Mercurial
Mercurial
>
icculus
>
mojoshader
/ graph
summary
|
shortlog
|
changelog
| graph |
tags
|
bookmarks
|
branches
|
files
|
help
less
more
|
(0)
-100
-50
-30
+30
+50
+100
+300
+1000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
The revision graph only works with JavaScript-enabled browsers.
Fixed wrong type for uniform/attribute locations.
trunk
2008-04-27, by Ryan C. Gordon
Added a FIXME comment.
trunk
2008-04-27, by Ryan C. Gordon
Cache attribute locations for GLSL programs at link time.
trunk
2008-04-27, by Ryan C. Gordon
Whitespace fix.
trunk
2008-04-27, by Ryan C. Gordon
Minor clarification in MOJOSHADER_glInit() documentation.
trunk
2008-04-27, by Ryan C. Gordon
Whoops, GLSL objects are GLhandleARB, not GLuint.
trunk
2008-04-27, by Ryan C. Gordon
Finished implementing MOJOSHADER_glLinkProgram().
trunk
2008-04-27, by Ryan C. Gordon
Added STATICARRAYLEN macro to mojoshader_opengl.c ...
trunk
2008-04-27, by Ryan C. Gordon
Cleaned up GLSL shader compile code with some gotos.
trunk
2008-04-27, by Ryan C. Gordon
Implemented MOJOSHADER_glProgramReady().
trunk
2008-04-27, by Ryan C. Gordon
Cache uniform locations for GLSL programs at link time.
trunk
2008-04-27, by Ryan C. Gordon
A little more work on MOJOSHADER_glLinkProgram().
trunk
2008-04-27, by Ryan C. Gordon
Implemented uniform array setting in OpenGL glue code.
trunk
2008-04-27, by Ryan C. Gordon
Initial add of mojoshader_opengl.c
trunk
2008-04-26, by Ryan C. Gordon
Removed incorrect statement in the documentation.
trunk
2008-04-26, by Ryan C. Gordon
Removed references to "fragment" programs in header.
trunk
2008-04-26, by Ryan C. Gordon
Reduced const insanity in API spec.
trunk
2008-04-26, by Ryan C. Gordon
Added API to set pixel shader uniforms.
trunk
2008-04-26, by Ryan C. Gordon
API design change.
trunk
2008-04-25, by Ryan C. Gordon
Initial API proposal for OpenGL glue.
trunk
2008-04-25, by Ryan C. Gordon
Allow internal dependency on malloc/free to be #ifdef'd out.
trunk
2008-04-25, by Ryan C. Gordon
Malloc() now handles calling out_of_memory() if necessary.
trunk
2008-04-25, by Ryan C. Gordon
Prefix register names with "vs_" or "ps_" in GLSL profile.
trunk
2008-04-25, by Ryan C. Gordon
Print variable names in testparse.c.
trunk
2008-04-25, by Ryan C. Gordon
Don't need my #define hack for attributes in GLSL profile anymore.
trunk
2008-04-25, by Ryan C. Gordon
Added profile-specific variable names to returned parse data.
trunk
2008-04-25, by Ryan C. Gordon
Attribute fixes for GLSL profile.
trunk
2008-04-24, by Ryan C. Gordon
Patched to compile on Mac OS X.
trunk
2008-04-24, by Ryan C. Gordon
Store profile string in MOJOSHADER_parseData.
trunk
2008-04-23, by Ryan C. Gordon
Don't increase instruction count for DEFx and DCL opcodes.
trunk
2008-04-22, by Ryan C. Gordon
less
more
|
(0)
-100
-50
-30
+30
+50
+100
+300
+1000
tip