Ryan C. Gordon <icculus@icculus.org> [Tue, 17 Apr 2012 02:34:33 -0400] rev 1092
arb1: Implemented CND opcode.
Ryan C. Gordon <icculus@icculus.org> [Tue, 17 Apr 2012 02:22:08 -0400] rev 1091
arb1: Handle destination modifiers for TEXBEM/TEXBEML.
Note that we probably screw this up anyhow, since there's other places where
we ignore this stuff.
Ryan C. Gordon <icculus@icculus.org> [Tue, 17 Apr 2012 00:07:33 -0400] rev 1090
First shot at GLSL/ARB1 support for TEXBEM and TEXBEML opcodes.
Ryan C. Gordon <icculus@icculus.org> [Mon, 16 Apr 2012 23:46:42 -0400] rev 1089
Fixed arb1 version of ps_1_1 TEXLD opcode.
Ryan C. Gordon <icculus@icculus.org> [Sun, 15 Apr 2012 05:52:03 -0400] rev 1088
Implement ps_1_1 TEX opcode for arb1 and glsl profiles.
Ryan C. Gordon <icculus@icculus.org> [Sun, 15 Apr 2012 02:03:00 -0400] rev 1087
Cut-and-paste error.
Ryan C. Gordon <icculus@icculus.org> [Sun, 15 Apr 2012 01:23:16 -0400] rev 1086
Fixed CND state validation for ps_1_1.
Ryan C. Gordon <icculus@icculus.org> [Sun, 15 Apr 2012 01:07:45 -0400] rev 1085
Test for reading of uninitialized temp registers.
Ryan C. Gordon <icculus@icculus.org> [Sun, 15 Apr 2012 01:08:24 -0400] rev 1084
Fail if Shader Model 1 pixel shaders don't write to r0.
Ryan C. Gordon <icculus@icculus.org> [Sat, 14 Apr 2012 23:45:34 -0400] rev 1083
Note whether a given register was written to by the shader.