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Patched to compile.
trunk
2008-06-18, by Ryan C. Gordon
Moved some booleans to true bitfields.
trunk
2008-06-18, by Ryan C. Gordon
First (untested) work on nv2 profile.
trunk
2008-06-18, by Ryan C. Gordon
Cleaned up some unimplemented stubs.
trunk
2008-06-17, by Ryan C. Gordon
Removed some debug code from the arb1 profile's OpenGL glue.
trunk
2008-06-14, by Ryan C. Gordon
Fixed MOJOSHADER_glBindProgram() for arb1 profile (thanks, Nicholas!).
trunk
2008-06-14, by Ryan C. Gordon
Added a temp shell script to compare our instruction counts vs. Microsoft's.
trunk
2008-06-03, by Ryan C. Gordon
Better attempt at instruction counts, with official numbers from msdn.
trunk
2008-06-03, by Ryan C. Gordon
Cleaned up memory management in MOJOSHADER_glLinkProgram().
trunk
2008-06-03, by Ryan C. Gordon
Removed MOJOSHADER_glSetSampler() from the public header.
trunk
2008-06-02, by Ryan C. Gordon
Implemented DP2ADD in the arb1 profile.
trunk
2008-06-02, by Ryan C. Gordon
Fixed POW output in ARB1 profile.
trunk
2008-06-02, by Ryan C. Gordon
Fix output register declaration in arb1 profile.
trunk
2008-06-02, by Ryan C. Gordon
Implemented TEXLD in arb1 profile.
trunk
2008-06-02, by Ryan C. Gordon
Fixed cut-and-paste error (thanks, Nicholas!).
trunk
2008-06-02, by Ryan C. Gordon
Hopefully fixed ARB1 profile's output to work on Nvidia's OpenGL.
trunk
2008-06-02, by Ryan C. Gordon
Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
trunk
2008-06-02, by Ryan C. Gordon
Fixed cosine path in arb1 profile's SINCOS emulation.
trunk
2008-05-31, by Ryan C. Gordon
Consolidate the scratch register generation into one function for arb1 profile.
trunk
2008-05-30, by Ryan C. Gordon
Better sanity checking on scratch buffer array.
trunk
2008-05-30, by Ryan C. Gordon
Increase number of scratch buffers.
trunk
2008-05-30, by Ryan C. Gordon
Removed prefix from register names in arb1 profile.
trunk
2008-05-30, by Ryan C. Gordon
First shot at implementing SINCOS for ARB1 vertex shaders.
trunk
2008-05-30, by Ryan C. Gordon
More work on ARB1 profile OpenGL glue.
trunk
2008-05-29, by Ryan C. Gordon
Fixed cut-and-paste error.
trunk
2008-05-29, by Ryan C. Gordon
Can't support SINCOS instruction in arb1 vertex shaders.
trunk
2008-05-29, by Ryan C. Gordon
Support _sat destination modifier in arb1 vertex shaders.
trunk
2008-05-29, by Ryan C. Gordon
Fixed relative addressing in arb1 profile.
trunk
2008-05-29, by Ryan C. Gordon
More ARB1 profile work.
trunk
2008-05-28, by Ryan C. Gordon
Cleaned up the shader type string code.
trunk
2008-05-28, by Ryan C. Gordon
Wrote most of the arb1 OpenGL glue code.
trunk
2008-05-28, by Ryan C. Gordon
More work on arb1 profile. Attributes and outputs, etc.
trunk
2008-05-27, by Ryan C. Gordon
Bunch more work on the arb1 profile.
trunk
2008-05-26, by Ryan C. Gordon
Work on srcmod support in arb1 profile.
trunk
2008-05-26, by Ryan C. Gordon
Generalized allocation of scratch registers in arb1 profile.
trunk
2008-05-26, by Ryan C. Gordon
More work on ARB1 profile.
trunk
2008-05-25, by Ryan C. Gordon
Fixed NRM in arb1 profile.
trunk
2008-05-25, by Ryan C. Gordon
More arb1 profile work.
trunk
2008-05-25, by Ryan C. Gordon
Fixed comment.
trunk
2008-05-25, by Ryan C. Gordon
Work on destination modifiers in arb1 profile.
