Tue, 17 Apr 2012 00:07:33 -0400 |
Ryan C. Gordon |
First shot at GLSL/ARB1 support for TEXBEM and TEXBEML opcodes.
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Wed, 21 Dec 2011 04:10:58 -0500 |
Ryan C. Gordon |
Cleaned up half-float stuff.
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Wed, 21 Dec 2011 04:10:42 -0500 |
Ryan C. Gordon |
Fixed up calling GL2 vs ARB extension entry points.
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Wed, 21 Dec 2011 02:41:48 -0500 |
Ryan C. Gordon |
We never actually use glGetProgramStringARB().
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Wed, 21 Dec 2011 02:19:10 -0500 |
Ryan C. Gordon |
Reworked GLSL extension and version detection.
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Mon, 28 Nov 2011 07:41:31 -0500 |
Ryan C. Gordon |
Extremely minor tweak.
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Fri, 11 Nov 2011 03:15:36 -0500 |
Ryan C. Gordon |
Forgot a piece with SUPPORT_PRESHADERS preprocessor test.
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Fri, 11 Nov 2011 02:20:36 -0500 |
Ryan C. Gordon |
Added MOJOSHADER_glBindShaders().
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Tue, 25 Oct 2011 12:01:34 -0400 |
Ryan C. Gordon |
Several preshader fixes and static analysis tweaks.
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Thu, 20 Oct 2011 17:50:27 -0400 |
Ryan C. Gordon |
Fixed a few things clang's static analysis reported.
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Mon, 20 Jun 2011 15:56:22 -0400 |
Ryan C. Gordon |
Toggle pointsize support as necessary in the OpenGL bindings.
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Wed, 01 Jun 2011 02:15:29 -0400 |
Ryan C. Gordon |
Preshader input registers are separate from the actual shader constant file!
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Wed, 01 Jun 2011 01:16:12 -0400 |
Ryan C. Gordon |
Added functions to query the register files.
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Tue, 31 May 2011 16:25:37 -0400 |
Ryan C. Gordon |
Run preshaders during MOJOSHADER_glProgramReady().
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Tue, 24 May 2011 04:38:48 -0400 |
Ryan C. Gordon |
Test for the GL extension, not whether the entry point is NULL.
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Tue, 24 May 2011 04:35:01 -0400 |
Ryan C. Gordon |
Cleaned up GL symbol lookup slightly.
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Wed, 31 Mar 2010 13:40:19 -0400 |
Ryan C. Gordon |
Fix vertex attribute array toggling, again.
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Wed, 31 Mar 2010 02:08:36 -0400 |
Ryan C. Gordon |
If binding a NULL program, disable any vertex arrays we previously enabled.
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Tue, 30 Mar 2010 20:12:29 -0400 |
Ryan C. Gordon |
Added data argument to GL entry point lookup callback.
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Wed, 30 Dec 2009 14:59:16 -0500 |
Ryan C. Gordon |
Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
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Wed, 30 Dec 2009 14:48:02 -0500 |
Ryan C. Gordon |
Fixed compiler warnings on 64-bit Mac OS X.
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Wed, 30 Dec 2009 14:42:27 -0500 |
Ryan C. Gordon |
Added a FIXME.
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Sun, 15 Nov 2009 14:02:18 -0500 |
Ryan C. Gordon |
Bunch of small tweaks to make this compile as C++ code without errors/warnings.
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Sun, 15 Nov 2009 14:01:41 -0500 |
Ryan C. Gordon |
GLSL Uniform locations are signed ints.
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Tue, 25 Aug 2009 23:48:51 -0400 |
Ryan C. Gordon |
Fixed compiler warning.
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Sat, 15 Aug 2009 03:44:36 -0400 |
Ryan C. Gordon |
Only enable/disable vertex arrays when forced to.
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Thu, 13 Aug 2009 22:51:40 -0400 |
Ryan C. Gordon |
Don't push uniforms if they've definitely not changed.
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Thu, 13 Aug 2009 22:29:33 -0400 |
Ryan C. Gordon |
Replaced some constants with #defines.
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Thu, 13 Aug 2009 21:41:04 -0400 |
Ryan C. Gordon |
Make the bool register file uint8, instead of GLint. Saves 12k of memory.
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Sun, 09 Aug 2009 15:04:26 -0400 |
Ryan C. Gordon |
Fixed pointer dereference.
