profiles/mojoshader_profile_glsl.c
Tue, 13 Oct 2020 01:03:20 -0400 Ryan C. Gordon glsl: for SM1.1, don't add incorrect gl_TexCoord defines.
Mon, 20 Jul 2020 19:22:41 -0400 Ryan C. Gordon glsl: Correct RCP and RSQ output.
Mon, 20 Jul 2020 19:02:27 -0400 Ryan C. Gordon glsl: Fix compiler warning.
Thu, 21 May 2020 12:00:55 -0400 Caleb Cornett Implement HLSL emitter, MOJOSHADER_d3d11 API
Mon, 16 Dec 2019 00:08:35 -0500 Caleb Cornett MSVC buildfix (also removes redundant ES check)
Thu, 05 Dec 2019 12:11:01 -0500 Caleb Cornett Replicate D3D's div by 0 behavior for RCP/RSQ (GLSL Edition)
Wed, 30 Oct 2019 00:29:02 -0400 Ethan Lee USAGE_FOG is a float, not a vec4
Tue, 29 Oct 2019 16:31:56 -0400 Ethan Lee Fix USAGE_FOG for glsles, index values > 0
Sun, 25 Aug 2019 13:00:18 -0400 Ethan Lee Follow texture2DLod/ARB_shader_texture_lod spec more aggressively
Wed, 21 Aug 2019 10:14:07 -0400 Ethan Lee Split up glsl_texld, dramatically simplifies texldd/texldl
Wed, 21 Aug 2019 09:30:54 -0400 Katelyn Gadd GLSL: Implement texldl instruction
Wed, 14 Aug 2019 09:33:57 -0400 Ethan Lee Remove the floor from vpos calculation
Thu, 25 Jul 2019 15:20:34 -0400 Ethan Lee Replace glProgramViewportFlip with glProgramViewportInfo
Tue, 09 Jul 2019 16:35:11 -0400 Ethan Lee Only use gl_TexCoord for index values < 4
Mon, 27 May 2019 03:08:46 -0400 Ethan Lee Return after printing gl_FrontFacing variable, it does not need a define
Tue, 23 Apr 2019 14:55:13 -0400 Ethan Lee Move the visibility pragmas below the includes.
Tue, 23 Apr 2019 14:43:10 -0400 Caleb Cornett Reorganize profiles into their own files
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