trunk
2008-05-25, by Ryan C. Gordon
Initial work on ARB1 profile.
trunk
2008-05-25, by Ryan C. Gordon
Added a FIXME.
trunk
2008-05-24, by Ryan C. Gordon
Fixed incorrect vertex shader attribute location lookup.
trunk
2008-05-13, by Ryan C. Gordon
Implemented incorrect-but-better-than-nothing TEXLDL in GLSL profile.
trunk
2008-05-12, by Ryan C. Gordon
Whitespace removal.
trunk
2008-05-12, by Ryan C. Gordon
Fixed DCL'ing of vFace and vPos registers in D3D profile.
trunk
2008-05-12, by Ryan C. Gordon
Support for vFace and vPos registers.
trunk
2008-05-12, by Ryan C. Gordon
Deal with scalar D3D registers more properly.
trunk
2008-05-12, by Ryan C. Gordon
Removed bogus validity check.
trunk
2008-05-12, by Ryan C. Gordon
Removed some verification from the TEXLD opcode.
trunk
2008-05-11, by Ryan C. Gordon
Shrunk variable name to fit draconian 80-char standards.
trunk
2008-05-10, by Ryan C. Gordon
Fixed underallocation bug.
trunk
2008-05-10, by Ryan C. Gordon
No index string on gl_Color/gl_SecondaryColor ...
trunk
2008-05-10, by Ryan C. Gordon
Fixed register declaration in pixel shaders.
trunk
2008-05-10, by Ryan C. Gordon
Merged changes into my iBook's hg repo.
trunk
2008-05-09, by Ryan C. Gordon
Fixed oDepth usage in GLSL profile.
trunk
2008-05-09, by Ryan C. Gordon
Fixes for Visual Studio level 4 compiler warnings.
trunk
2008-05-09, by Ryan C. Gordon
Cleaned up CND/CMP code in GLSL profile to not suck.
trunk
2008-05-09, by Ryan C. Gordon
More logic errors in the switch to use no_swizzle().
trunk
2008-05-09, by Ryan C. Gordon
Let's try making an assign with no writemask into a no-op in the GLSL profile.
trunk
2008-05-08, by Ryan C. Gordon
Fixed variable declaration of pixel shaders in GLSL profile.
trunk
2008-05-08, by Ryan C. Gordon
Fixed output of POW opcode in GLSL profile.
trunk
2008-05-08, by Ryan C. Gordon
Whitespace cleanup.
trunk
2008-05-08, by Ryan C. Gordon
Work on pixel shader DCL emitters.
trunk
2008-05-08, by Ryan C. Gordon
First shot at TEXLD opcode in GLSL profile.
trunk
2008-05-08, by Ryan C. Gordon
Moved GLSL profile source swizzle generation to its own function.
trunk
2008-05-08, by Ryan C. Gordon
Added a FIXME.
trunk
2008-05-08, by Ryan C. Gordon
Fixed logic error.
trunk
2008-05-08, by Ryan C. Gordon
Cleaned up explicit writemask tests.
trunk
2008-05-08, by Ryan C. Gordon
Make some generic "unimplemented" and "unsupported" messages more specific.
trunk
2008-05-08, by Ryan C. Gordon
Added state checks to TEXLDL opcode.
trunk
2008-05-08, by Ryan C. Gordon
Added >= ps_2_0 state for TEXLD opcode, cleaned up swizzle checks.
trunk
2008-05-08, by Ryan C. Gordon
Fix/disable annoying Visual C++ level 4 warnings.
trunk
2008-05-08, by Ryan C. Gordon
Patched to compile: forgot to rename one of the function references.
trunk
2008-05-07, by Ryan C. Gordon
Holy crap, the TEXLD opcode has THREE different Shader Model variations!
trunk
2008-05-07, by Ryan C. Gordon
TEXLD and TEXCRD tweaks.
trunk
2008-05-07, by Ryan C. Gordon
Make the unimplemented opcode fail()s more specific.
trunk
2008-05-06, by Ryan C. Gordon
Check if TEXCOORD/TEXCRD instruction is allowed in current Shader Model.
trunk
2008-05-06, by Ryan C. Gordon
Patched to compile when built as C++ code.
