#include #include #include "d3d2glsl.h" int main(int argc, char **argv) { if (argv[1] != NULL) { FILE *io = fopen(argv[1], "rb"); if (io != NULL) { unsigned char *buf = (unsigned char *) malloc(1000000); int rc = fread(buf, 1, 1000000, io); fclose(io); D3D2GLSL_parse(buf, rc); free(buf); } // if } // if return 0; } // main // end of testparse.c ...