Tue, 29 May 2012 04:58:11 -0400 More work on sampler remapping...3D should probably default to cubemaps, etc.
Ryan C. Gordon <icculus@icculus.org> [Tue, 29 May 2012 04:58:11 -0400] rev 1106
More work on sampler remapping...3D should probably default to cubemaps, etc.
Tue, 29 May 2012 03:20:28 -0400 Fixed NULL pointer access when linking without both a vertex and pixel shader.
Ryan C. Gordon <icculus@icculus.org> [Tue, 29 May 2012 03:20:28 -0400] rev 1105
Fixed NULL pointer access when linking without both a vertex and pixel shader.
Tue, 29 May 2012 02:43:24 -0400 Allow sampler type remapping.
Ryan C. Gordon <icculus@icculus.org> [Tue, 29 May 2012 02:43:24 -0400] rev 1104
Allow sampler type remapping. Allows workaround for Shader Model 1 not specifying what a sampler should be in the bytecode itself.
Sat, 19 May 2012 01:56:29 -0400 arb1 TEXM3X3SPEC fix: apparently, arb1 doesn't have a DIV instruction.
Ryan C. Gordon <icculus@icculus.org> [Sat, 19 May 2012 01:56:29 -0400] rev 1103
arb1 TEXM3X3SPEC fix: apparently, arb1 doesn't have a DIV instruction.
Mon, 23 Apr 2012 02:03:02 -0400 GLSL and ARB1: Implemented TEXM3X3 opcode.
Ryan C. Gordon <icculus@icculus.org> [Mon, 23 Apr 2012 02:03:02 -0400] rev 1102
GLSL and ARB1: Implemented TEXM3X3 opcode.
Mon, 23 Apr 2012 01:53:40 -0400 Handle implicit declaration of ps_1_1 v# registers.
Ryan C. Gordon <icculus@icculus.org> [Mon, 23 Apr 2012 01:53:40 -0400] rev 1101
Handle implicit declaration of ps_1_1 v# registers.
Mon, 23 Apr 2012 01:53:07 -0400 We already calculated this, don't derefence pointer again.
Ryan C. Gordon <icculus@icculus.org> [Mon, 23 Apr 2012 01:53:07 -0400] rev 1100
We already calculated this, don't derefence pointer again.
Mon, 23 Apr 2012 01:19:58 -0400 GLSL and ARB1: First shot at most of the TEXM3X2* and TEXM3X3* opcodes.
Ryan C. Gordon <icculus@icculus.org> [Mon, 23 Apr 2012 01:19:58 -0400] rev 1099
GLSL and ARB1: First shot at most of the TEXM3X2* and TEXM3X3* opcodes.
Wed, 18 Apr 2012 00:59:12 -0400 arb1: use MAD opcode for SRCMOD_SIGN instead of a SUB+MUL pair.
Ryan C. Gordon <icculus@icculus.org> [Wed, 18 Apr 2012 00:59:12 -0400] rev 1098
arb1: use MAD opcode for SRCMOD_SIGN instead of a SUB+MUL pair.
Wed, 18 Apr 2012 00:52:18 -0400 arb1: implement most of the srcmods.
Ryan C. Gordon <icculus@icculus.org> [Wed, 18 Apr 2012 00:52:18 -0400] rev 1097
arb1: implement most of the srcmods.
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