/** * MojoShader; generate shader programs from bytecode of compiled * Direct3D shaders. * * Please see the file LICENSE.txt in the source's root directory. * * This file written by Ryan C. Gordon. */ #ifndef MOJOSHADER_PROFILE_SPIRV_H #define MOJOSHADER_PROFILE_SPIRV_H #if SUPPORT_PROFILE_SPIRV #define MOJOSHADER_SPIRV_VS_SAMPLER_SET 0 #define MOJOSHADER_SPIRV_PS_SAMPLER_SET 1 #define MOJOSHADER_SPIRV_VS_UNIFORM_SET 2 #define MOJOSHADER_SPIRV_PS_UNIFORM_SET 3 // For baked-in constants in SPIR-V we want to store scalar values that we can // use in composites, since OpConstantComposite uses result ids constituates // rather than value literals. // We'll store these lists grouped by type and have the lists themselves // ordered by value in the ctx.spirv struct. typedef struct ComponentList { // result id from OpConstant uint32 id; union { float f; int i; uint32 u; } v; struct ComponentList *next; } ComponentList; typedef struct SpirvLoopInfo { uint32 tid_counter; uint32 id_counter; uint32 id_counter_next; uint32 id_aL; uint32 id_label_header; uint32 id_label_continue; uint32 id_label_merge; } SpirvLoopInfo; typedef enum SpirvType { ST_FLOAT = 0, ST_SINT = 1, ST_UINT = 2, ST_BOOL = 3, } SpirvType; typedef enum SpirvStorageClass { SC_INPUT = 0, SC_OUTPUT = 1, SC_PRIVATE = 2, SC_UNIFORM_CONSTANT = 3, } SpirvStorageClass; /* Not all type parameter combinations are actually used, but it's all rounded up to 64 so * it's easier to work with. */ typedef enum SpirvTypeIdx { STI_VOID = 0, STI_FUNC_VOID = 1, STI_FUNC_LIT = 2, STI_IMAGE2D = 3, STI_IMAGE3D = 4, STI_IMAGECUBE = 5, STI_PTR_IMAGE2D = 6, STI_PTR_IMAGE3D = 7, STI_PTR_IMAGECUBE = 8, // 7 unused entries // 4 base types * 4 vector sizes = 16 entries STI_FLOAT = (0 << 5) | (1 << 4) | (ST_FLOAT << 2) | 0, STI_VEC2 = (0 << 5) | (1 << 4) | (ST_FLOAT << 2) | 1, STI_VEC3 = (0 << 5) | (1 << 4) | (ST_FLOAT << 2) | 2, STI_VEC4 = (0 << 5) | (1 << 4) | (ST_FLOAT << 2) | 3, STI_INT = (0 << 5) | (1 << 4) | (ST_SINT << 2) | 0, STI_IVEC2 = (0 << 5) | (1 << 4) | (ST_SINT << 2) | 1, STI_IVEC3 = (0 << 5) | (1 << 4) | (ST_SINT << 2) | 2, STI_IVEC4 = (0 << 5) | (1 << 4) | (ST_SINT << 2) | 3, STI_UINT = (0 << 5) | (1 << 4) | (ST_UINT << 2) | 0, STI_UVEC2 = (0 << 5) | (1 << 4) | (ST_UINT << 2) | 1, STI_UVEC3 = (0 << 5) | (1 << 4) | (ST_UINT << 2) | 2, STI_UVEC4 = (0 << 5) | (1 << 4) | (ST_UINT << 2) | 3, STI_BOOL = (0 << 5) | (1 << 4) | (ST_BOOL << 2) | 0, STI_BVEC2 = (0 << 5) | (1 << 4) | (ST_BOOL << 2) | 1, STI_BVEC3 = (0 << 5) | (1 << 4) | (ST_BOOL << 2) | 2, STI_BVEC4 = (0 << 5) | (1 << 4) | (ST_BOOL << 2) | 3, // 2 dims (vec4 + scalar) * 4 base types * 4 storage classes STI_PTR_FLOAT_I = (1 << 5) | (0 << 4) | (ST_FLOAT << 2) | SC_INPUT, STI_PTR_FLOAT_O = (1 << 5) | (0 << 4) | (ST_FLOAT << 2) | SC_OUTPUT, STI_PTR_FLOAT_P = (1 << 5) | (0 << 4) | (ST_FLOAT << 2) | SC_PRIVATE, STI_PTR_FLOAT_U = (1 << 5) | (0 << 4) | (ST_FLOAT << 2) | SC_UNIFORM_CONSTANT, STI_PTR_INT_I = (1 << 5) | (0 << 4) | (ST_SINT << 2) | SC_INPUT, STI_PTR_INT_O = (1 << 5) | (0 << 4) | (ST_SINT << 2) | SC_OUTPUT, STI_PTR_INT_P = (1 << 5) | (0 << 4) | (ST_SINT << 2) | SC_PRIVATE, STI_PTR_INT_U = (1 << 5) | (0 << 4) | (ST_SINT << 2) | SC_UNIFORM_CONSTANT, STI_PTR_UINT_I = (1 << 5) | (0 << 4) | (ST_UINT << 2) | SC_INPUT, STI_PTR_UINT_O = (1 << 5) | (0 << 4) | (ST_UINT << 2) | SC_OUTPUT, STI_PTR_UINT_P = (1 << 5) | (0 << 4) | (ST_UINT << 2) | SC_PRIVATE, STI_PTR_UINT_U = (1 << 5) | (0 << 4) | (ST_UINT << 2) | SC_UNIFORM_CONSTANT, STI_PTR_BOOL_I = (1 << 5) | (0 << 4) | (ST_BOOL << 2) | SC_INPUT, STI_PTR_BOOL_O = (1 << 5) | (0 << 4) | (ST_BOOL << 2) | SC_OUTPUT, STI_PTR_BOOL_P = (1 << 5) | (0 << 4) | (ST_BOOL << 2) | SC_PRIVATE, STI_PTR_BOOL_U = (1 << 5) | (0 << 4) | (ST_BOOL << 2) | SC_UNIFORM_CONSTANT, STI_PTR_VEC4_I = (1 << 5) | (1 << 4) | (ST_FLOAT << 2) | SC_INPUT, STI_PTR_VEC4_O = (1 << 5) | (1 << 4) | (ST_FLOAT << 2) | SC_OUTPUT, STI_PTR_VEC4_P = (1 << 5) | (1 << 4) | (ST_FLOAT << 2) | SC_PRIVATE, STI_PTR_VEC4_U = (1 << 5) | (1 << 4) | (ST_FLOAT << 2) | SC_UNIFORM_CONSTANT, STI_PTR_IVEC4_I = (1 << 5) | (1 << 4) | (ST_SINT << 2) | SC_INPUT, STI_PTR_IVEC4_O = (1 << 5) | (1 << 4) | (ST_SINT << 2) | SC_OUTPUT, STI_PTR_IVEC4_P = (1 << 5) | (1 << 4) | (ST_SINT << 2) | SC_PRIVATE, STI_PTR_IVEC4_U = (1 << 5) | (1 << 4) | (ST_SINT << 2) | SC_UNIFORM_CONSTANT, STI_PTR_UVEC4_I = (1 << 5) | (1 << 4) | (ST_UINT << 2) | SC_INPUT, STI_PTR_UVEC4_O = (1 << 5) | (1 << 4) | (ST_UINT << 2) | SC_OUTPUT, STI_PTR_UVEC4_P = (1 << 5) | (1 << 4) | (ST_UINT << 2) | SC_PRIVATE, STI_PTR_UVEC4_U = (1 << 5) | (1 << 4) | (ST_UINT << 2) | SC_UNIFORM_CONSTANT, STI_PTR_BVEC4_I = (1 << 5) | (1 << 4) | (ST_BOOL << 2) | SC_INPUT, STI_PTR_BVEC4_O = (1 << 5) | (1 << 4) | (ST_BOOL << 2) | SC_OUTPUT, STI_PTR_BVEC4_P = (1 << 5) | (1 << 4) | (ST_BOOL << 2) | SC_PRIVATE, STI_PTR_BVEC4_U = (1 << 5) | (1 << 4) | (ST_BOOL << 2) | SC_UNIFORM_CONSTANT, // 2 + 6 + 16 + 32 = 56 entries (+ 8 unused) // Helpers STI_LENGTH_, STI_MISC_START_ = 0, STI_MISC_END_ = 8, STI_CORE_START_ = (0 << 5) | (1 << 4), STI_PTR_START_ = (1 << 5) | (0 << 4), STI_CORE_END_ = STI_PTR_START_, STI_PTR_END_ = STI_LENGTH_, } SpirvTypeIdx; // In addition to result ID we also need type ID (can't assume everything is vec4). typedef struct SpirvResult { uint32 tid; uint32 id; } SpirvResult; // This doesn't 100% correspond to glslangValidator semantics. It just says which mode to use at // runtime (different from compile-time support being enabled). Technically, we could generate the // same for both, but that would require GL code to use UBOs. typedef enum SpirvMode { SPIRV_MODE_GL, SPIRV_MODE_VK, } SpirvMode; typedef struct SpirvContext { #if SUPPORT_PROFILE_GLSPIRV uint32 id_vs_main_end; #endif // SUPPORT_PROFILE_GLSPIRV SpirvMode mode; // ext. glsl instructions have been imported uint32 idext; uint32 idmax; uint32 idmain; uint32 id_func_lit; uint32 inoutcount; uint32 id_var_fragcoord; uint32 id_var_vpos; uint32 id_var_frontfacing; uint32 id_var_vface; // ids for types so we can reuse them after they're declared uint32 tid[STI_LENGTH_]; uint32 idtrue; uint32 idfalse; uint32 id_0_0[4]; uint32 id_0_125[4]; uint32 id_0_25[4]; uint32 id_0_5[4]; uint32 id_1_0[4]; uint32 id_2_0[4]; uint32 id_4_0[4]; uint32 id_8_0[4]; uint32 id_flt_max[4]; struct { uint32 idvec4; uint32 idivec4; uint32 idbool; } uniform_arrays; uint32 id_uniform_block; struct { uint32 idvec4; } constant_arrays; struct { ComponentList f; ComponentList i; ComponentList u; } cl; SpirvPatchTable patch_table; // Required only on ps_1_3 and below, which only has 4 registers for this purpose. struct { uint32 idtexbem; uint32 idtexbeml; } sampler_extras[4]; // TEX opcode in ps_1_3 and below has one implicit texcoord input attribute for each texture // register. We use this array to hold SSA id of this input attribute (see emit_SPIRV_global // for details). uint32 id_implicit_input[4]; int loop_stack_idx; SpirvLoopInfo loop_stack[32]; } SpirvContext; #endif // if SUPPORT_PROFILE_SPIRV #endif