Ryan C. Gordon <icculus@icculus.org> [Wed, 10 Dec 2008 01:37:02 -0500] rev 471
Added a really basic README.txt ...
Ryan C. Gordon <icculus@icculus.org> [Mon, 08 Dec 2008 05:12:54 -0500] rev 470
Bunch More Work on the assembler.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Dec 2008 21:20:03 -0500] rev 469
Renamed "passthrough" profile to "bytecode"
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Dec 2008 21:19:29 -0500] rev 468
Moved SourceArgInfo back to mojoshader.c for now.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Dec 2008 19:15:21 -0500] rev 467
DEFI has its own parse_args() now.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Dec 2008 19:14:54 -0500] rev 466
Better parse_args for DEFx opcodes.
Ryan C. Gordon <icculus@icculus.org> [Thu, 04 Dec 2008 21:36:11 -0500] rev 465
Initial work on assembler. Not even close to done.
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Dec 2008 06:24:35 -0500] rev 464
Moved some common stuff to mojoshader_internal.h ...
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Dec 2008 06:20:53 -0500] rev 463
Removed bitfields for full ints.
Raymond Chen shamed me into it:
http://blogs.msdn.com/oldnewthing/archive/2008/11/26/9143050.aspx
Ryan C. Gordon <icculus@icculus.org> [Mon, 01 Dec 2008 17:55:58 -0500] rev 462
Make the C struct definitions more C++ friendly.