/** * MojoShader; generate shader programs from bytecode of compiled * Direct3D shaders. * * Please see the file LICENSE.txt in the source's root directory. * * This file written by Ryan C. Gordon. */ /* * vkInstance, created by global vkCreateInstance function */ #ifndef VULKAN_INSTANCE_FUNCTION #error VULKAN_INSTANCE_FUNCTION macro was undefined! #endif VULKAN_INSTANCE_FUNCTION(vkGetPhysicalDeviceMemoryProperties) /* * vkDevice, created by a vkInstance */ #ifndef VULKAN_DEVICE_FUNCTION #error VULKAN_DEVICE_FUNCTION macro was undefined! #endif VULKAN_DEVICE_FUNCTION(vkAllocateMemory) VULKAN_DEVICE_FUNCTION(vkBindBufferMemory) VULKAN_DEVICE_FUNCTION(vkCreateBuffer) VULKAN_DEVICE_FUNCTION(vkCreateShaderModule) VULKAN_DEVICE_FUNCTION(vkDestroyBuffer) VULKAN_DEVICE_FUNCTION(vkDestroyShaderModule) VULKAN_DEVICE_FUNCTION(vkFreeMemory) VULKAN_DEVICE_FUNCTION(vkGetBufferMemoryRequirements) VULKAN_DEVICE_FUNCTION(vkMapMemory) VULKAN_DEVICE_FUNCTION(vkUnmapMemory) /* * Redefine these every time you include this header! */ #undef VULKAN_INSTANCE_FUNCTION #undef VULKAN_DEVICE_FUNCTION