Wed, 01 Jul 2020 04:29:09 -0400 Add support for Vulkan rendering.
Evan Hemsley <evan@moonside.games> [Wed, 01 Jul 2020 04:29:09 -0400] rev 1271
Add support for Vulkan rendering. Co-authors include: - Caleb Cornett <caleb.cornett@outlook.com> - Martin Krošlák <kroslakma@gmail.com> - Ethan Lee <flibitijibibo@flibitijibibo.com>
Thu, 25 Jun 2020 10:35:29 -0400 Add getError to effectShaderContext
Ethan Lee <flibitijibibo@flibitijibibo.com> [Thu, 25 Jun 2020 10:35:29 -0400] rev 1270
Add getError to effectShaderContext
Thu, 25 Jun 2020 10:10:52 -0400 Improve error handling in Effect implementation
Ethan Lee <flibitijibibo@flibitijibibo.com> [Thu, 25 Jun 2020 10:10:52 -0400] rev 1269
Improve error handling in Effect implementation
Wed, 24 Jun 2020 21:13:32 -0400 spirv: Fix asserts for pixel shader POSITION/PSIZE lengths
Ethan Lee <flibitijibibo@flibitijibibo.com> [Wed, 24 Jun 2020 21:13:32 -0400] rev 1268
spirv: Fix asserts for pixel shader POSITION/PSIZE lengths
Wed, 24 Jun 2020 21:02:33 -0400 spirv: Rework attrib offset/length organization
Ethan Lee <flibitijibibo@flibitijibibo.com> [Wed, 24 Jun 2020 21:02:33 -0400] rev 1267
spirv: Rework attrib offset/length organization
Wed, 24 Jun 2020 14:19:46 -0400 Note the usage index range for MOJOSHADER_usage enum
Ethan Lee <flibitijibibo@flibitijibibo.com> [Wed, 24 Jun 2020 14:19:46 -0400] rev 1266
Note the usage index range for MOJOSHADER_usage enum
Wed, 24 Jun 2020 14:19:28 -0400 spirv: Fix support for POSITION1+
Ethan Lee <flibitijibibo@flibitijibibo.com> [Wed, 24 Jun 2020 14:19:28 -0400] rev 1265
spirv: Fix support for POSITION1+
Wed, 24 Jun 2020 14:17:58 -0400 spirv: Have separate VPOS paths for GL/VK
Ethan Lee <flibitijibibo@flibitijibibo.com> [Wed, 24 Jun 2020 14:17:58 -0400] rev 1264
spirv: Have separate VPOS paths for GL/VK
Wed, 24 Jun 2020 12:45:53 -0400 spirv: Allow COLOR usages to go up to 4, not just 2
Ethan Lee <flibitijibibo@flibitijibibo.com> [Wed, 24 Jun 2020 12:45:53 -0400] rev 1263
spirv: Allow COLOR usages to go up to 4, not just 2
Wed, 24 Jun 2020 09:57:00 -0400 Disable D3D11 HLSL optimizations, as they break program behavior
Caleb Cornett <caleb.cornett@outlook.com> [Wed, 24 Jun 2020 09:57:00 -0400] rev 1262
Disable D3D11 HLSL optimizations, as they break program behavior
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