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First (incomplete!) shot at more robust CTAB support.
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Assembler can now add it, but we still need to parse it better and report it
 all back to the app in MOJOSHADER_parse().
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icculus committed Dec 20, 2008
1 parent d3f911b commit 6c918ef
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Showing 6 changed files with 272 additions and 93 deletions.
2 changes: 1 addition & 1 deletion assemble.c
Expand Up @@ -23,7 +23,7 @@ static int assemble(const char *buf, const char *outfile)
const MOJOSHADER_parseData *pd;
int retval = 0;

pd = MOJOSHADER_assemble(buf, NULL, NULL, NULL);
pd = MOJOSHADER_assemble(buf, NULL, 0, NULL, 0, NULL, NULL, NULL);
if (pd->error != NULL)
printf("ERROR: (line %d) %s\n", pd->error_position, pd->error);
else
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2 changes: 1 addition & 1 deletion finderrors.c
Expand Up @@ -84,7 +84,7 @@ static int do_file(const char *profile, const char *dname, const char *fn, int *
const MOJOSHADER_parseData *a;

buf[rc] = '\0'; // make sure the source is null-terminated.
a = MOJOSHADER_assemble((char *) buf, 0, 0, 0);
a = MOJOSHADER_assemble((char *) buf, 0, 0, 0, 0, 0, 0, 0);
if (a->error)
{
report("FAIL: %s (line %d) %s\n", fname, a->error_position, a->error);
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23 changes: 17 additions & 6 deletions mojoshader.c
Expand Up @@ -5737,6 +5737,7 @@ static ConstantsList *alloc_constant_listitem(Context *ctx)
return item;
} // alloc_constant_listitem


static void state_DEF(Context *ctx)
{
const RegisterType regtype = ctx->dest_arg.regtype;
Expand Down Expand Up @@ -6517,24 +6518,22 @@ static void parse_constant_table(Context *ctx, const uint32 bytes)
const uint32 target = SWAP32(ctx->tokens[8]);
uint32 i = 0;

if (id != 0x42415443) // 0x42415443 == 'CTAB'
if (id != CTAB_ID)
return; // not the constant table.

if (size != 28)
if (size != CTAB_SIZE)
return; // only handle this version of the struct.

if (version != ctx->version_token) goto corrupt_ctab;
if (creator >= bytes) goto corrupt_ctab;
if ((constantinfo + (constants * 20)) >= bytes) goto corrupt_ctab;
if ((constantinfo + (constants * CINFO_SIZE)) >= bytes) goto corrupt_ctab;
if (target >= bytes) goto corrupt_ctab;

ctx->have_ctab = 1;

for (i = 0; i < constants; i++)
{
// we only care about deciding which variables might be arrays at
// the moment, but there's lots of other good info in the CTAB.
const uint8 *ptr = start + constantinfo + (i * 20);
const uint8 *ptr = start + constantinfo + (i * CINFO_SIZE);
const uint32 name = SWAP32(*((uint32 *) (ptr + 0)));
const uint16 regset = SWAP16(*((uint16 *) (ptr + 4)));
const uint16 regidx = SWAP16(*((uint16 *) (ptr + 6)));
Expand Down Expand Up @@ -7471,6 +7470,18 @@ void MOJOSHADER_freeParseData(const MOJOSHADER_parseData *_data)
f((void *) data->samplers, d);
} // if

if (data->symbols != NULL)
{
for (i = 0; i < data->symbol_count; i++)
{
if (data->symbols[i].name != NULL)
f((void *) data->symbols[i].name, d);
if (data->symbols[i].default_value != NULL)
f((void *) data->symbols[i].default_value, d);
} // for
f((void *) data->symbols, d);
} // if

if ((data->error != NULL) && (data->error != out_of_mem_str))
f((void *) data->error, d);

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111 changes: 110 additions & 1 deletion mojoshader.h
Expand Up @@ -239,9 +239,90 @@ typedef struct MOJOSHADER_swizzle
} MOJOSHADER_swizzle;


/*
* MOJOSHADER_symbol data.
*
* These are used to expose high-level information in shader bytecode.
* They associate HLSL variables with registers. This data is used for both
* debugging and optimization.
*/

typedef enum
{
MOJOSHADER_SYMREGSET_BOOL,
MOJOSHADER_SYMREGSET_INT4,
MOJOSHADER_SYMREGSET_FLOAT4,
MOJOSHADER_SYMREGSET_SAMPLER,
} MOJOSHADER_symbolRegisterSet;

typedef enum
{
MOJOSHADER_SYMCLASS_SCALAR,
MOJOSHADER_SYMCLASS_VECTOR,
MOJOSHADER_SYMCLASS_MATRIX_ROWS,
MOJOSHADER_SYMCLASS_MATRIX_COLUMNS,
MOJOSHADER_SYMCLASS_OBJECT,
MOJOSHADER_SYMCLASS_STRUCT,
} MOJOSHADER_symbolClass;

