mojoshader.c
Wed, 03 Jun 2020 10:58:37 -0400 Bart van der Werf Fix vertex sampler reserved mask for 3D/cube textures
Thu, 21 May 2020 12:00:55 -0400 Caleb Cornett Implement HLSL emitter, MOJOSHADER_d3d11 API
Mon, 04 May 2020 09:55:32 -0400 Caleb Cornett Store pixel shader input attributes, add type data to vertex attributes
Tue, 31 Dec 2019 12:58:06 -0500 Ethan Lee Add GLSPIRV profile, to allow for both GL- and VK-friendly SPIR-V output
Tue, 31 Dec 2019 12:22:44 -0500 Martin Krošlák Add support for emitting SPIR-V shaders.
Fri, 20 Dec 2019 15:52:48 -0500 Martin Krošlák Various style/redundancy fixes found during SPIR-V work
Wed, 29 May 2019 16:52:12 -0400 Ethan Lee Assert on unknown operand type (thanks Kate!)
Tue, 23 Apr 2019 14:43:10 -0400 Caleb Cornett Reorganize profiles into their own files
Wed, 06 Mar 2019 15:09:49 -0500 Ethan Lee gl_Position only works for POSITION0
Mon, 18 Feb 2019 21:47:17 -0500 Ethan Lee Loop register should not have swizzling
Wed, 23 May 2018 11:07:59 -0400 Ethan Lee Move zeromalloc trickery to internal malloc/free functions
Fri, 13 Oct 2017 11:28:07 -0400 Ethan Lee Remove builtins hack for glsles
Fri, 03 Feb 2017 12:52:10 -0500 Ethan Lee Minor fixes from FNA branch
Fri, 04 May 2018 17:45:20 -0400 Ryan C. Gordon Always return a non-NULL pointer for malloc(0).
Fri, 13 Oct 2017 00:47:22 -0400 Ryan C. Gordon Count constant arrays for the uniform_count. Fixes buffer overflow.
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