From 8ad755d3bf71148e77efc3ac471b98d5d8655097 Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Mon, 30 May 2011 16:41:22 -0400 Subject: [PATCH] Initial work on preshader support. Parses and outputs in testparse. Some gaps in the reverse engineering still, and probably some bugs still, too. Doesn't actually USE the preshaders yet, but now the data is available to us. --- mojoshader.c | 417 ++++++++++++++++++++++++++++++++++++++---- mojoshader.h | 66 +++++++ mojoshader_internal.h | 8 + utils/testparse.c | 106 +++++++++++ 4 files changed, 566 insertions(+), 31 deletions(-) diff --git a/mojoshader.c b/mojoshader.c index 72b72ce3..1ca68489 100644 --- a/mojoshader.c +++ b/mojoshader.c @@ -62,6 +62,13 @@ typedef struct struct Profile; // predeclare. +typedef struct CtabData +{ + int have_ctab; + int symbol_count; + MOJOSHADER_symbol *symbols; +} CtabData; + // Context...this is state that changes as we parse through a shader... typedef struct Context { @@ -131,14 +138,14 @@ typedef struct Context RegisterList samplers; VariableList *variables; // variables to register mapping. int centroid_allowed; - int have_ctab; + CtabData ctab; int have_relative_input_registers; int determined_constants_arrays; int predicated; int glsl_generated_lit_opcode; int glsl_generated_texldd_setup; - int symbol_count; - MOJOSHADER_symbol *symbols; + int have_preshader; + MOJOSHADER_preshader *preshader; #if SUPPORT_PROFILE_ARB1_NV int profile_supports_nv2; @@ -5375,7 +5382,7 @@ static int parse_destination_token(Context *ctx, DestArgInfo *info) fail(ctx, "Relative addressing in non-vertex shader"); if (!shader_version_atleast(ctx, 3, 0)) fail(ctx, "Relative addressing in vertex shader version < 3.0"); - if (!ctx->have_ctab) // it's hard to do this efficiently without! + if (!ctx->ctab.have_ctab) // it's hard to do this efficiently without! fail(ctx, "relative addressing unsupported without a CTAB"); // !!! FIXME: I don't have a shader that has a relative dest currently. @@ -5653,7 +5660,7 @@ static int parse_source_token(Context *ctx, SourceArgInfo *info) else if (info->regtype == REG_TYPE_CONST) { // figure out what array we're in... - if (!ctx->have_ctab) // it's hard to do this efficiently without! + if (!ctx->ctab.have_ctab) // it's hard to do efficiently without! fail(ctx, "relative addressing unsupported without a CTAB"); else { @@ -6935,16 +6942,18 @@ static int parse_ctab_typeinfo(Context *ctx, const uint8 *start, // http://msdn.microsoft.com/en-us/library/bb205440(VS.85).aspx // This may tell us high-level truths about an otherwise generic low-level // registers, for instance, how large an array actually is, etc. -static void parse_constant_table(Context *ctx, const uint32 bytes) +static void parse_constant_table(Context *ctx, const uint32 *tokens, + const uint32 bytes, const uint32 okay_version, + const int setvariables, CtabData *ctab) { - const uint32 id = SWAP32(ctx->tokens[1]); + const uint32 id = SWAP32(tokens[1]); if (id != CTAB_ID) return; // not the constant table. - assert(ctx->have_ctab == 0); // !!! FIXME: can you have more than one? - ctx->have_ctab = 1; + assert(ctab->have_ctab == 0); // !!! FIXME: can you have more than one? + ctab->have_ctab = 1; - const uint8 *start = (uint8 *) &ctx->tokens[2]; + const uint8 *start = (uint8 *) &tokens[2]; if (bytes < 32) { @@ -6952,28 +6961,28 @@ static void parse_constant_table(Context *ctx, const uint32 bytes) return; } // if - const uint32 size = SWAP32(ctx->tokens[2]); - const uint32 creator = SWAP32(ctx->tokens[3]); - const