Ryan C. Gordon <icculus@icculus.org> [Wed, 21 Dec 2011 04:10:58 -0500] rev 1073
Cleaned up half-float stuff.
Ryan C. Gordon <icculus@icculus.org> [Wed, 21 Dec 2011 04:10:42 -0500] rev 1072
Fixed up calling GL2 vs ARB extension entry points.
Should fix Super Meat Boy (etc) on Mesa-based Linux OpenGL drivers.
Ryan C. Gordon <icculus@icculus.org> [Wed, 21 Dec 2011 02:41:48 -0500] rev 1071
We never actually use glGetProgramStringARB().
Ryan C. Gordon <icculus@icculus.org> [Wed, 21 Dec 2011 02:19:10 -0500] rev 1070
Reworked GLSL extension and version detection.
Also disabled forcibly declaring GLSL available if the GL version is >= 2.0,
because the ARB extensions use different entry points than the core version.
Silly mistake.
Ryan C. Gordon <icculus@icculus.org> [Mon, 28 Nov 2011 07:41:31 -0500] rev 1069
Extremely minor tweak.
Ryan C. Gordon <icculus@icculus.org> [Tue, 15 Nov 2011 12:30:17 -0500] rev 1068
Documented MOJOSHADER_glBindShaders().
Ryan C. Gordon <icculus@icculus.org> [Fri, 11 Nov 2011 03:15:36 -0500] rev 1067
Forgot a piece with SUPPORT_PRESHADERS preprocessor test.
Ryan C. Gordon <icculus@icculus.org> [Fri, 11 Nov 2011 02:20:36 -0500] rev 1066
Added MOJOSHADER_glBindShaders().
Ryan C. Gordon <icculus@icculus.org> [Fri, 11 Nov 2011 02:20:05 -0500] rev 1065
Implemented hash_iter_keys().
Ryan C. Gordon <icculus@icculus.org> [Fri, 11 Nov 2011 02:19:48 -0500] rev 1064
Minor hash_iter() code cleanup.