Ryan C. Gordon <icculus@icculus.org> [Mon, 31 May 2010 19:21:12 -0400] rev 910
Handle #pragma (or at least, don't fail on them).
Ryan C. Gordon <icculus@icculus.org> [Tue, 06 Apr 2010 16:03:27 -0400] rev 909
Backed out changeset 93e2e2f17bbb ... that fix was wrong.
Ryan C. Gordon <icculus@icculus.org> [Tue, 06 Apr 2010 15:39:16 -0400] rev 908
Fixed GLSL source register swizzles. Kinda scary that never got caught before.
Ryan C. Gordon <icculus@icculus.org> [Tue, 06 Apr 2010 15:38:54 -0400] rev 907
Corrected MSDN URL.
Ryan C. Gordon <icculus@icculus.org> [Wed, 31 Mar 2010 13:40:19 -0400] rev 906
Fix vertex attribute array toggling, again.
Ryan C. Gordon <icculus@icculus.org> [Wed, 31 Mar 2010 02:08:36 -0400] rev 905
If binding a NULL program, disable any vertex arrays we previously enabled.
This is done in case the caller is switching to the fixed function pipeline
and needs more control over the vertex arrays.
So to minimize state changes, don't bind a NULL program between draws if
you're just going to bind a new program later.
Ryan C. Gordon <icculus@icculus.org> [Tue, 30 Mar 2010 20:12:29 -0400] rev 904
Added data argument to GL entry point lookup callback.
Sorry to break the public API!
Ryan C. Gordon <icculus@icculus.org> [Mon, 29 Mar 2010 14:46:59 -0400] rev 903
Updated copyright year on LICENSE.txt.
Ryan C. Gordon <icculus@icculus.org> [Wed, 24 Mar 2010 10:09:52 -0400] rev 902
Report actual filename in errors.
Ryan C. Gordon <icculus@icculus.org> [Wed, 24 Mar 2010 09:58:32 -0400] rev 901
Report changeset, not version.