uint32 version = SWAP32(ctx->tokens[4]); - const uint32 constants = SWAP32(ctx->tokens[5]); - const uint32 constantinfo = SWAP32(ctx->tokens[6]); - const uint32 target = SWAP32(ctx->tokens[8]); + const uint32 size = SWAP32(tokens[2]); + const uint32 creator = SWAP32(tokens[3]); + const uint32 version = SWAP32(tokens[4]); + const uint32 constants = SWAP32(tokens[5]); + const uint32 constantinfo = SWAP32(tokens[6]); + const uint32 target = SWAP32(tokens[8]); if (size != CTAB_SIZE) goto corrupt_ctab; - if (version != ctx->version_token) goto corrupt_ctab; + if (version != okay_version) goto corrupt_ctab; if (creator >= bytes) goto corrupt_ctab; if ((constantinfo + (constants * CINFO_SIZE)) >= bytes) goto corrupt_ctab; if (target >= bytes) goto corrupt_ctab; if (!parse_ctab_string(start, bytes, target)) goto corrupt_ctab; // !!! FIXME: check that (start+target) points to "ps_3_0", etc. - ctx->symbol_count = constants; - ctx->symbols = Malloc(ctx, sizeof (MOJOSHADER_symbol) * constants); - if (ctx->symbols == NULL) + ctab->symbol_count = constants; + ctab->symbols = Malloc(ctx, sizeof (MOJOSHADER_symbol) * constants); + if (ctab->symbols == NULL) return; - memset(ctx->symbols, '\0', sizeof (MOJOSHADER_symbol) * constants); + memset(ctab->symbols, '\0', sizeof (MOJOSHADER_symbol) * constants); uint32 i = 0; for (i = 0; i < constants; i++) @@ -6999,7 +7008,7 @@ static void parse_constant_table(Context *ctx, const uint32 bytes) default: goto corrupt_ctab; } // switch - if (mojotype != MOJOSHADER_UNIFORM_UNKNOWN) + if ((setvariables) && (mojotype != MOJOSHADER_UNIFORM_UNKNOWN)) { VariableList *item; item = (VariableList *) Malloc(ctx, sizeof (VariableList)); @@ -7021,7 +7030,7 @@ static void parse_constant_table(Context *ctx, const uint32 bytes) if (namecpy == NULL) return; - MOJOSHADER_symbol *sym = &ctx->symbols[i]; + MOJOSHADER_symbol *sym = &ctab->symbols[i]; sym->name = namecpy; sym->register_set = (MOJOSHADER_symbolRegisterSet) regset; sym->register_index = (unsigned int) regidx; @@ -7039,6 +7048,10 @@ static void parse_constant_table(Context *ctx, const uint32 bytes) } // parse_constant_table +static void free_symbols(MOJOSHADER_free f, void *d, MOJOSHADER_symbol *syms, + const int symcount); + + static int is_comment_token(Context *ctx, const uint32 tok, uint32 *tokcount) { const uint32 token = SWAP32(tok); @@ -7054,6 +7067,326 @@ static int is_comment_token(Context *ctx, const uint32 tok, uint32 *tokcount) } // is_comment_token +typedef struct PreshaderBlockInfo +{ + const uint32 *tokens; + uint32 tokcount; + int seen; +} PreshaderBlockInfo; + +// Preshaders only show up in compiled Effect files. The format is +// undocumented, and even the instructions aren't the same opcodes as you +// would find in a regular shader. These things show up because the HLSL +// compiler can detect work that sets up constant registers that could +// be moved out of the shader itself. Preshaders run once, then the shader +// itself runs many times, using the constant registers the preshader has set +// up. There are cases where the preshaders are 3+ times as many instructions +// as the shader itself, so this can be a big performance win. +// My presumption is that Microsoft's Effects framework runs the preshaders on +// the CPU, then loads the constant register file appropriately before handing +// off to the GPU. As such, we do the same. +static void parse_preshader(Context *ctx, uint32 tokcount) +{ + const uint32 *tokens = ctx->tokens; + if ((tokcount < 