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Bunch More Work on the assembler. Feature complete now?
2008-12-10, by Ryan C. Gordon
Added a really basic README.txt ...
2008-12-10, by Ryan C. Gordon
Bunch More Work on the assembler.
2008-12-08, by Ryan C. Gordon
Renamed "passthrough" profile to "bytecode"
2008-12-06, by Ryan C. Gordon
Moved SourceArgInfo back to mojoshader.c for now.
2008-12-06, by Ryan C. Gordon
DEFI has its own parse_args() now.
2008-12-06, by Ryan C. Gordon
Better parse_args for DEFx opcodes.
2008-12-06, by Ryan C. Gordon
Initial work on assembler. Not even close to done.
2008-12-04, by Ryan C. Gordon
Moved some common stuff to mojoshader_internal.h ...
2008-12-02, by Ryan C. Gordon
Removed bitfields for full ints.
2008-12-02, by Ryan C. Gordon
Make the C struct definitions more C++ friendly.
2008-12-01, by Ryan C. Gordon
Only define MOJOSHADER_VERSION and MOJOSHADER_CHANGESET if required.
2008-12-01, by Ryan C. Gordon
Fixed OS X detection code.
2008-11-28, by Ryan C. Gordon
glUseProgramObject isn't part of arb1.
2008-11-28, by Ryan C. Gordon
Added MOJOSHADER_maxShaderModel().
2008-11-07, by Ryan C. Gordon
Forbid GLSL on Mac OS X Tiger systems.
2008-11-07, by Ryan C. Gordon
Patched to compile.
2008-11-05, by Ryan C. Gordon
Generate MOJOSHADER_VERSION, etc.
2008-11-05, by Ryan C. Gordon
Happy September. Minor comment tweak.
2008-09-24, by Ryan C. Gordon
Realy fix TEXKILL in arb1 profile this time.
2008-09-06, by Ryan C. Gordon
Removed FIXME.
2008-09-06, by Ryan C. Gordon
Fixed TEXKILL instruction in arb1/nvX profiles.
2008-09-06, by Ryan C. Gordon
Allow overriding of swizzle on vertex attributes during bytecode parsing.
2008-08-26, by Ryan C. Gordon
Added support for GL_ARB_half_float_vertex and GL_OES_vertex_half_float.
2008-08-23, by Ryan C. Gordon
Added a FIXME.
2008-08-18, by Ryan C. Gordon
"Branched" to "default" ... original svn conversion tool named us "trunk."
2008-08-18, by Ryan C. Gordon
Removed all the unnecessary POSITION0 tapdancing.
trunk
2008-08-18, by Ryan C. Gordon
Apparently we aren't using declared_attribute() now.
trunk
2008-08-18, by Ryan C. Gordon
Removed the unnecessary check on POSITION0 in emit_GLSL_finalize().
trunk
2008-08-18, by Ryan C. Gordon
Patched to compile on Windows.
trunk
2008-08-04, by Ryan C. Gordon
Logic bug: could hit else condition when we didn't want to.
trunk
2008-08-04, by Ryan C. Gordon
Rebind application-requested program if we had to change it.
trunk
2008-07-31, by Ryan C. Gordon
Set cached uniforms default to 0, not 0xFF, since that actually IS the default.
trunk
2008-07-31, by Ryan C. Gordon
Fixed compiler warnings.
trunk
2008-07-31, by Ryan C. Gordon
Expose true constant arrays in parseData, load them at link time for GLSL.
trunk
2008-07-31, by Ryan C. Gordon
Also link programs when testing for shader compile errors.
trunk
2008-07-31, by Ryan C. Gordon
Windows typedef for "int32" was incorrectly flagged "unsigned"
trunk
2008-07-30, by Ryan C. Gordon
Comment out uniform pushing optimization. It's buggy at the moment.
trunk
2008-07-30, by Ryan C. Gordon
Always use LG2 and EX2 in arb1 profile, even for partial precision.
trunk
2008-07-27, by Ryan C. Gordon
Several fixes for nv4 output.
trunk
2008-07-09, by Ryan C. Gordon
Fixed uninitialized variable in OpenGL glue's nv4 profile detection.
trunk
2008-07-09, by Ryan C. Gordon
First shot at nv4 profile.
trunk
2008-07-06, by Ryan C. Gordon
Forgot to add nv3 to arb1 profile mapping.
trunk
2008-07-06, by Ryan C. Gordon
Fixed incorrect fail() string.
trunk
2008-07-06, by Ryan C. Gordon
More bytecode verification tests against spec.
trunk
2008-07-06, by Ryan C. Gordon
Attempt at DSX and DSY in nv2 profile.
trunk
2008-07-06, by Ryan C. Gordon
Another FIXME.
trunk
2008-07-06, by Ryan C. Gordon
Added a FIXME.
trunk
2008-07-06, by Ryan C. Gordon
Patched to compile on Windows.
trunk
2008-07-04, by Ryan C. Gordon
Added availableprofiles.c ...
trunk
2008-07-03, by Ryan C. Gordon
Added MOJOSHADER_glAvailableProfiles().
trunk
2008-07-03, by Ryan C. Gordon
First piece of work on nv3 profile.
trunk
2008-07-03, by Ryan C. Gordon
Corrected test for nv2 profile support in OpenGL glue.
trunk
2008-07-03, by Ryan C. Gordon
Fixed output to POSITION0.
trunk
2008-07-02, by Ryan C. Gordon
Determine constant arrays before setting any local pointers. Safety first!
trunk
2008-07-02, by Ryan C. Gordon
Removed a FIXME (was resolved in commit 404:cdb4d7906026).
trunk
2008-07-02, by Ryan C. Gordon
Removed all the uniform array nonsense in OpenGL glue.
trunk
2008-06-29, by Ryan C. Gordon
Build mojoshader.c and mojoshader_opengl.c into a static library.
trunk
2008-06-29, by Ryan C. Gordon
The glsl120 const array code fails, even though spec suggests it shouldn't.
trunk
2008-06-29, by Ryan C. Gordon
Fixed glsl120 profile test in OpenGL glue.
trunk
2008-06-29, by Ryan C. Gordon
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