Mon, 23 Apr 2012 01:53:40 -0400 Handle implicit declaration of ps_1_1 v# registers.
Ryan C. Gordon <icculus@icculus.org> [Mon, 23 Apr 2012 01:53:40 -0400] rev 1101
Handle implicit declaration of ps_1_1 v# registers.
Mon, 23 Apr 2012 01:53:07 -0400 We already calculated this, don't derefence pointer again.
Ryan C. Gordon <icculus@icculus.org> [Mon, 23 Apr 2012 01:53:07 -0400] rev 1100
We already calculated this, don't derefence pointer again.
Mon, 23 Apr 2012 01:19:58 -0400 GLSL and ARB1: First shot at most of the TEXM3X2* and TEXM3X3* opcodes.
Ryan C. Gordon <icculus@icculus.org> [Mon, 23 Apr 2012 01:19:58 -0400] rev 1099
GLSL and ARB1: First shot at most of the TEXM3X2* and TEXM3X3* opcodes.
Wed, 18 Apr 2012 00:59:12 -0400 arb1: use MAD opcode for SRCMOD_SIGN instead of a SUB+MUL pair.
Ryan C. Gordon <icculus@icculus.org> [Wed, 18 Apr 2012 00:59:12 -0400] rev 1098
arb1: use MAD opcode for SRCMOD_SIGN instead of a SUB+MUL pair.
Wed, 18 Apr 2012 00:52:18 -0400 arb1: implement most of the srcmods.
Ryan C. Gordon <icculus@icculus.org> [Wed, 18 Apr 2012 00:52:18 -0400] rev 1097
arb1: implement most of the srcmods.
Wed, 18 Apr 2012 00:21:58 -0400 According to MSDN, _db and _da are legit srcmods, identical to _dz and _dw.
Ryan C. Gordon <icculus@icculus.org> [Wed, 18 Apr 2012 00:21:58 -0400] rev 1096
According to MSDN, _db and _da are legit srcmods, identical to _dz and _dw. Basically, it's to match rgba syntax, instead of xyzw.
Wed, 18 Apr 2012 00:19:32 -0400 glsl: Implemented most of the missing srcmods.
Ryan C. Gordon <icculus@icculus.org> [Wed, 18 Apr 2012 00:19:32 -0400] rev 1095
glsl: Implemented most of the missing srcmods. Reread the GLSL spec, and it turns out that "vec3(x,y,z) - 3.0" is legal syntactic sugar: the compiler knows to subtract 3.0 from each of the three components in that vec3. This made this simpler than having to tapdance to generate correct constant vectors ourselves, and it's easier to read.
Tue, 17 Apr 2012 03:08:51 -0400 glsl: Implemented SRCMOD_BIAS and SRCMOD_BIASNEGATE.
Ryan C. Gordon <icculus@icculus.org> [Tue, 17 Apr 2012 03:08:51 -0400] rev 1094
glsl: Implemented SRCMOD_BIAS and SRCMOD_BIASNEGATE.
Tue, 17 Apr 2012 02:51:58 -0400 Properly handle coissue instructions.
Ryan C. Gordon <icculus@icculus.org> [Tue, 17 Apr 2012 02:51:58 -0400] rev 1093
Properly handle coissue instructions.
Tue, 17 Apr 2012 02:34:33 -0400 arb1: Implemented CND opcode.
Ryan C. Gordon <icculus@icculus.org> [Tue, 17 Apr 2012 02:34:33 -0400] rev 1092
arb1: Implemented CND opcode.
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