trunk
2008-05-06, by Ryan C. Gordon
Sampler loading support in OpenGL glue.
trunk
2008-05-06, by Ryan C. Gordon
Patched to avoid compiler warning.
trunk
2008-05-05, by Ryan C. Gordon
Don't add that gl_Position assignment at the start.
trunk
2008-05-05, by Ryan C. Gordon
OpenGL glue now handles Uniform arrays.
trunk
2008-05-05, by Ryan C. Gordon
Relative addressing fixes.
trunk
2008-05-05, by Ryan C. Gordon
Fixed relative addressing in GLSL profile.
trunk
2008-05-03, by Ryan C. Gordon
Report hardcoded constants in MOJOSHADER_parseData.
trunk
2008-05-03, by Ryan C. Gordon
Patched to compile on older (?) GL headers.
trunk
2008-05-03, by Ryan C. Gordon
Added MOJOSHADER_glMaxUniforms().
trunk
2008-05-03, by Ryan C. Gordon
Whoops, glGetIntegerv() returns void. Cut-and-paste error!
trunk
2008-05-03, by Ryan C. Gordon
Removed tab characters from source.
trunk
2008-05-03, by Ryan C. Gordon
Removed duplicate entry from list of queries.
trunk
2008-05-03, by Ryan C. Gordon
Patched to compile on Mac OS X.
trunk
2008-05-03, by Ryan C. Gordon
Research on GL_EXT_bindable_uniform for future experimentation.
trunk
2008-05-02, by Ryan C. Gordon
Updated .hgignore ...
trunk
2008-05-02, by Ryan C. Gordon
Added glcaps.c ...
trunk
2008-05-02, by Ryan C. Gordon
GLSL profile now emits correct array deference on instructions.
trunk
2008-05-02, by Ryan C. Gordon
Whitespace fix.
trunk
2008-05-02, by Ryan C. Gordon
Better DP2ADD emitter in GLSL profile.
trunk
2008-04-30, by Ryan C. Gordon
Implemented DP2ADD in GLSL profile.
trunk
2008-04-30, by Ryan C. Gordon
Added some FIXME notes for later.
trunk
2008-04-30, by Ryan C. Gordon
Flagged a few more opcodes as pixel-shader-only.
trunk
2008-04-30, by Ryan C. Gordon
Implemented MOJOSHADER_glBestProfile().
trunk
2008-04-30, by Ryan C. Gordon
Implemented TEXKILL in GLSL profile.
trunk
2008-04-30, by Ryan C. Gordon
More Windows fixes: include malloc.h for alloca() support.
trunk
2008-04-30, by Ryan C. Gordon
More Windows fixes.
trunk
2008-04-30, by Ryan C. Gordon
Removed preprocessor define that build system sets.
trunk
2008-04-30, by Ryan C. Gordon
Removed unistd.h include from finderrors.c ...
trunk
2008-04-30, by Ryan C. Gordon
More Windows support.
trunk
2008-04-30, by Ryan C. Gordon
Fixed logic bug in uniform setting.
trunk
2008-04-30, by Ryan C. Gordon
More Windows patches.
trunk
2008-04-30, by Ryan C. Gordon
Get that typedef, too...
trunk
2008-04-29, by Ryan C. Gordon
Whoops, left a typedef keyword floating out there.
trunk
2008-04-29, by Ryan C. Gordon
Fixed NULL dereference.
trunk
2008-04-29, by Ryan C. Gordon
Visual C++ fixes.
trunk
2008-04-29, by Ryan C. Gordon
Cleanups for building as C++ code.
trunk
2008-04-29, by Ryan C. Gordon
Don't overload meaning of RegisterList::usage for loop tests.
trunk
2008-04-29, by Ryan C. Gordon
finderrors.c shouldn't include OpenGL headers now.
trunk
2008-04-29, by Ryan C. Gordon
Moved gl*.h into GL directory.
trunk
2008-04-29, by Ryan C. Gordon
Added MOJOSHADER_glGetShaderParseData().
trunk
2008-04-28, by Ryan C. Gordon
More comment headers.
trunk
2008-04-28, by Ryan C. Gordon
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