Ryan C. Gordon <icculus@icculus.org> [Mon, 28 Apr 2008 02:13:53 -0400] rev 233
Tightened up sampler and uniform globals emitters in GLSL profile.
Ryan C. Gordon <icculus@icculus.org> [Mon, 28 Apr 2008 02:06:32 -0400] rev 232
Fixed names of global variables in GLSL profile.
Ryan C. Gordon <icculus@icculus.org> [Mon, 28 Apr 2008 02:05:45 -0400] rev 231
Fixed source register emitting in GLSL profile.
Two strings in snprintf() were reversed.
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 22:43:02 -0400] rev 230
Fixed logic error.
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 21:19:17 -0400] rev 229
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 05:42:04 -0400] rev 228
Removed direct GL calls from finderrors.c ...
Don't really need them.
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 05:40:53 -0400] rev 227
Check return value from MOJOSHADER_glInit().
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 05:34:33 -0400] rev 226
Patched mojoshader_opengl.c to compile, mostly.
Still need to fill in the code to look up entry points; won't link until then.
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 05:27:35 -0400] rev 225
Added mojoshader_opengl.c to the project file.
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 05:27:07 -0400] rev 224
Moved finderrors.c from GL calls to MOJOSHADER_gl* functions.