Wed, 10 Oct 2012 21:32:58 -0400 Cleaned out a compiler warning for now.
Ryan C. Gordon <icculus@icculus.org> [Wed, 10 Oct 2012 21:32:58 -0400] rev 1115
Cleaned out a compiler warning for now.
Wed, 10 Oct 2012 21:32:40 -0400 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org> [Wed, 10 Oct 2012 21:32:40 -0400] rev 1114
Upgraded to newer glext.h
Mon, 17 Sep 2012 12:37:22 -0400 Fixed logic error.
Ryan C. Gordon <icculus@icculus.org> [Mon, 17 Sep 2012 12:37:22 -0400] rev 1113
Fixed logic error.
Mon, 17 Sep 2012 12:37:09 -0400 Fixed a typo in the docs.
Ryan C. Gordon <icculus@icculus.org> [Mon, 17 Sep 2012 12:37:09 -0400] rev 1112
Fixed a typo in the docs.
Fri, 03 Aug 2012 13:39:36 -0400 Some static analysis fixes from Clang 4.0.
Ryan C. Gordon <icculus@icculus.org> [Fri, 03 Aug 2012 13:39:36 -0400] rev 1111
Some static analysis fixes from Clang 4.0.
Thu, 07 Jun 2012 04:31:01 -0400 Don't call GL entry points once we've blanked their pointers out.
Ryan C. Gordon <icculus@icculus.org> [Thu, 07 Jun 2012 04:31:01 -0400] rev 1110
Don't call GL entry points once we've blanked their pointers out.
Tue, 29 May 2012 06:17:49 -0400 GLSL and ARB1: Make sure Shader Model 1 TEX opcode handles non-2D textures.
Ryan C. Gordon <icculus@icculus.org> [Tue, 29 May 2012 06:17:49 -0400] rev 1109
GLSL and ARB1: Make sure Shader Model 1 TEX opcode handles non-2D textures.
Tue, 29 May 2012 05:12:40 -0400 ARB1: Make TEXM3X3* opcodes able to handle Cubemap or Volume samplers.
Ryan C. Gordon <icculus@icculus.org> [Tue, 29 May 2012 05:12:40 -0400] rev 1108
ARB1: Make TEXM3X3* opcodes able to handle Cubemap or Volume samplers.
Tue, 29 May 2012 05:03:21 -0400 GLSL: Make TEXM3X3* opcodes able to handle Cubemap or Volume samplers.
Ryan C. Gordon <icculus@icculus.org> [Tue, 29 May 2012 05:03:21 -0400] rev 1107
GLSL: Make TEXM3X3* opcodes able to handle Cubemap or Volume samplers.
Tue, 29 May 2012 04:58:11 -0400 More work on sampler remapping...3D should probably default to cubemaps, etc.
Ryan C. Gordon <icculus@icculus.org> [Tue, 29 May 2012 04:58:11 -0400] rev 1106
More work on sampler remapping...3D should probably default to cubemaps, etc.
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