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Correct the reported usage on SM1 vertex shader input registers.
7 months ago, by Ryan C. Gordon
VS2010 buildfix
8 months ago, by Caleb Cornett
Metal uniform buffer overhaul.
8 months ago, by Caleb Cornett
spirv: Fix bogus detection of PSIZE0
8 months ago, by Ethan Lee
Add dynamic linking support for SPIR-V modules
8 months ago, by Ethan Lee
vulkan: Rework UBO allocation to use a single monolithic buffer
8 months ago, by Evan Hemsley
vulkan: Fix uniform buffer copies for bools
8 months ago, by Ethan Lee
spirv: Fix support for FOG1
8 months ago, by Martin Krošlák
spirv: Fix texcoord use before load
8 months ago, by Martin Krošlák
Fix include path for vulkan.h
8 months ago, by Ethan Lee
Add support for Vulkan rendering.
8 months ago, by Evan Hemsley
Add getError to effectShaderContext
8 months ago, by Ethan Lee
Improve error handling in Effect implementation
8 months ago, by Ethan Lee
spirv: Fix asserts for pixel shader POSITION/PSIZE lengths
8 months ago, by Ethan Lee
spirv: Rework attrib offset/length organization
8 months ago, by Ethan Lee
Note the usage index range for MOJOSHADER_usage enum
8 months ago, by Ethan Lee
spirv: Fix support for POSITION1+
8 months ago, by Ethan Lee
spirv: Have separate VPOS paths for GL/VK
8 months ago, by Ethan Lee
spirv: Allow COLOR usages to go up to 4, not just 2
8 months ago, by Ethan Lee
Disable D3D11 HLSL optimizations, as they break program behavior
8 months ago, by Caleb Cornett
Fix vertex sampler reserved mask for 3D/cube textures
9 months ago, by Bart van der Werf
Undo SPIR-V vpFlip changes (use KHR_maintenance1 instead)
9 months ago, by Ethan Lee
Copypaste error fix
9 months ago, by Ethan Lee
Vulkan SPIR-V may want vpFlip as well
9 months ago, by Ethan Lee
Include stdlib.h in SDL path, needed by Emscripten
9 months ago, by Ethan Lee
Fix my typo in the D3D11 docs...
9 months ago, by Ethan Lee
Implement HLSL emitter, MOJOSHADER_d3d11 API
9 months ago, by Caleb Cornett
Store pixel shader input attributes, add type data to vertex attributes
10 months ago, by Caleb Cornett
Add descriptor set assignment
10 months ago, by Martin Krošlák
metal: Set ctx to NULL after free
10 months ago, by Caleb Cornett
Put the vertex sampler offset firmly at TEXTURE16
10 months ago, by Ethan Lee
Fix memory leak in mtlDeleteShader
10 months ago, by Ethan Lee
C buildfix
10 months ago, by Ethan Lee
Add uniform block support for vulkan
10 months ago, by Martin Krošlák
Unused variables
10 months ago, by Ethan Lee
Forgot to commit the new testparse...
10 months ago, by Ethan Lee
Major refactor of the Effects API.
10 months ago, by Ethan Lee
Use __cdecl instead of __stdcall
10 months ago, by Ethan Lee
Skip Gestalt when min version is 10.5+
10 months ago, by Ethan Lee
Buildfixes for CentOS, MinGW, osxcross
10 months ago, by Ethan Lee
iOS buildfixes
10 months ago, by Caleb Cornett
Expose mtlShaderState to mojoshader_effects.h
11 months ago, by Caleb Cornett
VS2010 SDL_stdlib buildfixes
11 months ago, by Ethan Lee
A few more stdlib macros for Apple
11 months ago, by Ethan Lee
Add MOJOSHADER_USE_SDL_STDLIB, to avoid C runtime dependencies
11 months ago, by Ethan Lee
Move buffer_find to assembler.c, it isn't actually common
11 months ago, by Ethan Lee
-Wpedantic fixes
11 months ago, by Ethan Lee
VS2010 buildfixes
11 months ago, by Caleb Cornett
Use CMake built-in BUILD_SHARED_LIBS
12 months ago, by Ethan Lee
Better value for max vertex_attrib_loc
13 months ago, by Ethan Lee
Add FIXME for preshader output registers
13 months ago, by Ethan Lee
-lobjc for Metal support
13 months ago, by Ethan Lee
Metal Effect support!
14 months ago, by Caleb Cornett
Fix SPIR-V FS output locations with MRTs
14 months ago, by Martin Krošlák
spv_output_location for COLOR0+ pixel shader output
14 months ago, by Ethan Lee
Happy New Year!
14 months ago, by Ethan Lee
Add GLSPIRV profile, to allow for both GL- and VK-friendly SPIR-V output
14 months ago, by Ethan Lee
Add support for emitting SPIR-V shaders.
14 months ago, by Martin Krošlák
Various style/redundancy fixes found during SPIR-V work
14 months ago, by Martin Krošlák
MSVC buildfix (also removes redundant ES check)
14 months ago, by Caleb Cornett
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