Sun, 07 Feb 2010 22:14:04 -0500 Forgot to wrap this in a #if __MOJOSHADER__.
Ryan C. Gordon <icculus@icculus.org> [Sun, 07 Feb 2010 22:14:04 -0500] rev 809
Forgot to wrap this in a #if __MOJOSHADER__.
Wed, 30 Dec 2009 14:59:16 -0500 Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
Ryan C. Gordon <icculus@icculus.org> [Wed, 30 Dec 2009 14:59:16 -0500] rev 808
Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
Wed, 30 Dec 2009 14:48:02 -0500 Fixed compiler warnings on 64-bit Mac OS X.
Ryan C. Gordon <icculus@icculus.org> [Wed, 30 Dec 2009 14:48:02 -0500] rev 807
Fixed compiler warnings on 64-bit Mac OS X.
Wed, 30 Dec 2009 14:42:27 -0500 Added a FIXME.
Ryan C. Gordon <icculus@icculus.org> [Wed, 30 Dec 2009 14:42:27 -0500] rev 806
Added a FIXME.
Wed, 30 Dec 2009 03:34:25 -0500 Minor Ryanification.
Ryan C. Gordon <icculus@icculus.org> [Wed, 30 Dec 2009 03:34:25 -0500] rev 805
Minor Ryanification.
Wed, 30 Dec 2009 03:32:54 -0500 Emit vs_1_1 properly (thanks, Aras!).
Ryan C. Gordon <icculus@icculus.org> [Wed, 30 Dec 2009 03:32:54 -0500] rev 804
Emit vs_1_1 properly (thanks, Aras!).
Tue, 29 Dec 2009 22:36:27 +0200 vs_1_1 also has decls on D3D9
Aras Pranckevicius <aras@unity3d.com> [Tue, 29 Dec 2009 22:36:27 +0200] rev 803
vs_1_1 also has decls on D3D9
Tue, 29 Dec 2009 22:35:51 +0200 when profile is compiled out, dont crash later
Aras Pranckevicius <aras@unity3d.com> [Tue, 29 Dec 2009 22:35:51 +0200] rev 802
when profile is compiled out, dont crash later
Tue, 29 Dec 2009 22:11:25 +0200 asm needs bytecode profile
Aras Pranckevicius <aras@unity3d.com> [Tue, 29 Dec 2009 22:11:25 +0200] rev 801
asm needs bytecode profile
Tue, 29 Dec 2009 17:29:32 +0200 fix passthrough/bytecode define
Aras Pranckevicius <aras@unity3d.com> [Tue, 29 Dec 2009 17:29:32 +0200] rev 800
fix passthrough/bytecode define
(0) -300 -100 -10 +10 +100 +300 tip