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Research on GL_EXT_bindable_uniform for future experimentation.
trunk
2008-05-02, by Ryan C. Gordon
Updated .hgignore ...
trunk
2008-05-02, by Ryan C. Gordon
Added glcaps.c ...
trunk
2008-05-02, by Ryan C. Gordon
GLSL profile now emits correct array deference on instructions.
trunk
2008-05-02, by Ryan C. Gordon
Whitespace fix.
trunk
2008-05-02, by Ryan C. Gordon
Better DP2ADD emitter in GLSL profile.
trunk
2008-04-30, by Ryan C. Gordon
Implemented DP2ADD in GLSL profile.
trunk
2008-04-30, by Ryan C. Gordon
Added some FIXME notes for later.
trunk
2008-04-30, by Ryan C. Gordon
Flagged a few more opcodes as pixel-shader-only.
trunk
2008-04-30, by Ryan C. Gordon
Implemented MOJOSHADER_glBestProfile().
trunk
2008-04-30, by Ryan C. Gordon
Implemented TEXKILL in GLSL profile.
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2008-04-30, by Ryan C. Gordon
More Windows fixes: include malloc.h for alloca() support.
trunk
2008-04-30, by Ryan C. Gordon
More Windows fixes.
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2008-04-30, by Ryan C. Gordon
Removed preprocessor define that build system sets.
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2008-04-30, by Ryan C. Gordon
Removed unistd.h include from finderrors.c ...
trunk
2008-04-30, by Ryan C. Gordon
More Windows support.
trunk
2008-04-30, by Ryan C. Gordon
Fixed logic bug in uniform setting.
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2008-04-30, by Ryan C. Gordon
More Windows patches.
trunk
2008-04-30, by Ryan C. Gordon
Get that typedef, too...
trunk
2008-04-29, by Ryan C. Gordon
Whoops, left a typedef keyword floating out there.
trunk
2008-04-29, by Ryan C. Gordon
Fixed NULL dereference.
trunk
2008-04-29, by Ryan C. Gordon
Visual C++ fixes.
trunk
2008-04-29, by Ryan C. Gordon
Cleanups for building as C++ code.
trunk
2008-04-29, by Ryan C. Gordon
Don't overload meaning of RegisterList::usage for loop tests.
trunk
2008-04-29, by Ryan C. Gordon
finderrors.c shouldn't include OpenGL headers now.
trunk
2008-04-29, by Ryan C. Gordon
Moved gl*.h into GL directory.
trunk
2008-04-29, by Ryan C. Gordon
Added MOJOSHADER_glGetShaderParseData().
trunk
2008-04-28, by Ryan C. Gordon
More comment headers.
trunk
2008-04-28, by Ryan C. Gordon
Added comment header to mojoshader_opengl.c ...
trunk
2008-04-28, by Ryan C. Gordon
Fixed vertex attribute aliasing in OpenGL glue code.
trunk
2008-04-28, by Ryan C. Gordon
Fixed compiler warnings.
trunk
2008-04-28, by Ryan C. Gordon
Added UNKNOWN value to the enums in the public API.
trunk
2008-04-28, by Ryan C. Gordon
Minor documentation update.
trunk
2008-04-28, by Ryan C. Gordon
Renamed glInit and glDeinit to glCreateContext and glDestroyContext.
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2008-04-28, by Ryan C. Gordon
OpenGL glue now allows for multiple contexts.
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2008-04-28, by Ryan C. Gordon
Support for half-float attribute arrays.
trunk
2008-04-28, by Ryan C. Gordon
Removed some #if 0'd code.
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2008-04-28, by Ryan C. Gordon
Cleaned up the CONST/CONST2/CONST3/CONST4 tapdance.
trunk
2008-04-28, by Ryan C. Gordon
Tightened up sampler and uniform globals emitters in GLSL profile.
trunk
2008-04-28, by Ryan C. Gordon
Fixed names of global variables in GLSL profile.
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2008-04-28, by Ryan C. Gordon
Fixed source register emitting in GLSL profile.
trunk
2008-04-28, by Ryan C. Gordon
Fixed logic error.
trunk
2008-04-27, by Ryan C. Gordon
OpenGL extension lookup and entry point loading.
trunk
2008-04-27, by Ryan C. Gordon
Removed direct GL calls from finderrors.c ...
trunk
2008-04-27, by Ryan C. Gordon
Check return value from MOJOSHADER_glInit().
trunk
2008-04-27, by Ryan C. Gordon
Patched mojoshader_opengl.c to compile, mostly.
trunk
2008-04-27, by Ryan C. Gordon
Added mojoshader_opengl.c to the project file.
trunk
2008-04-27, by Ryan C. Gordon
Moved finderrors.c from GL calls to MOJOSHADER_gl* functions.
trunk
2008-04-27, by Ryan C. Gordon
Disable any enabled client-side arrays when binding a new shader.
trunk
2008-04-27, by Ryan C. Gordon
Enable client-side arrays as necessary.
trunk
2008-04-27, by Ryan C. Gordon
Don't update vertex arrays if bound program has no vertex shader.
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2008-04-27, by Ryan C. Gordon
Fixes to Malloc() and Free() in mojoshader_opengl.c ...
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2008-04-27, by Ryan C. Gordon
Added MOJOSHADER_glGetError() function, filled in error state.
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2008-04-27, by Ryan C. Gordon
Minor comment added.
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2008-04-27, by Ryan C. Gordon
Documentation update.
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2008-04-27, by Ryan C. Gordon
Implemented MOJOSHADER_glSetVertexAttribute().
trunk
2008-04-27, by Ryan C. Gordon
Fixed wrong type for uniform/attribute locations.
trunk
2008-04-27, by Ryan C. Gordon
Added a FIXME comment.
trunk
2008-04-27, by Ryan C. Gordon
Cache attribute locations for GLSL programs at link time.
trunk
2008-04-27, by Ryan C. Gordon
Whitespace fix.
trunk
2008-04-27, by Ryan C. Gordon
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