Thu, 02 Jun 2011 00:51:50 -0400 ARB1: Use OPTION ARB_position_invariant if we didn't write to result.position.
Ryan C. Gordon <icculus@icculus.org> [Thu, 02 Jun 2011 00:51:50 -0400] rev 1049
ARB1: Use OPTION ARB_position_invariant if we didn't write to result.position.
Thu, 02 Jun 2011 00:47:17 -0400 ARB1, GLSL: Deal with multiple draw buffers (registers oC1, etc).
Ryan C. Gordon <icculus@icculus.org> [Thu, 02 Jun 2011 00:47:17 -0400] rev 1048
ARB1, GLSL: Deal with multiple draw buffers (registers oC1, etc).
Wed, 01 Jun 2011 13:22:55 -0400 Don't try to allocate a temp array if the preshader has no temps.
Ryan C. Gordon <icculus@icculus.org> [Wed, 01 Jun 2011 13:22:55 -0400] rev 1047
Don't try to allocate a temp array if the preshader has no temps.
Wed, 01 Jun 2011 13:22:21 -0400 Place preshader destination register last in operand list.
Ryan C. Gordon <icculus@icculus.org> [Wed, 01 Jun 2011 13:22:21 -0400] rev 1046
Place preshader destination register last in operand list. This is where it's located in the shader, and it simplies some things.
Wed, 01 Jun 2011 05:35:50 -0400 Fixed wrong array offset in preshader interpreter.
Ryan C. Gordon <icculus@icculus.org> [Wed, 01 Jun 2011 05:35:50 -0400] rev 1045
Fixed wrong array offset in preshader interpreter. (dst operand is first, skip it when loading src operands.)
Wed, 01 Jun 2011 03:30:03 -0400 Report preshader symbol table in testparse.
Ryan C. Gordon <icculus@icculus.org> [Wed, 01 Jun 2011 03:30:03 -0400] rev 1044
Report preshader symbol table in testparse.
Wed, 01 Jun 2011 02:15:29 -0400 Preshader input registers are separate from the actual shader constant file!
Ryan C. Gordon <icculus@icculus.org> [Wed, 01 Jun 2011 02:15:29 -0400] rev 1043
Preshader input registers are separate from the actual shader constant file! So make the effort to manage yet-another set of arrays for these registers...
Wed, 01 Jun 2011 02:14:12 -0400 Export symbol information for preshaders.
Ryan C. Gordon <icculus@icculus.org> [Wed, 01 Jun 2011 02:14:12 -0400] rev 1042
Export symbol information for preshaders.
Wed, 01 Jun 2011 02:11:57 -0400 Fixed compiler warnings.
Ryan C. Gordon <icculus@icculus.org> [Wed, 01 Jun 2011 02:11:57 -0400] rev 1041
Fixed compiler warnings.
Wed, 01 Jun 2011 01:16:12 -0400 Added functions to query the register files.
Ryan C. Gordon <icculus@icculus.org> [Wed, 01 Jun 2011 01:16:12 -0400] rev 1040
Added functions to query the register files.
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