Thu, 03 Apr 2008 10:02:22 -0400 Whoops, missed a line the last patch should have removed. trunk
Ryan C. Gordon <icculus@icculus.org> [Thu, 03 Apr 2008 10:02:22 -0400] rev 80
Whoops, missed a line the last patch should have removed.
Thu, 03 Apr 2008 10:01:31 -0400 Removed comment output at top of program in GLSL profile. trunk
Ryan C. Gordon <icculus@icculus.org> [Thu, 03 Apr 2008 10:01:31 -0400] rev 79
Removed comment output at top of program in GLSL profile.
Thu, 03 Apr 2008 09:58:16 -0400 Add a blank line between the globals and the subroutines. trunk
Ryan C. Gordon <icculus@icculus.org> [Thu, 03 Apr 2008 09:58:16 -0400] rev 78
Add a blank line between the globals and the subroutines.
Thu, 03 Apr 2008 09:45:11 -0400 Ugh, rounding to nearest sort of sucks. trunk
Ryan C. Gordon <icculus@icculus.org> [Thu, 03 Apr 2008 09:45:11 -0400] rev 77
Ugh, rounding to nearest sort of sucks.
Thu, 03 Apr 2008 09:40:43 -0400 vec4(0.5f, 0.5f, 0.5f, 0.5f) can be shorted to vec4(0.5f). trunk
Ryan C. Gordon <icculus@icculus.org> [Thu, 03 Apr 2008 09:40:43 -0400] rev 76
vec4(0.5f, 0.5f, 0.5f, 0.5f) can be shorted to vec4(0.5f).
Thu, 03 Apr 2008 09:37:19 -0400 Whoops, need to do register reference upkeep for dest and source args. trunk
Ryan C. Gordon <icculus@icculus.org> [Thu, 03 Apr 2008 09:37:19 -0400] rev 75
Whoops, need to do register reference upkeep for dest and source args.
Thu, 03 Apr 2008 09:33:55 -0400 Global vars for GLSL profile. trunk
Ryan C. Gordon <icculus@icculus.org> [Thu, 03 Apr 2008 09:33:55 -0400] rev 74
Global vars for GLSL profile. Declare global variables for address and predicate registers in GLSL profile, but only if the shader references them.
Thu, 03 Apr 2008 09:31:13 -0400 Shrank chatty enum name. trunk
Ryan C. Gordon <icculus@icculus.org> [Thu, 03 Apr 2008 09:31:13 -0400] rev 73
Shrank chatty enum name. REGISTER_TYPE_x is now REG_TYPE_x.
Thu, 03 Apr 2008 08:51:52 -0400 Tweak floatstr() to produce strings the GLSL profile can use. trunk
Ryan C. Gordon <icculus@icculus.org> [Thu, 03 Apr 2008 08:51:52 -0400] rev 72
Tweak floatstr() to produce strings the GLSL profile can use.
Thu, 03 Apr 2008 08:33:55 -0400 Whitespace fix in the output. trunk
Ryan C. Gordon <icculus@icculus.org> [Thu, 03 Apr 2008 08:33:55 -0400] rev 71
Whitespace fix in the output.
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