Wed, 19 Jan 2011 01:04:40 -0800 Fixed dropping pieces of structs with comma-separated members.
Ryan C. Gordon <icculus@icculus.org> [Wed, 19 Jan 2011 01:04:40 -0800] rev 984
Fixed dropping pieces of structs with comma-separated members.
Tue, 18 Jan 2011 13:49:42 -0800 Let type coercion deal with vectors and matrices.
Ryan C. Gordon <icculus@icculus.org> [Tue, 18 Jan 2011 13:49:42 -0800] rev 983
Let type coercion deal with vectors and matrices.
Tue, 18 Jan 2011 13:44:52 -0800 Moved assignment into the scope where it's actually used.
Ryan C. Gordon <icculus@icculus.org> [Tue, 18 Jan 2011 13:44:52 -0800] rev 982
Moved assignment into the scope where it's actually used.
Tue, 18 Jan 2011 10:42:25 -0800 Don't use the reduced type when choosing a swizzle.
Ryan C. Gordon <icculus@icculus.org> [Tue, 18 Jan 2011 10:42:25 -0800] rev 981
Don't use the reduced type when choosing a swizzle.
Tue, 18 Jan 2011 00:32:15 -0500 Make sure swizzle isn't too large ("float2(1,2).xyz" is invalid).
Ryan C. Gordon <icculus@icculus.org> [Tue, 18 Jan 2011 00:32:15 -0500] rev 980
Make sure swizzle isn't too large ("float2(1,2).xyz" is invalid).
Tue, 18 Jan 2011 00:29:14 -0500 Vector swizzling now reports correct type.
Ryan C. Gordon <icculus@icculus.org> [Tue, 18 Jan 2011 00:29:14 -0500] rev 979
Vector swizzling now reports correct type.
Thu, 13 Jan 2011 04:13:07 -0500 Fixed reference to wrong variable.
Ryan C. Gordon <icculus@icculus.org> [Thu, 13 Jan 2011 04:13:07 -0500] rev 978
Fixed reference to wrong variable.
Thu, 13 Jan 2011 02:50:21 -0500 Added a FIXME.
Ryan C. Gordon <icculus@icculus.org> [Thu, 13 Jan 2011 02:50:21 -0500] rev 977
Added a FIXME.
Thu, 13 Jan 2011 02:50:15 -0500 Clean up bogus usertypes leftover from parse phase, during semantic analysis.
Ryan C. Gordon <icculus@icculus.org> [Thu, 13 Jan 2011 02:50:15 -0500] rev 976
Clean up bogus usertypes leftover from parse phase, during semantic analysis.
Wed, 12 Jan 2011 03:39:21 -0500 Added some FIXMEs.
Ryan C. Gordon <icculus@icculus.org> [Wed, 12 Jan 2011 03:39:21 -0500] rev 975
Added some FIXMEs.
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