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Cleaned up half-float stuff.
2011-12-21, by Ryan C. Gordon
Fixed up calling GL2 vs ARB extension entry points.
2011-12-21, by Ryan C. Gordon
We never actually use glGetProgramStringARB().
2011-12-21, by Ryan C. Gordon
Reworked GLSL extension and version detection.
2011-12-21, by Ryan C. Gordon
Extremely minor tweak.
2011-11-28, by Ryan C. Gordon
Documented MOJOSHADER_glBindShaders().
2011-11-15, by Ryan C. Gordon
Forgot a piece with SUPPORT_PRESHADERS preprocessor test.
2011-11-11, by Ryan C. Gordon
Added MOJOSHADER_glBindShaders().
2011-11-11, by Ryan C. Gordon
Implemented hash_iter_keys().
2011-11-11, by Ryan C. Gordon
Minor hash_iter() code cleanup.
2011-11-11, by Ryan C. Gordon
Several preshader fixes and static analysis tweaks.
2011-10-25, by Ryan C. Gordon
Fixed use of wrong variable in setting preshader temp register counts.
2011-10-25, by Ryan C. Gordon
Set relative_component correctly when parsing source registers.
2011-10-24, by Ryan C. Gordon
Fixed a few things clang's static analysis reported.
2011-10-20, by Ryan C. Gordon
Fixed must-copy version of stringmap_insert().
2011-10-20, by Ryan C. Gordon
Let d3d and bytecode profiles use relative addressing without a CTAB.
2011-08-01, by Ryan C. Gordon
Assembler: fixed bug where relative addressing failed parsing.
2011-08-01, by Ryan C. Gordon
Toggle pointsize support as necessary in the OpenGL bindings.
2011-06-20, by Ryan C. Gordon
Report shader outputs in MOJOSHADER_parseData.
2011-06-20, by Ryan C. Gordon
Treat dcl_psize registers as scalar.
2011-06-20, by Ryan C. Gordon
Maybe fix scalar operations in preshader interpreter.
2011-06-09, by Ryan C. Gordon
Don't allocate zero bytes for MOJOSHADER_symbolTypeInfo::members.
2011-06-09, by Ryan C. Gordon
Fixed off-by-one error in testparse.
2011-06-02, by Ryan C. Gordon
Fixed temp count in preshaders.
2011-06-02, by Ryan C. Gordon
ARB1: Use OPTION ARB_position_invariant if we didn't write to result.position.
2011-06-02, by Ryan C. Gordon
ARB1, GLSL: Deal with multiple draw buffers (registers oC1, etc).
2011-06-02, by Ryan C. Gordon
Don't try to allocate a temp array if the preshader has no temps.
2011-06-01, by Ryan C. Gordon
Place preshader destination register last in operand list.
2011-06-01, by Ryan C. Gordon
Fixed wrong array offset in preshader interpreter.
2011-06-01, by Ryan C. Gordon
Report preshader symbol table in testparse.
2011-06-01, by Ryan C. Gordon
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