mojoshader_opengl.c
Fri, 04 Jul 2008 14:56:08 -0400 Ryan C. Gordon Patched to compile on Windows. trunk
Thu, 03 Jul 2008 15:25:12 -0400 Ryan C. Gordon Added MOJOSHADER_glAvailableProfiles(). trunk
Thu, 03 Jul 2008 12:09:26 -0400 Ryan C. Gordon First piece of work on nv3 profile. trunk
Thu, 03 Jul 2008 12:08:40 -0400 Ryan C. Gordon Corrected test for nv2 profile support in OpenGL glue. trunk
Sun, 29 Jun 2008 18:02:42 -0400 Ryan C. Gordon Removed all the uniform array nonsense in OpenGL glue. trunk
Sun, 29 Jun 2008 02:00:08 -0400 Ryan C. Gordon Fixed glsl120 profile test in OpenGL glue. trunk
Sun, 29 Jun 2008 01:06:09 -0400 Ryan C. Gordon Rearranged profile-specific functions in OpenGL glue. trunk
Sun, 29 Jun 2008 00:28:47 -0400 Ryan C. Gordon Removed obsolete SUPPORT_PROFILE_NV2 test. trunk
Sun, 29 Jun 2008 00:16:56 -0400 Ryan C. Gordon Added framework for GLSL 1.20 support. trunk
Wed, 25 Jun 2008 01:29:20 -0400 Ryan C. Gordon Changed a sizeof() to make it more sane. trunk
Wed, 25 Jun 2008 01:27:05 -0400 Ryan C. Gordon Use local parameters, not environment params, in the arb1/nv2 profiles. trunk
Wed, 25 Jun 2008 00:19:32 -0400 Ryan C. Gordon Removed unused variable. trunk
Tue, 24 Jun 2008 14:48:39 -0400 Ryan C. Gordon Try to only push uniforms when changed. trunk
Tue, 24 Jun 2008 14:45:05 -0400 Ryan C. Gordon Cleaned up shader type mess. trunk
Fri, 20 Jun 2008 01:29:24 -0400 Ryan C. Gordon Fixed detection of OpenGL extensions needed by nv2 profile. trunk
Wed, 18 Jun 2008 01:24:47 -0400 Ryan C. Gordon Patched to compile. trunk
Wed, 18 Jun 2008 01:22:34 -0400 Ryan C. Gordon Moved some booleans to true bitfields. trunk
Wed, 18 Jun 2008 01:18:26 -0400 Ryan C. Gordon First (untested) work on nv2 profile. trunk
Sat, 14 Jun 2008 22:16:16 -0400 Ryan C. Gordon Removed some debug code from the arb1 profile's OpenGL glue. trunk
Sat, 14 Jun 2008 22:15:40 -0400 Ryan C. Gordon Fixed MOJOSHADER_glBindProgram() for arb1 profile (thanks, Nicholas!). trunk
Tue, 03 Jun 2008 13:23:16 -0400 Ryan C. Gordon Cleaned up memory management in MOJOSHADER_glLinkProgram(). trunk
Mon, 02 Jun 2008 16:36:52 -0400 Ryan C. Gordon Fixed cut-and-paste error (thanks, Nicholas!). trunk
Mon, 02 Jun 2008 00:14:02 -0400 Ryan C. Gordon Bunch more work (ARB1 profile, OpenGL glue, and general fixes). trunk
Thu, 29 May 2008 13:16:37 -0400 Ryan C. Gordon More work on ARB1 profile OpenGL glue. trunk
Thu, 29 May 2008 12:30:03 -0400 Ryan C. Gordon Fixed cut-and-paste error. trunk
Wed, 28 May 2008 09:49:53 -0400 Ryan C. Gordon Wrote most of the arb1 OpenGL glue code. trunk
Sun, 25 May 2008 03:35:38 -0400 Ryan C. Gordon Initial work on ARB1 profile. trunk
Tue, 13 May 2008 04:29:56 -0400 Ryan C. Gordon Fixed incorrect vertex shader attribute location lookup. trunk
Sat, 10 May 2008 23:11:51 -0400 Ryan C. Gordon Shrunk variable name to fit draconian 80-char standards. trunk
Sat, 10 May 2008 23:11:18 -0400 Ryan C. Gordon Fixed underallocation bug. trunk