2) || (SWAP32(tokens[1]) != PRES_ID)) + return; // not a preshader. + + assert(ctx->have_preshader == 0); // !!! FIXME: can you have more than one? + ctx->have_preshader = 1; + + // !!! FIXME: I don't know what specific versions signify, but we need to + // !!! FIXME: save this to test against the CTAB version field, if + // !!! FIXME: nothing else. + // !!! FIXME: 0x02 0x01 is probably the version (fx_2_1), + // !!! FIXME: and 0x4658 is the magic, like a real shader's version token. + const uint32 okay_version = 0x46580201; + if (SWAP32(tokens[2]) != okay_version) + { + fail(ctx, "Unsupported preshader version."); + return; // fail because the shader will malfunction w/o this. + } // if + + tokens += 3; + tokcount -= 3; + + // All sections of a preshader are packed into separate comment tokens, + // inside the containing comment token block. Find them all before + // we start, so we don't care about the order they appear in the file. + PreshaderBlockInfo ctab = { 0, 0, 0 }; + PreshaderBlockInfo prsi = { 0, 0, 0 }; + PreshaderBlockInfo fxlc = { 0, 0, 0 }; + PreshaderBlockInfo clit = { 0, 0, 0 }; + + while (tokcount > 0) + { + uint32 subtokcount = 0; + if ( (!is_comment_token(ctx, *tokens, &subtokcount)) || + (subtokcount > tokcount) ) + { + fail(ctx, "Bogus preshader data."); + return; + } // if + + tokens++; + tokcount--; + + const uint32 *nexttokens = tokens + subtokcount; + const uint32 nexttokcount = tokcount - subtokcount; + + if (subtokcount > 0) + { + switch (SWAP32(*tokens)) + { + #define PRESHADER_BLOCK_CASE(id, var) \ + case id##_ID: { \ + if (var.seen) { \ + fail(ctx, "Multiple " #id " preshader blocks."); \ + return; \ + } \ + var.tokens = tokens; \ + var.tokcount = subtokcount; \ + var.seen = 1; \ + break; \ + } + PRESHADER_BLOCK_CASE(CTAB, ctab); + PRESHADER_BLOCK_CASE(PRSI, prsi); + PRESHADER_BLOCK_CASE(FXLC, fxlc); + PRESHADER_BLOCK_CASE(CLIT, clit); + default: fail(ctx, "Bogus preshader section."); return; + #undef PRESHADER_BLOCK_CASE + } // switch + } // if + + tokens = nexttokens; + tokcount = nexttokcount; + } // while + + if (!ctab.seen) { fail(ctx, "No CTAB block in preshader."); return; } + if (!prsi.seen) { fail(ctx, "No PRSI block in preshader."); return; } + if (!fxlc.seen) { fail(ctx, "No FXLC block in preshader."); return; } + if (!clit.seen) { fail(ctx, "No CLIT block in preshader."); return; } + + MOJOSHADER_preshader *preshader = (MOJOSHADER_preshader *) + Malloc(ctx, sizeof (MOJOSHADER_preshader)); + if (preshader == NULL) + return; + memset(preshader, '\0', sizeof (MOJOSHADER_preshader)); + ctx->preshader = preshader; + + // Let's set up the constant literals first... + if (clit.tokcount == 0) + fail(ctx, "Bogus CLIT block in preshader."); + else + { + const uint32 lit_count = SWAP32(clit.tokens[1]); + if (lit_count > ((clit.tokcount - 2) / 2)) + { + fail(ctx, "Bogus CLIT block in preshader."); + return; + } // if + else if (lit_count > 0) + { + preshader->literal_count = (unsigned int) lit_count; + assert(sizeof (double) == 8); // just in case. + const size_t len = sizeof (double) * lit_count; + preshader->literals = (double *) Malloc(ctx, len); + if (preshader->literals == NULL) + return; // oh well. + const double *litptr = (const double *) (clit.tokens + 2); + int i; + for (i = 0; i < lit_count; i++) + preshader->literals[i] = SWAPDBL(litptr[i]); + } // else if + } // else + + // Parse out the PRSI block. This is used to map the output registers. + if (prsi.tokcount < 8) + { + fail(ctx, "Bogus preshader PRSI data"); + return; + } // if + + //const uint32 first_output_reg = SWAP32(prsi.tokens[1]); + // !!! FIXME: there are a lot of fields here I don't know about. + // !!! FIXME: maybe [2] and [3] are for int4 and bool registers? + //const uint32 output_reg_count = SWAP32(prsi.tokens[4]); + // !!! FIXME: maybe [5] and [6] are for int4 and bool registers? + const uint32 output_map_count = SWAP32(prsi.tokens[7]); + + prsi.tokcount -= 8; + prsi.tokens += 8; + + if (prsi.tokcount < ((output_map_count + 1) * 2)) + { + fail(ctx, "Bogus preshader PRSI data"); + return; + } // if + + const uint32 *output_map = prsi.tokens; + + // Now we'll figure out the CTAB... + CtabData ctabdata = { 0, 0, 0 }; + parse_constant_table(ctx, ctab.tokens - 1, ctab.tokcount * 4, + okay_version, 0, &ctabdata); + if (!ctabdata.have_ctab) + { + fail(ctx, "Bogus preshader CTAB data"); + goto parse_preshader_cleanup; + } // if + + // The FXLC block has the actual instructions... + uint32 opcode_count = SWAP32(fxlc.tokens[1]); + + size_t len = sizeof (MOJOSHADER_preshaderInstruction) * opcode_count; + preshader->instruction_count = (unsigned int) opcode_count; + preshader->instructions = (MOJOSHADER_preshaderInstruction *) + Malloc(ctx, len); + if (preshader->instructions == NULL) + goto parse_preshader_cleanup; + memset(preshader->instructions, '\0', len); + + fxlc.tokens += 2; + fxlc.tokcount -= 2; + if (opcode_count > (fxlc.tokcount / 2)) + { + fail(ctx, "Bogus preshader FXLC block."); + goto parse_preshader_cleanup; + } // if + + MOJOSHADER_preshaderInstruction *inst = preshader->instructions; + while (opcode_count--) + { + const uint32 opcodetok = SWAP32(fxlc.tokens[0]); + MOJOSHADER_preshaderOpcode opcode = MOJOSHADER_PRESHADEROP_NOP; + switch ((opcodetok >> 16) & 0xFFFF) + { + case 0x1000: opcode = MOJOSHADER_PRESHADEROP_MOV; break; + case 0x3000: opcode = MOJOSHADER_PRESHADEROP_CMP; break; + case 0x5000: opcode = MOJOSHADER_PRESHADEROP_DOT; break; + case 0xD000: opcode = MOJOSHADER_PRESHADEROP_DOT_SCALAR; break; + case 0x1010: opcode = MOJOSHADER_PRESHADEROP_NEG; break; + case 0x2010: opcode = MOJOSHADER_PRESHADEROP_MAX; break; + case 0xA010: opcode = MOJOSHADER_PRESHADEROP_MAX_SCALAR; break; + case 0x2020: opcode = MOJOSHADER_PRESHADEROP_CMPLT; break; + case 0xA020: opcode = MOJOSHADER_PRESHADEROP_CMPLT_SCALAR; break; + case 0x2030: opcode = MOJOSHADER_PRESHADEROP_CMPGE; break; + case 0xA030: opcode = MOJOSHADER_PRESHADEROP_CMPGE_SCALAR; break; + case 0x1030: opcode = MOJOSHADER_PRESHADEROP_RCP; break; + case 0x1040: opcode = MOJOSHADER_PRESHADEROP_FRC; break; + case 0x1050: opcode = MOJOSHADER_PRESHADEROP_EXP; break; + case 0x2040: opcode = MOJOSHADER_PRESHADEROP_ADD; break; + case 0xA040: opcode = MOJOSHADER_PRESHADEROP_ADD_SCALAR; break; + case 0x2050: opcode = MOJOSHADER_PRESHADEROP_MUL; break; + case 0xA050: opcode = MOJOSHADER_PRESHADEROP_MUL_SCALAR; break; + case 0x1060: opcode = MOJOSHADER_PRESHADEROP_LOG; break; + case 0x1070: opcode = MOJOSHADER_PRESHADEROP_RSQ; break; + case 0x1080: opcode = MOJOSHADER_PRESHADEROP_SIN; break; + case 0x1090: opcode = MOJOSHADER_PRESHADEROP_COS; break; + default: fail(ctx, "Unknown preshader opcode."); break; + } // switch + + uint32 operand_count = SWAP32(fxlc.tokens[1]) + 1; // +1 for dest. + + inst->opcode = opcode; + inst->element_count = (unsigned int) (opcodetok & 0xFF); + inst->operand_count = (unsigned int) operand_count; + + fxlc.tokens += 2; + fxlc.tokcount -= 2; + if ((operand_count * 3) > fxlc.tokcount) + { + fail(ctx, "Bogus preshader FXLC block."); + goto