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Add support for Vulkan rendering.
6 months ago, by Evan Hemsley
Add getError to effectShaderContext
6 months ago, by Ethan Lee
Improve error handling in Effect implementation
6 months ago, by Ethan Lee
spirv: Fix asserts for pixel shader POSITION/PSIZE lengths
6 months ago, by Ethan Lee
spirv: Rework attrib offset/length organization
6 months ago, by Ethan Lee
Note the usage index range for MOJOSHADER_usage enum
6 months ago, by Ethan Lee
spirv: Fix support for POSITION1+
6 months ago, by Ethan Lee
spirv: Have separate VPOS paths for GL/VK
6 months ago, by Ethan Lee
spirv: Allow COLOR usages to go up to 4, not just 2
6 months ago, by Ethan Lee
Disable D3D11 HLSL optimizations, as they break program behavior
6 months ago, by Caleb Cornett
Fix vertex sampler reserved mask for 3D/cube textures
7 months ago, by Bart van der Werf
Undo SPIR-V vpFlip changes (use KHR_maintenance1 instead)
7 months ago, by Ethan Lee
Copypaste error fix
7 months ago, by Ethan Lee
Vulkan SPIR-V may want vpFlip as well
7 months ago, by Ethan Lee
Include stdlib.h in SDL path, needed by Emscripten
7 months ago, by Ethan Lee
Fix my typo in the D3D11 docs...
8 months ago, by Ethan Lee
Implement HLSL emitter, MOJOSHADER_d3d11 API
8 months ago, by Caleb Cornett
Store pixel shader input attributes, add type data to vertex attributes
8 months ago, by Caleb Cornett
Add descriptor set assignment
8 months ago, by Martin Krošlák
metal: Set ctx to NULL after free
8 months ago, by Caleb Cornett
Put the vertex sampler offset firmly at TEXTURE16
8 months ago, by Ethan Lee
Fix memory leak in mtlDeleteShader
8 months ago, by Ethan Lee
C buildfix
8 months ago, by Ethan Lee
Add uniform block support for vulkan
8 months ago, by Martin Krošlák
Unused variables
8 months ago, by Ethan Lee
Forgot to commit the new testparse...
8 months ago, by Ethan Lee
Major refactor of the Effects API.
8 months ago, by Ethan Lee
Use __cdecl instead of __stdcall
8 months ago, by Ethan Lee
Skip Gestalt when min version is 10.5+
9 months ago, by Ethan Lee
Buildfixes for CentOS, MinGW, osxcross
9 months ago, by Ethan Lee
iOS buildfixes
9 months ago, by Caleb Cornett
Expose mtlShaderState to mojoshader_effects.h
9 months ago, by Caleb Cornett
VS2010 SDL_stdlib buildfixes
9 months ago, by Ethan Lee
A few more stdlib macros for Apple
9 months ago, by Ethan Lee
Add MOJOSHADER_USE_SDL_STDLIB, to avoid C runtime dependencies
9 months ago, by Ethan Lee
Move buffer_find to assembler.c, it isn't actually common
9 months ago, by Ethan Lee
-Wpedantic fixes
9 months ago, by Ethan Lee
VS2010 buildfixes
9 months ago, by Caleb Cornett
Use CMake built-in BUILD_SHARED_LIBS
11 months ago, by Ethan Lee
Better value for max vertex_attrib_loc
11 months ago, by Ethan Lee
Add FIXME for preshader output registers
11 months ago, by Ethan Lee
-lobjc for Metal support
12 months ago, by Ethan Lee
Metal Effect support!
12 months ago, by Caleb Cornett
Fix SPIR-V FS output locations with MRTs
12 months ago, by Martin Krošlák
spv_output_location for COLOR0+ pixel shader output
12 months ago, by Ethan Lee
Happy New Year!
12 months ago, by Ethan Lee
Add GLSPIRV profile, to allow for both GL- and VK-friendly SPIR-V output
12 months ago, by Ethan Lee
Add support for emitting SPIR-V shaders.
12 months ago, by Martin Krošlák
Various style/redundancy fixes found during SPIR-V work
13 months ago, by Martin Krošlák
MSVC buildfix (also removes redundant ES check)
13 months ago, by Caleb Cornett
Replicate D3D's div by 0 behavior for RCP/RSQ (GLSL Edition)
13 months ago, by Caleb Cornett
Fix point_size type for MSL
13 months ago, by Caleb Cornett
Replicate D3D's div by 0 behavior for RCP/RSQ
13 months ago, by Caleb Cornett
Copy mainfn when duplicating parsedata
14 months ago, by Caleb Cornett
Handle MOJOSHADER_USAGE_NORMAL in Metal profile
14 months ago, by Caleb Cornett
USAGE_FOG is a float, not a vec4
14 months ago, by Ethan Lee
Fix USAGE_FOG for glsles, index values > 0
14 months ago, by Ethan Lee
Follow texture2DLod/ARB_shader_texture_lod spec more aggressively
17 months ago, by Ethan Lee
Split up glsl_texld, dramatically simplifies texldd/texldl
17 months ago, by Ethan Lee
GLSL: Implement texldl instruction
17 months ago, by Katelyn Gadd
Remove the floor from vpos calculation
17 months ago, by Ethan Lee
Replace glProgramViewportFlip with glProgramViewportInfo
18 months ago, by Ethan Lee
Tabbing fix
18 months ago, by Ethan Lee
Only use gl_TexCoord for index values < 4
18 months ago, by Ethan Lee
Assert of unknown GLSL shader type (thanks Kate!)