Fri, 09 May 2008 20:32:27 -0400 Ryan C. Gordon Fixes for Visual Studio level 4 compiler warnings. trunk
Thu, 08 May 2008 00:42:50 -0400 Ryan C. Gordon Fix/disable annoying Visual C++ level 4 warnings. trunk
Tue, 06 May 2008 00:30:44 -0400 Ryan C. Gordon Patched to compile when built as C++ code. trunk
Tue, 06 May 2008 00:26:59 -0400 Ryan C. Gordon Sampler loading support in OpenGL glue. trunk
Mon, 05 May 2008 21:20:06 -0400 Ryan C. Gordon OpenGL glue now handles Uniform arrays. trunk
Sat, 03 May 2008 14:16:01 -0400 Ryan C. Gordon Patched to compile on older (?) GL headers. trunk
Sat, 03 May 2008 13:42:47 -0400 Ryan C. Gordon Added MOJOSHADER_glMaxUniforms(). trunk
Wed, 30 Apr 2008 06:09:05 -0400 Ryan C. Gordon Implemented MOJOSHADER_glBestProfile(). trunk
Wed, 30 Apr 2008 01:35:46 -0400 Ryan C. Gordon Fixed logic bug in uniform setting. trunk
Wed, 30 Apr 2008 01:22:45 -0400 Ryan C. Gordon More Windows patches. trunk
Tue, 29 Apr 2008 20:46:43 -0400 Ryan C. Gordon Get that typedef, too... trunk
Tue, 29 Apr 2008 20:33:02 -0400 Ryan C. Gordon Visual C++ fixes. trunk
Tue, 29 Apr 2008 05:44:40 -0400 Ryan C. Gordon Cleanups for building as C++ code. trunk
Tue, 29 Apr 2008 04:16:38 -0400 Ryan C. Gordon Moved gl*.h into GL directory. trunk
Mon, 28 Apr 2008 23:14:14 -0400 Ryan C. Gordon Added MOJOSHADER_glGetShaderParseData(). trunk
Mon, 28 Apr 2008 22:13:55 -0400 Ryan C. Gordon Added comment header to mojoshader_opengl.c ... trunk
Mon, 28 Apr 2008 17:42:24 -0400 Ryan C. Gordon Fixed vertex attribute aliasing in OpenGL glue code. trunk
Mon, 28 Apr 2008 07:23:38 -0400 Ryan C. Gordon Fixed compiler warnings. trunk
Mon, 28 Apr 2008 06:00:37 -0400 Ryan C. Gordon Renamed glInit and glDeinit to glCreateContext and glDestroyContext. trunk
Mon, 28 Apr 2008 05:50:02 -0400 Ryan C. Gordon OpenGL glue now allows for multiple contexts. trunk
Mon, 28 Apr 2008 04:49:02 -0400 Ryan C. Gordon Support for half-float attribute arrays. trunk
Sun, 27 Apr 2008 22:43:02 -0400 Ryan C. Gordon Fixed logic error. trunk
Sun, 27 Apr 2008 21:19:17 -0400 Ryan C. Gordon OpenGL extension lookup and entry point loading. trunk
Sun, 27 Apr 2008 05:34:33 -0400 Ryan C. Gordon Patched mojoshader_opengl.c to compile, mostly. trunk
Sun, 27 Apr 2008 05:16:36 -0400 Ryan C. Gordon Disable any enabled client-side arrays when binding a new shader. trunk
Sun, 27 Apr 2008 05:10:35 -0400 Ryan C. Gordon Enable client-side arrays as necessary. trunk
Sun, 27 Apr 2008 05:10:17 -0400 Ryan C. Gordon Don't update vertex arrays if bound program has no vertex shader. trunk
Sun, 27 Apr 2008 05:04:38 -0400 Ryan C. Gordon Fixes to Malloc() and Free() in mojoshader_opengl.c ... trunk
Sun, 27 Apr 2008 05:01:18 -0400 Ryan C. Gordon Added MOJOSHADER_glGetError() function, filled in error state. trunk
Sun, 27 Apr 2008 04:31:05 -0400 Ryan C. Gordon Implemented MOJOSHADER_glSetVertexAttribute(). trunk
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