Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 04:30:13 -0400] rev 215
Fixed wrong type for uniform/attribute locations.
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 04:01:23 -0400] rev 214
Added a FIXME comment.
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 03:47:15 -0400] rev 213
Cache attribute locations for GLSL programs at link time.
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 03:08:06 -0400] rev 212
Whitespace fix.
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 03:04:30 -0400] rev 211
Minor clarification in MOJOSHADER_glInit() documentation.
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 03:01:59 -0400] rev 210
Whoops, GLSL objects are GLhandleARB, not GLuint.
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 02:58:40 -0400] rev 209
Finished implementing MOJOSHADER_glLinkProgram().
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 02:47:55 -0400] rev 208
Added STATICARRAYLEN macro to mojoshader_opengl.c ...
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 02:36:15 -0400] rev 207
Cleaned up GLSL shader compile code with some gotos.
That's right, gotos! Deal with it!
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 02:22:29 -0400] rev 206
Implemented MOJOSHADER_glProgramReady().