From 712e49059b565a312f71deed9a8975fd1577cdac Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Fri, 13 Apr 2012 00:24:04 -0400 Subject: [PATCH] Removed some FIXMEs...I think this code is right as-is. --- mojoshader.c | 5 ----- 1 file changed, 5 deletions(-) diff --git a/mojoshader.c b/mojoshader.c index 11b1376a..7dc653af 100644 --- a/mojoshader.c +++ b/mojoshader.c @@ -2814,7 +2814,6 @@ static void emit_GLSL_FRC(Context *ctx) static void emit_GLSL_M4X4(Context *ctx) { - // !!! FIXME: d3d is row-major, glsl is column-major, I think. char src0[64]; make_GLSL_srcarg_string_full(ctx, 0, src0, sizeof (src0)); char row0[64]; make_GLSL_srcarg_string_full(ctx, 1, row0, sizeof (row0)); char row1[64]; make_GLSL_srcarg_string_full(ctx, 2, row1, sizeof (row1)); @@ -2829,7 +2828,6 @@ static void emit_GLSL_M4X4(Context *ctx) static void emit_GLSL_M4X3(Context *ctx) { - // !!! FIXME: d3d is row-major, glsl is column-major, I think. char src0[64]; make_GLSL_srcarg_string_full(ctx, 0, src0, sizeof (src0)); char row0[64]; make_GLSL_srcarg_string_full(ctx, 1, row0, sizeof (row0)); char row1[64]; make_GLSL_srcarg_string_full(ctx, 2, row1, sizeof (row1)); @@ -2843,7 +2841,6 @@ static void emit_GLSL_M4X3(Context *ctx) static void emit_GLSL_M3X4(Context *ctx) { - // !!! FIXME: d3d is row-major, glsl is column-major, I think. char src0[64]; make_GLSL_srcarg_string_vec3(ctx, 0, src0, sizeof (src0)); char row0[64]; make_GLSL_srcarg_string_vec3(ctx, 1, row0, sizeof (row0)); char row1[64]; make_GLSL_srcarg_string_vec3(ctx, 2, row1, sizeof (row1)); @@ -2861,7 +2858,6 @@ static void emit_GLSL_M3X4(Context *ctx) static void emit_GLSL_M3X3(Context *ctx) { - // !!! FIXME: d3d is row-major, glsl is column-major, I think. char src0[64]; make_GLSL_srcarg_string_vec3(ctx, 0, src0, sizeof (src0)); char row0[64]; make_GLSL_srcarg_string_vec3(ctx, 1, row0, sizeof (row0)); char row1[64]; make_GLSL_srcarg_string_vec3(ctx, 2, row1, sizeof (row1)); @@ -2875,7 +2871,6 @@ static void emit_GLSL_M3X3(Context *ctx) static void emit_GLSL_M3X2(Context *ctx) { - // !!! FIXME: d3d is row-major, glsl is column-major, I think. char src0[64]; make_GLSL_srcarg_string_vec3(ctx, 0, src0, sizeof (src0)); char row0[64]; make_GLSL_srcarg_string_vec3(ctx, 1, row0, sizeof (row0)); char row1[64]; make_GLSL_srcarg_string_vec3(ctx, 2, row1, sizeof (row1));