Mon, 25 Apr 2016 02:55:29 -0400 |
Ryan C. Gordon |
Added support for producing shader language source code for Apple's Metal API.
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Tue, 25 Feb 2014 17:14:59 -0500 |
Ryan C. Gordon |
Allow finderrors to troll through subdirectories.
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Tue, 25 Feb 2014 14:10:15 -0500 |
Ryan C. Gordon |
Fixed Windows file finding.
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Tue, 25 Feb 2014 14:05:12 -0500 |
Ryan C. Gordon |
Fixed buffer overflow.
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Fri, 21 Feb 2014 12:41:25 -0500 |
Ryan C. Gordon |
Moved to SDL2.
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Fri, 02 Nov 2012 11:04:51 -0400 |
Ryan C. Gordon |
Patched to compile (thanks, Alexander!).
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Wed, 10 Oct 2012 21:35:16 -0400 |
Ryan C. Gordon |
Allow looking up OpenGL extensions in the way appropriate for GL3+.
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Tue, 29 May 2012 02:43:24 -0400 |
Ryan C. Gordon |
Allow sampler type remapping.
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Thu, 18 Nov 2010 22:42:58 -0500 |
Ryan C. Gordon |
Patched to compile on Windows.
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Tue, 30 Mar 2010 20:12:29 -0400 |
Ryan C. Gordon |
Added data argument to GL entry point lookup callback.
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Wed, 24 Mar 2010 09:58:32 -0400 |
Ryan C. Gordon |
Report changeset, not version.
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Thu, 12 Feb 2009 17:29:24 -0500 |
Ryan C. Gordon |
Moved all the test and utility programs to a "utils" directory.
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