Fri, 20 Dec 2019 15:52:48 -0500 Various style/redundancy fixes found during SPIR-V work
Martin Krošlák <kroslakma@gmail.com> [Fri, 20 Dec 2019 15:52:48 -0500] rev 1223
Various style/redundancy fixes found during SPIR-V work
Mon, 16 Dec 2019 00:08:35 -0500 MSVC buildfix (also removes redundant ES check)
Caleb Cornett <caleb.cornett@outlook.com> [Mon, 16 Dec 2019 00:08:35 -0500] rev 1222
MSVC buildfix (also removes redundant ES check)
Thu, 05 Dec 2019 12:11:01 -0500 Replicate D3D's div by 0 behavior for RCP/RSQ (GLSL Edition)
Caleb Cornett <caleb.cornett@outlook.com> [Thu, 05 Dec 2019 12:11:01 -0500] rev 1221
Replicate D3D's div by 0 behavior for RCP/RSQ (GLSL Edition)
Fri, 29 Nov 2019 15:41:54 -0500 Fix point_size type for MSL
Caleb Cornett <caleb.cornett@outlook.com> [Fri, 29 Nov 2019 15:41:54 -0500] rev 1220
Fix point_size type for MSL
Mon, 25 Nov 2019 20:21:41 -0500 Replicate D3D's div by 0 behavior for RCP/RSQ
Caleb Cornett <caleb.cornett@outlook.com> [Mon, 25 Nov 2019 20:21:41 -0500] rev 1219
Replicate D3D's div by 0 behavior for RCP/RSQ
Sat, 23 Nov 2019 21:54:01 -0500 Copy mainfn when duplicating parsedata
Caleb Cornett <caleb.cornett@outlook.com> [Sat, 23 Nov 2019 21:54:01 -0500] rev 1218
Copy mainfn when duplicating parsedata
Wed, 20 Nov 2019 13:36:32 -0500 Handle MOJOSHADER_USAGE_NORMAL in Metal profile
Caleb Cornett <caleb.cornett@outlook.com> [Wed, 20 Nov 2019 13:36:32 -0500] rev 1217
Handle MOJOSHADER_USAGE_NORMAL in Metal profile
Wed, 30 Oct 2019 00:29:02 -0400 USAGE_FOG is a float, not a vec4
Ethan Lee <flibitijibibo@flibitijibibo.com> [Wed, 30 Oct 2019 00:29:02 -0400] rev 1216
USAGE_FOG is a float, not a vec4
Tue, 29 Oct 2019 16:31:56 -0400 Fix USAGE_FOG for glsles, index values > 0
Ethan Lee <flibitijibibo@flibitijibibo.com> [Tue, 29 Oct 2019 16:31:56 -0400] rev 1215
Fix USAGE_FOG for glsles, index values > 0
Sun, 25 Aug 2019 13:00:18 -0400 Follow texture2DLod/ARB_shader_texture_lod spec more aggressively
Ethan Lee <flibitijibibo@flibitijibibo.com> [Sun, 25 Aug 2019 13:00:18 -0400] rev 1214
Follow texture2DLod/ARB_shader_texture_lod spec more aggressively
(0) -1000 -300 -100 -10 +10 tip