Wed, 30 Apr 2008 01:35:46 -0400 Fixed logic bug in uniform setting. trunk
Ryan C. Gordon <icculus@icculus.org> [Wed, 30 Apr 2008 01:35:46 -0400] rev 255
Fixed logic bug in uniform setting. Should have chosen the MINIMUM value, not the maximum.
Wed, 30 Apr 2008 01:22:45 -0400 More Windows patches. trunk
Ryan C. Gordon <icculus@icculus.org> [Wed, 30 Apr 2008 01:22:45 -0400] rev 254
More Windows patches.
Tue, 29 Apr 2008 20:46:43 -0400 Get that typedef, too... trunk
Ryan C. Gordon <icculus@icculus.org> [Tue, 29 Apr 2008 20:46:43 -0400] rev 253
Get that typedef, too...
Tue, 29 Apr 2008 20:45:52 -0400 Whoops, left a typedef keyword floating out there. trunk
Ryan C. Gordon <icculus@icculus.org> [Tue, 29 Apr 2008 20:45:52 -0400] rev 252
Whoops, left a typedef keyword floating out there.
Tue, 29 Apr 2008 20:39:04 -0400 Fixed NULL dereference. trunk
Ryan C. Gordon <icculus@icculus.org> [Tue, 29 Apr 2008 20:39:04 -0400] rev 251
Fixed NULL dereference. Can happen if fail() happens during the building of uniform/attribute/sample for parseData...you have a NULL array, but we think there are items in the array to free.
Tue, 29 Apr 2008 20:33:02 -0400 Visual C++ fixes. trunk
Ryan C. Gordon <icculus@icculus.org> [Tue, 29 Apr 2008 20:33:02 -0400] rev 250
Visual C++ fixes.
Tue, 29 Apr 2008 05:44:40 -0400 Cleanups for building as C++ code. trunk
Ryan C. Gordon <icculus@icculus.org> [Tue, 29 Apr 2008 05:44:40 -0400] rev 249
Cleanups for building as C++ code.
Tue, 29 Apr 2008 04:47:32 -0400 Don't overload meaning of RegisterList::usage for loop tests. trunk
Ryan C. Gordon <icculus@icculus.org> [Tue, 29 Apr 2008 04:47:32 -0400] rev 248
Don't overload meaning of RegisterList::usage for loop tests.
Tue, 29 Apr 2008 04:18:35 -0400 finderrors.c shouldn't include OpenGL headers now. trunk
Ryan C. Gordon <icculus@icculus.org> [Tue, 29 Apr 2008 04:18:35 -0400] rev 247
finderrors.c shouldn't include OpenGL headers now. It uses the GL glue layer instead.
Tue, 29 Apr 2008 04:16:38 -0400 Moved gl*.h into GL directory. trunk
Ryan C. Gordon <icculus@icculus.org> [Tue, 29 Apr 2008 04:16:38 -0400] rev 246
Moved gl*.h into GL directory.
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