Sun, 27 Apr 2008 05:10:17 -0400 Don't update vertex arrays if bound program has no vertex shader. trunk
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 05:10:17 -0400] rev 221
Don't update vertex arrays if bound program has no vertex shader.
Sun, 27 Apr 2008 05:04:38 -0400 Fixes to Malloc() and Free() in mojoshader_opengl.c ... trunk
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 05:04:38 -0400] rev 220
Fixes to Malloc() and Free() in mojoshader_opengl.c ...
Sun, 27 Apr 2008 05:01:18 -0400 Added MOJOSHADER_glGetError() function, filled in error state. trunk
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 05:01:18 -0400] rev 219
Added MOJOSHADER_glGetError() function, filled in error state.
Sun, 27 Apr 2008 04:59:30 -0400 Minor comment added. trunk
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 04:59:30 -0400] rev 218
Minor comment added.
Sun, 27 Apr 2008 04:38:00 -0400 Documentation update. trunk
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 04:38:00 -0400] rev 217
Documentation update.
Sun, 27 Apr 2008 04:31:05 -0400 Implemented MOJOSHADER_glSetVertexAttribute(). trunk
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 04:31:05 -0400] rev 216
Implemented MOJOSHADER_glSetVertexAttribute().
Sun, 27 Apr 2008 04:30:13 -0400 Fixed wrong type for uniform/attribute locations. trunk
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 04:30:13 -0400] rev 215
Fixed wrong type for uniform/attribute locations.
Sun, 27 Apr 2008 04:01:23 -0400 Added a FIXME comment. trunk
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 04:01:23 -0400] rev 214
Added a FIXME comment.
Sun, 27 Apr 2008 03:47:15 -0400 Cache attribute locations for GLSL programs at link time. trunk
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 03:47:15 -0400] rev 213
Cache attribute locations for GLSL programs at link time.
Sun, 27 Apr 2008 03:08:06 -0400 Whitespace fix. trunk
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 03:08:06 -0400] rev 212
Whitespace fix.
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