parse_preshader_cleanup; + } // if + + MOJOSHADER_preshaderOperand *operand = &inst->operands[1]; + while (operand_count--) + { + const unsigned int item = (unsigned int) SWAP32(fxlc.tokens[2]); + + if (operand_count == 0) // List destination first. + operand = &inst->operands[0]; + + // !!! FIXME: don't know what first token does. + switch (SWAP32(fxlc.tokens[1])) + { + case 1: // literal from CLIT block. + { + if (item >= preshader->literal_count) + { + fail(ctx, "Bogus preshader literal index."); + break; + } // if + operand->type = MOJOSHADER_PRESHADEROPERAND_LITERAL; + break; + } // case + + case 2: // item from ctabdata. + { + int i; + MOJOSHADER_symbol *sym = ctabdata.symbols; + for (i = 0; i < ctabdata.symbol_count; i++, sym++) + { + const uint32 base = sym->register_index * 4; + const uint32 count = sym->register_count * 4; + assert(sym->register_set==MOJOSHADER_SYMREGSET_FLOAT4); + if ( (base <= item) && ((base + count) > item) ) + break; + } // for + if (i == ctabdata.symbol_count) + { + fail(ctx, "Bogus preshader input index."); + break; + } // if + operand->type = MOJOSHADER_PRESHADEROPERAND_INPUT; + break; + } // case + + case 4: + { + int i; + for (i = 0; i < output_map_count; i++) + { + const uint32 base = output_map[(i*2)] * 4; + const uint32 count = output_map[(i*2)+1] * 4; + if ( (base <= item) && ((base + count) > item) ) + break; + } // for + if (i == output_map_count) + { + fail(ctx, "Bogus preshader output index."); + break; + } // if + + operand->type = MOJOSHADER_PRESHADEROPERAND_OUTPUT; + break; + } // case + + case 7: + { + operand->type = MOJOSHADER_PRESHADEROPERAND_TEMP; + if (operand->index > preshader->temp_count) + preshader->temp_count = operand->index; + break; + } // case + } // switch + + operand->index = item; + + fxlc.tokens += 3; + fxlc.tokcount -= 3; + operand++; + } // while + + inst++; + } // while + +parse_preshader_cleanup: + free_symbols(ctx->free, ctx->malloc_data, + ctabdata.symbols, ctabdata.symbol_count); +} // parse_preshader + + static int parse_comment_token(Context *ctx) { uint32 commenttoks = 0; @@ -7062,8 +7395,13 @@ static int parse_comment_token(Context *ctx) if ((commenttoks >= 1) && (commenttoks < ctx->tokencount)) { const uint32 id = SWAP32(ctx->tokens[1]); - if (id == CTAB_ID) - parse_constant_table(ctx, commenttoks * 4); + if (id == PRES_ID) + parse_preshader(ctx, commenttoks); + else if (id == CTAB_ID) + { + parse_constant_table(ctx, ctx->tokens, commenttoks * 4, + ctx->version_token, 1, &ctx->ctab); + } // else if } // if return commenttoks + 1; // comment data plus the initial token. } // if @@ -7254,6 +7592,18 @@ static void free_symbols(MOJOSHADER_free f, void *d, MOJOSHADER_symbol *syms, } // free_symbols +static void free_preshader(MOJOSHADER_free f, void *d, + MOJOSHADER_preshader *preshader) +{ + if (preshader != NULL) + { + f((void *) preshader->literals, d); + f((void *) preshader->instructions, d); + f((void *) preshader, d); + } // if +} // free_preshader + + static void destroy_context(Context *ctx) { if (ctx != NULL) @@ -7275,7 +7625,8 @@ static void destroy_context(Context *ctx) free_reglist(f, d, ctx->samplers.next); free_variable_list(f, d, ctx->variables); errorlist_destroy(ctx->errors); - free_symbols(f, d, ctx->symbols, ctx->symbol_count); + free_symbols(f, d, ctx->ctab.symbols, ctx->ctab.symbol_count); + free_preshader(f, d, ctx->preshader); f(ctx, d); } // if } // destroy_context @@ -7655,11 +8006,14 @@ static MOJOSHADER_parseData *build_parsedata(Context *ctx) retval->attributes = attributes; retval->swizzle_count = ctx->swizzles_count; retval->swizzles = swizzles; - retval->symbol_count = ctx->symbol_count; - retval->symbols = ctx->symbols; - - ctx->symbols = NULL; // we don't own this now, retval does. - ctx->symbol_count = 0; + retval->symbol_count = ctx->ctab.symbol_count; + retval->symbols = ctx->ctab.symbols; + retval->preshader = ctx->preshader; + + // we don't own these now, retval does. + ctx->ctab.symbols = NULL; + ctx->preshader = NULL; + ctx->ctab.symbol_count = 0; } // else retval->error_count = error_count; @@ -7964,6 +8318,7 @@ void MOJOSHADER_freeParseData(const MOJOSHADER_parseData *_data) f((void *) data->samplers, d); free_symbols(f, d, data->symbols, data->symbol_count); + free_preshader(f, d, data->preshader); f(data, d); } // MOJOSHADER_freeParseData diff --git a/mojoshader.h b/mojoshader.h index e7953c53..e4d5e74e 100644 --- a/mojoshader.h +++ b/mojoshader.h @@ -353,6 +353,66 @@ typedef struct MOJOSHADER_error int error_position; } MOJOSHADER_error; + +/* !!! FIXME: document me. */ +typedef enum MOJOSHADER_preshaderOpcode +{ + MOJOSHADER_PRESHADEROP_NOP, + MOJOSHADER_PRESHADEROP_MOV, + MOJOSHADER_PRESHADEROP_CMP, + MOJOSHADER_PRESHADEROP_DOT, + MOJOSHADER_PRESHADEROP_DOT_SCALAR, + MOJOSHADER_PRESHADEROP_NEG, + MOJOSHADER_PRESHADEROP_MAX, + MOJOSHADER_PRESHADEROP_MAX_SCALAR, + MOJOSHADER_PRESHADEROP_CMPLT, + MOJOSHADER_PRESHADEROP_CMPLT_SCALAR, + MOJOSHADER_PRESHADEROP_CMPGE, + MOJOSHADER_PRESHADEROP_CMPGE_SCALAR, + MOJOSHADER_PRESHADEROP_RCP, + MOJOSHADER_PRESHADEROP_FRC, + MOJOSHADER_PRESHADEROP_EXP, + MOJOSHADER_PRESHADEROP_ADD, + MOJOSHADER_PRESHADEROP_ADD_SCALAR, + MOJOSHADER_PRESHADEROP_MUL, + MOJOSHADER_PRESHADEROP_MUL_SCALAR, + MOJOSHADER_PRESHADEROP_LOG, + MOJOSHADER_PRESHADEROP_RSQ, + MOJOSHADER_PRESHADEROP_SIN, + MOJOSHADER_PRESHADEROP_COS, +} MOJOSHADER_preshaderOpcode; + +typedef enum MOJOSHADER_preshaderOperandType +{ + MOJOSHADER_PRESHADEROPERAND_INPUT, + MOJOSHADER_PRESHADEROPERAND_OUTPUT, + MOJOSHADER_PRESHADEROPERAND_LITERAL, + MOJOSHADER_PRESHADEROPERAND_TEMP, +} MOJOSHADER_preshaderOperandType; + +typedef struct MOJOSHADER_preshaderOperand +{ + MOJOSHADER_preshaderOperandType type; + unsigned int index; +} MOJOSHADER_preshaderOperand; + +typedef struct MOJOSHADER_preshaderInstruction +{ + MOJOSHADER_preshaderOpcode opcode; + unsigned int element_count; + unsigned int operand_count; + MOJOSHADER_preshaderOperand operands[3]; +} MOJOSHADER_preshaderInstruction; + +typedef struct MOJOSHADER_preshader +{ + unsigned int literal_count; + double *literals; + unsigned int temp_count; /* scalar, not vector! */ + unsigned int instruction_count; + MOJOSHADER_preshaderInstruction *instructions; +} MOJOSHADER_preshader; + /* * Structure used to return data from parsing of a shader... */ @@ -496,6 +556,12 @@ typedef struct MOJOSHADER_parseData */ MOJOSHADER_symbol *symbols; + /* + * !!! FIXME: document me. + * This can be NULL on error or if no preshader was available. + */ + MOJOSHADER_preshader *preshader; + /* * This is the malloc implementation you passed to MOJOSHADER_parse(). */ diff --git a/mojoshader_internal.h b/mojoshader_internal.h index 0b58c904..bb84996e 100644 --- a/mojoshader_internal.h +++ b/mojoshader_internal.h @@ -155,6 +155,8 @@ typedef uint64_t uint64; # define SWAP32(x) (x) #endif +#define SWAPDBL(x) (x) // !!! FIXME + static inline int Min(const int a, const int b) { return ((a < b) ? a : b); @@ -245,6 +247,12 @@ ssize_t buffer_find(Buffer *buffer, const size_t start, #define