From 5b3b7a7c789f885ddeeb96a172e982f3f9d8823c Mon Sep 17 00:00:00 2001 From: Ethan Lee Date: Thu, 21 May 2020 16:33:35 -0400 Subject: [PATCH] Fix my typo in the D3D11 docs... --- mojoshader.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mojoshader.h b/mojoshader.h index 3b402cf1..ae701b26 100644 --- a/mojoshader.h +++ b/mojoshader.h @@ -3704,7 +3704,7 @@ DECLSPEC void MOJOSHADER_d3d11CompileVertexShader(unsigned long long inputLayout /* * Inform MojoShader that it should commit any pending state and prepare the * final shader program object, linking the input/output parameter data to - * be compatible with the more-struct Shader Model 4 rule set. This must be + * be compatible with the more-strict Shader Model 4 rule set. This must be * called after you bind shaders and update any inputs, right before you start * drawing, so any outstanding changes made to the shared constants array (etc) * can propagate to the shader during this call.