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Static analysis fix.
2014-02-07, by Ryan C. Gordon
Assembler: Pixel shader DCL opcodes only specify usage for samplers.
2013-05-17, by Ryan C. Gordon
Fixed whitespace.
2013-05-17, by Ryan C. Gordon
Assembler: support ps_1_1 TEX instruction.
2013-04-24, by Ryan C. Gordon
Fixed compiler warning.
2013-04-17, by Ryan C. Gordon
Optimizations to preprocessor's find_define().
2013-04-17, by Ryan C. Gordon
Added a unit test for the previous commit.
2013-04-16, by Ryan C. Gordon
Let "#if ((0) + (1) < 2)" understand that '+' isn't a unary operation.
2013-04-16, by Ryan C. Gordon
Don't use the extension entry point glGetInfoLogARB() in the core GL2 path.
2013-03-25, by Ryan C. Gordon
Leak fix: delete GLSL shader objects if we fail to compile.
2013-03-23, by Ryan C. Gordon
Fix (or just change?) how we report comments vs newlines.
2013-02-15, by Ryan C. Gordon
Only turn on whitespace/comment reporting when not in a preprocessor handler.
2013-02-15, by Ryan C. Gordon
Allow preprocessor to pass through comments, like GNU cpp does.
2013-02-14, by Ryan C. Gordon
Let the preprocessor work more like C, without the Microsoft tools' quirks.
2013-02-14, by Ryan C. Gordon
Patched to compile (thanks, Alexander!).
2012-11-02, by Ryan C. Gordon
Whoops, dropped last extension from the list in legacy GL extension codepath.
2012-10-10, by Ryan C. Gordon
Allow looking up OpenGL extensions in the way appropriate for GL3+.
2012-10-10, by Ryan C. Gordon
Added stringcache_iscached().
2012-10-10, by Ryan C. Gordon
Cleaned out a compiler warning for now.
2012-10-10, by Ryan C. Gordon
Upgraded to newer glext.h
2012-10-10, by Ryan C. Gordon
Fixed logic error.
2012-09-17, by Ryan C. Gordon
Fixed a typo in the docs.
2012-09-17, by Ryan C. Gordon
Some static analysis fixes from Clang 4.0.
2012-08-03, by Ryan C. Gordon
Don't call GL entry points once we've blanked their pointers out.
2012-06-07, by Ryan C. Gordon
GLSL and ARB1: Make sure Shader Model 1 TEX opcode handles non-2D textures.
2012-05-29, by Ryan C. Gordon
ARB1: Make TEXM3X3* opcodes able to handle Cubemap or Volume samplers.
2012-05-29, by Ryan C. Gordon
GLSL: Make TEXM3X3* opcodes able to handle Cubemap or Volume samplers.
2012-05-29, by Ryan C. Gordon
More work on sampler remapping...3D should probably default to cubemaps, etc.
2012-05-29, by Ryan C. Gordon
Fixed NULL pointer access when linking without both a vertex and pixel shader.
2012-05-29, by Ryan C. Gordon
Allow sampler type remapping.
2012-05-29, by Ryan C. Gordon
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