Tue, 13 Oct 2020 01:03:20 -0400 |
Ryan C. Gordon |
glsl: for SM1.1, don't add incorrect gl_TexCoord defines.
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Mon, 20 Jul 2020 19:22:41 -0400 |
Ryan C. Gordon |
glsl: Correct RCP and RSQ output.
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Mon, 20 Jul 2020 19:02:27 -0400 |
Ryan C. Gordon |
glsl: Fix compiler warning.
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Thu, 21 May 2020 12:00:55 -0400 |
Caleb Cornett |
Implement HLSL emitter, MOJOSHADER_d3d11 API
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Mon, 16 Dec 2019 00:08:35 -0500 |
Caleb Cornett |
MSVC buildfix (also removes redundant ES check)
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Thu, 05 Dec 2019 12:11:01 -0500 |
Caleb Cornett |
Replicate D3D's div by 0 behavior for RCP/RSQ (GLSL Edition)
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Wed, 30 Oct 2019 00:29:02 -0400 |
Ethan Lee |
USAGE_FOG is a float, not a vec4
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Tue, 29 Oct 2019 16:31:56 -0400 |
Ethan Lee |
Fix USAGE_FOG for glsles, index values > 0
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Sun, 25 Aug 2019 13:00:18 -0400 |
Ethan Lee |
Follow texture2DLod/ARB_shader_texture_lod spec more aggressively
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Wed, 21 Aug 2019 10:14:07 -0400 |
Ethan Lee |
Split up glsl_texld, dramatically simplifies texldd/texldl
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Wed, 21 Aug 2019 09:30:54 -0400 |
Katelyn Gadd |
GLSL: Implement texldl instruction
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Wed, 14 Aug 2019 09:33:57 -0400 |
Ethan Lee |
Remove the floor from vpos calculation
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Thu, 25 Jul 2019 15:20:34 -0400 |
Ethan Lee |
Replace glProgramViewportFlip with glProgramViewportInfo
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Tue, 09 Jul 2019 16:35:11 -0400 |
Ethan Lee |
Only use gl_TexCoord for index values < 4
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Mon, 27 May 2019 03:08:46 -0400 |
Ethan Lee |
Return after printing gl_FrontFacing variable, it does not need a define
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Tue, 23 Apr 2019 14:55:13 -0400 |
Ethan Lee |
Move the visibility pragmas below the includes.
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Tue, 23 Apr 2019 14:43:10 -0400 |
Caleb Cornett |
Reorganize profiles into their own files
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