed compiler warnings.
2011-06-01, by Ryan C. Gordon
Added functions to query the register files.
2011-06-01, by Ryan C. Gordon
Run preshaders during MOJOSHADER_glProgramReady().
2011-05-31, by Ryan C. Gordon
Allow preshader support to be #ifdef'd out, to reduce binary size.
2011-05-31, by Ryan C. Gordon
Filled in and fixed some stuff in the Effect parser.
2011-05-31, by Ryan C. Gordon
First shot at preshader interpreter. Completely untested!
2011-05-31, by Ryan C. Gordon
Changed CMPLT and CMPGE to LT and GE, to match what fxc spits out.
2011-05-31, by Ryan C. Gordon
Found, I think, the final preshader opcodes.
2011-05-31, by Ryan C. Gordon
Added DIV preshader opcode.
2011-05-30, by Ryan C. Gordon
Added some more preshader opcodes, cleaned up opcode handling elsewhere.
2011-05-30, by Ryan C. Gordon
Put preshader opcode switch in numeric order. Makes missing values obvious.
2011-05-30, by Ryan C. Gordon
Initial work on preshader support.
2011-05-30, by Ryan C. Gordon
Moved some logic around in parsing CTABs.
2011-05-29, by Ryan C. Gordon
Parse symbols in the CTAB, export them in MOJOSHADER_parseData.
2011-05-29, by Ryan C. Gordon
Recover slightly better from unrecognized instruction tokens.
2011-05-29, by Ryan C. Gordon
GLSL: texldd-specific arguments need to be cast to vec2.
2011-05-24, by Ryan C. Gordon
Favor GL_ARB_shader_texture_lod over GL_EXT_gpu_shader4.
2011-05-24, by Ryan C. Gordon
Test for the GL extension, not whether the entry point is NULL.
2011-05-24, by Ryan C. Gordon
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