19 months ago, by Ethan Lee
Assert on unknown operand type (thanks Kate!)
19 months ago, by Ethan Lee
Return statements for effectFind functions
19 months ago, by Ethan Lee
Matrix members inside struct parameters are also valid
20 months ago, by Ethan Lee
Return after printing gl_FrontFacing variable, it does not need a define
20 months ago, by Ethan Lee
Disable COMPILER_SUPPORT by default
21 months ago, by Ethan Lee
Fixed macro clashing with crt function name in MSVC 2015 and newer.
21 months ago, by Martin Krošlák
Move the visibility pragmas below the includes.
21 months ago, by Ethan Lee
Reorganize profiles into their own files
21 months ago, by Caleb Cornett
VS2010 buildfixes
21 months ago, by Ethan Lee
Skip GL_PROGRAM_POINT_SIZE for ES contexts
21 months ago, by Ethan Lee
Copypaste typo fix
21 months ago, by Ethan Lee
Apply some MSC_VER special cases to WIN32 as well (thanks Vincent!)
21 months ago, by Ethan Lee
Add PROFILE_GLSLES CMake option
21 months ago, by Caleb Cornett
gl_Position only works for POSITION0
22 months ago, by Ethan Lee
iOS support (thanks Caleb!)
23 months ago, by Ethan Lee
CMake: Make Hg dependency optional (thanks Chad!)
23 months ago, by Ethan Lee
Loop register should not have swizzling
23 months ago, by Ethan Lee
flibitCommit test...
23 months ago, by Ethan Lee
Move zeromalloc trickery to internal malloc/free functions
2018-05-23, by Ethan Lee
Add COMPILER_SUPPORT CMake flag, do not build effect/compiler files if disabled
2018-05-17, by Ethan Lee
Read SYMTYPE_TEXTURE* large objs and read their names (thanks Maik!)
2018-05-17, by Ethan Lee
Use param name ptr for sampler_name
2018-05-17, by Ethan Lee
Remove builtins hack for glsles
2017-10-13, by Ethan Lee
Minor fixes from FNA branch
2017-02-03, by Ethan Lee
Always return a non-NULL pointer for malloc(0).
2018-05-04, by Ryan C. Gordon
Count constant arrays for the uniform_count. Fixes buffer overflow.
2017-10-13, by Ryan C. Gordon
A bunch of fixes for bugs that that American Fuzzy Lop exposed.
2017-10-12, by Ryan C. Gordon
Sort register lists by register type first, then register number.
2016-07-09, by Ryan C. Gordon
parse_preshader merge fixes
2016-05-29, by Ethan Lee
Metal: fixed indentation for constant arrays.
2016-05-29, by Ryan C. Gordon
Put a simple sanity check in to prevent buffer overflows.
2016-05-29, by Ryan C. Gordon
Don't free ctx->mainfn if context build fails; it wasn't ever set.
2016-05-29, by Ryan C. Gordon
Metal: Better fix for overly-long constant arrays: they shouldn't be global!
2016-05-29, by Ryan C. Gordon
GLSL: Use varyings when usage_str is NULL for vertex/pixel shaders
2016-05-28, by Ethan Lee
Make Metal profile optional in the CMake project.
2016-05-29, by Ryan C. Gordon
Report the main function name in testparse.
2016-05-29, by Ryan C. Gordon
Explicitly initial a bunch of bits of MOJOSHADER_out_of_mem_data.
2016-05-29, by Ryan C. Gordon
Deal with Metal shaders with really long main function names.
2016-05-29, by Ryan C. Gordon
Give shaders in Effects files a unique main function name.
2016-05-28, by Ryan C. Gordon
Changed a magic mystery value from 24 to 16.
2016-05-28, by Ryan C. Gordon
Default to building with Effects framework support enabled.
2016-05-28, by Ryan C. Gordon
Patched to compile with Effects support compiled in.
2016-05-28, by Ryan C. Gordon
MOJOSHADER_parsePreshader() cleanup.
2016-05-28, by Ryan C. Gordon
metal: make generated shader code slightly more readable.
2016-05-28, by Ryan C. Gordon
A few more Visual Studio warning fixes.
2016-05-27, by Ryan C. Gordon
Fixed up a few Visual Studio warnings, compiling as C++, etc.
2016-05-27, by Ryan C. Gordon
metal: Group all uniform arrays into one struct with explicit array sizes.
2016-05-24, by Ryan C. Gordon
Metal: Removed FIXME that already got fixed.
2016-05-17, by Ryan C. Gordon
Metal: Cleaned up output a little bit.
2016-05-17, by Ryan C. Gordon
Metal: make constant arrays have unique names.
2016-05-17, by Ryan C. Gordon
Added support for producing shader language source code for Apple's Metal API.
2016-04-25, by Ryan C. Gordon
glsl: texture*Proj() needs vec3 params for cubes and 3d textures.
2016-04-25, by Ryan C. Gordon
Fixed some typos.
2016-04-25, by Ryan C. Gordon
Deal with quirks of MSVC's vsnprintf() implementation.
2016-04-18, by Baldur Karlsson
Effect struct parameter support
2016-02-09, by Ethan Lee
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