typedef enum
{
MOJOSHADER_SYMTYPE_VOID,
MOJOSHADER_SYMTYPE_BOOL,
MOJOSHADER_SYMTYPE_INT,
MOJOSHADER_SYMTYPE_FLOAT,
MOJOSHADER_SYMTYPE_STRING,
MOJOSHADER_SYMTYPE_TEXTURE,
MOJOSHADER_SYMTYPE_TEXTURE1D,
MOJOSHADER_SYMTYPE_TEXTURE2D,
MOJOSHADER_SYMTYPE_TEXTURE3D,
MOJOSHADER_SYMTYPE_TEXTURECUBE,
MOJOSHADER_SYMTYPE_SAMPLER,
MOJOSHADER_SYMTYPE_SAMPLER1D,
MOJOSHADER_SYMTYPE_SAMPLER2D,
MOJOSHADER_SYMTYPE_SAMPLER3D,
MOJOSHADER_SYMTYPE_SAMPLERCUBE,
MOJOSHADER_SYMTYPE_PIXELSHADER,
MOJOSHADER_SYMTYPE_VERTEXSHADER,
MOJOSHADER_SYMTYPE_PIXELFRAGMENT,
MOJOSHADER_SYMTYPE_VERTEXFRAGMENT,
MOJOSHADER_SYMTYPE_UNSUPPORTED,
} MOJOSHADER_symbolType;

typedef struct MOJOSHADER_symbolStructMember MOJOSHADER_symbolStructMember;

typedef struct MOJOSHADER_symbolTypeInfo
{
MOJOSHADER_symbolClass parameter_class;
MOJOSHADER_symbolType parameter_type;
unsigned int rows;
unsigned int columns;
unsigned int elements;
unsigned int member_count;
MOJOSHADER_symbolStructMember *members;
} MOJOSHADER_symbolTypeInfo;

struct MOJOSHADER_symbolStructMember
{
const char *name;
MOJOSHADER_symbolTypeInfo info;
};

typedef struct MOJOSHADER_symbol
{
const char *name;
MOJOSHADER_symbolRegisterSet register_set;
unsigned int register_index;
unsigned int register_count;
MOJOSHADER_symbolTypeInfo info;
void *default_value;
} MOJOSHADER_symbol;


/*
* Structure used to return data from parsing of a shader...
*/
/* !!! FIXME: most of these ints should be unsigned. */
typedef struct MOJOSHADER_parseData
{
/*
Expand Down Expand Up @@ -372,6 +453,20 @@ typedef struct MOJOSHADER_parseData
*/
MOJOSHADER_swizzle *swizzles;

/*
* The number of elements pointed to by (symbols).
*/
int symbol_count;

/*
* (symbol_count) elements of data that specify high-level symbol data
* for the shader. This will be parsed from the CTAB section
* in bytecode, and will be a copy of what you provide to
* MOJOSHADER_assemble(). This data is optional.
* This can be NULL on error or if (symbol_count) is zero.
*/
MOJOSHADER_symbol *symbols;

/*
* This is the malloc implementation you passed to MOJOSHADER_parse().
*/
Expand Down Expand Up @@ -504,6 +599,17 @@ void MOJOSHADER_freeParseData(const MOJOSHADER_parseData *data);
* (source) is an ASCII, NULL-terminated string of valid Direct3D shader
* assembly source code.
*
* (comments) points to (comment_count) NULL-terminated ASCII strings, and
* can be NULL. These strings are inserted as comments in the bytecode.
*
* (symbols) points to (symbol_count) symbol structs, and can be NULL. These
* become a CTAB field in the bytecode. This is optional, but
* MOJOSHADER_parse() needs CTAB data for all arrays used in a program, or
* relative addressing will not be permitted, so you'll want to at least
* provide symbol information for those. The symbol data is 100% trusted
* at this time; it will not be checked to see if it matches what was
* assembled in any way whatsoever.
*
* This will return a MOJOSHADER_parseData(), like MOJOSHADER_parse() would,
* except the profile will be MOJOSHADER_PROFILE_BYTECODE and the output
* will be the assembled bytecode instead of some other language. This output
Expand All @@ -526,7 +632,10 @@ void MOJOSHADER_freeParseData(const MOJOSHADER_parseData *data);
* to assemble several shaders on separate CPU cores at the same time.
*/
const MOJOSHADER_parseData *MOJOSHADER_assemble(const char *source,
MOJOSHADER_malloc m, MOJOSHADER_free f, void *d);
const char **comments, unsigned int comment_count,
const MOJOSHADER_symbol *symbols,
unsigned int symbol_count,
MOJOSHADER_malloc m, MOJOSHADER_free f, void *d);



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