CTYPEINFO_SIZE 16 // sizeof (D3DXSHADER_TYPEINFO). #define CMEMBERINFO_SIZE 8 // sizeof (D3DXSHADER_STRUCTMEMBERINFO) +// Preshader magic values... +#define PRES_ID 0x53455250 // 0x53455250 == 'PRES' +#define PRSI_ID 0x49535250 // 0x49535250 == 'PRSI' +#define CLIT_ID 0x54494C43 // 0x54494C43 == 'CLIT' +#define FXLC_ID 0x434C5846 // 0x434C5846 == 'FXLC' + // we need to reference these by explicit value occasionally... #define OPCODE_RET 28 #define OPCODE_IF 40 diff --git a/utils/testparse.c b/utils/testparse.c index 83f7483e..60ea8290 100644 --- a/utils/testparse.c +++ b/utils/testparse.c @@ -107,6 +107,108 @@ static void print_typeinfo(const MOJOSHADER_symbolTypeInfo *info, } // print_typeinfo +static void print_preshader(const MOJOSHADER_preshader *preshader, + const int indent) +{ + MOJOSHADER_preshaderInstruction *inst = preshader->instructions; + int i, j, k; + + static const char *opcodestr[] = { + "nop", "mov", "cmp", "dot", "dot", "neg", "max", "max", + "cmplt", "cmplt", "cmpge", "cmpge", "rcp", "frc", "exp", + "add", "add", "mul", "mul", "log", "rsq", "sin", "cos" + }; + + static char mask[] = { 'x', 'y', 'z', 'w' }; + + INDENT(); printf("PRESHADER:\n"); + for (i = 0; i < preshader->instruction_count; i++, inst++) + { + const MOJOSHADER_preshaderOperand *operand = inst->operands; + + INDENT(); + printf(" %s", opcodestr[inst->opcode]); + for (j = 0; j < inst->operand_count; j++, operand++) + { + const int elems = inst->element_count; + int isscalar = 0; + if (j == 1) // This is probably wrong. + { + switch (inst->opcode) + { + case MOJOSHADER_PRESHADEROP_DOT_SCALAR: + case MOJOSHADER_PRESHADEROP_MAX_SCALAR: + case MOJOSHADER_PRESHADEROP_CMPLT_SCALAR: + case MOJOSHADER_PRESHADEROP_CMPGE_SCALAR: + case MOJOSHADER_PRESHADEROP_ADD_SCALAR: + case MOJOSHADER_PRESHADEROP_MUL_SCALAR: + isscalar = 1; break; + default: + isscalar = 0; break; + } // switch + } // if + + if (j != 0) + printf(","); + printf(" "); + + switch (operand->type) + { + case MOJOSHADER_PRESHADEROPERAND_LITERAL: + { + const double *lit = &preshader->literals[operand->index]; + printf("("); + if (isscalar) + { + const double val = *lit; + for (k = 0; k < elems-1; k++) + printf("%g, ", val); + printf("%g)", val); + } // if + else + { + for (k = 0; k < elems-1; k++, lit++) + printf("%g, ", *lit); + printf("%g)", *lit); + } // else + break; + } // case + + case MOJOSHADER_PRESHADEROPERAND_INPUT: + case MOJOSHADER_PRESHADEROPERAND_OUTPUT: + case MOJOSHADER_PRESHADEROPERAND_TEMP: + { + int idx = operand->index % 4; + char regch = 'c'; + if (operand->type == MOJOSHADER_PRESHADEROPERAND_TEMP) + regch = 'r'; + + printf("%c%d", regch, operand->index / 4); + if (isscalar) + printf(".%c", mask[idx]); + else if (elems != 4) + { + printf("."); + for (k = 0; k < elems; k++) + printf("%c", mask[idx++]); + } // else if + break; + } // case + + default: + printf("[???{%d, %u}???]", + (int) operand->type, operand->index); + break; + } // switch + } // for + + printf("\n"); + } // for + + printf("\n"); +} // print_preshader + + static void print_shader(const char *fname, const MOJOSHADER_parseData *pd, unsigned int indent) { @@ -262,6 +364,9 @@ static void print_shader(const char *fname, const MOJOSHADER_parseData *pd, printf("\n"); } // else + if (pd->preshader != NULL) + print_preshader(pd->preshader, indent); + if (pd->output != NULL) { int i; @@ -279,6 +384,7 @@ static void print_shader(const char *fname, const MOJOSHADER_parseData *pd, indent--; } // if } // else + printf("\n\n"); } // print_shader