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Sun, 09 Aug 2009 15:04:13 -0400 |
Ryan C. Gordon |
Fixed incorrect variable name.
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Sun, 09 Aug 2009 14:48:23 -0400 |
Ryan C. Gordon |
Fixed wrong assert; triggered if there were no vertex shader uniforms.
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Sat, 08 Aug 2009 20:01:04 -0400 |
Ryan C. Gordon |
Optimize/cleanup in uniform array iteration work.
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Sat, 08 Aug 2009 15:21:12 -0400 |
Ryan C. Gordon |
Cleanups and fixes in ARB1 uniform pushing.
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Sat, 08 Aug 2009 00:28:40 -0400 |
Ryan C. Gordon |
Fixed cut-and-paste error.
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Fri, 07 Aug 2009 23:57:38 -0400 |
Ryan C. Gordon |
Moved profileInitProgram to profileFinalInitProgram.
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Fri, 07 Aug 2009 23:26:11 -0400 |
Ryan C. Gordon |
Use ARB typedef name.
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Fri, 07 Aug 2009 16:30:32 -0400 |
Ryan C. Gordon |
Serious OpenGL glue surgery to push uniforms as one big array.
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Thu, 06 Aug 2009 14:46:32 -0400 |
Ryan C. Gordon |
Cleanup program binding at link time.
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Thu, 06 Aug 2009 14:33:56 -0400 |
Ryan C. Gordon |
"Must Push" seemed more correct than "Must Load".
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Thu, 06 Aug 2009 14:33:18 -0400 |
Ryan C. Gordon |
Moved sampler setting to link time, since it only happens once.
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Sun, 19 Jul 2009 16:23:39 -0400 |
Ryan C. Gordon |
Don't spend time iterating samplers after we know we've set them up.
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Fri, 13 Feb 2009 09:17:46 -0500 |
Ryan C. Gordon |
Added a FIXME.
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Fri, 13 Feb 2009 09:17:05 -0500 |
Ryan C. Gordon |
We already #included malloc.h in mojoshader_internal.h ...
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Thu, 12 Feb 2009 02:48:35 -0500 |
Ryan C. Gordon |
Added a FIXME.
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Sat, 07 Feb 2009 00:35:17 -0500 |
Ryan C. Gordon |
Renamed internal_malloc() and internal_free().
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Tue, 03 Feb 2009 00:32:09 -0500 |
Ryan C. Gordon |
Minor logic tweak.
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Tue, 03 Feb 2009 00:31:34 -0500 |
Ryan C. Gordon |
Allow multiple errors from parsing.
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Mon, 02 Feb 2009 16:13:27 -0500 |
Ryan C. Gordon |
Fixed a comment.
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Thu, 11 Dec 2008 00:01:08 -0500 |
Ryan C. Gordon |
Fixed wrong value for allow_glsl on non-Mac platforms.
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Thu, 04 Dec 2008 21:36:11 -0500 |
Ryan C. Gordon |
Initial work on assembler. Not even close to done.
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Tue, 02 Dec 2008 06:24:35 -0500 |
Ryan C. Gordon |
Moved some common stuff to mojoshader_internal.h ...
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Tue, 02 Dec 2008 06:20:53 -0500 |
Ryan C. Gordon |
Removed bitfields for full ints.
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Fri, 28 Nov 2008 04:05:55 -0500 |
Ryan C. Gordon |
Fixed OS X detection code.
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Fri, 28 Nov 2008 04:05:43 -0500 |
Ryan C. Gordon |
glUseProgramObject isn't part of arb1.
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Fri, 07 Nov 2008 19:32:24 -0500 |
Ryan C. Gordon |
Forbid GLSL on Mac OS X Tiger systems.
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Tue, 26 Aug 2008 05:54:49 -0400 |
Ryan C. Gordon |
Allow overriding of swizzle on vertex attributes during bytecode parsing.
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Sat, 23 Aug 2008 20:33:03 -0400 |
Ryan C. Gordon |
Added support for GL_ARB_half_float_vertex and GL_OES_vertex_half_float.
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Mon, 18 Aug 2008 11:32:15 -0400 |
Ryan C. Gordon |
Added a FIXME.
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Mon, 18 Aug 2008 11:16:05 -0400 |
Ryan C. Gordon |
Removed all the unnecessary POSITION0 tapdancing.
trunk
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