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Fix my typo in the D3D11 docs...
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flibitijibibo committed May 21, 2020
1 parent 6766661 commit 5b3b7a7
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2 changes: 1 addition & 1 deletion mojoshader.h
Expand Up @@ -3704,7 +3704,7 @@ DECLSPEC void MOJOSHADER_d3d11CompileVertexShader(unsigned long long inputLayout
/*
* Inform MojoShader that it should commit any pending state and prepare the
* final shader program object, linking the input/output parameter data to
* be compatible with the more-struct Shader Model 4 rule set. This must be
* be compatible with the more-strict Shader Model 4 rule set. This must be
* called after you bind shaders and update any inputs, right before you start
* drawing, so any outstanding changes made to the shared constants array (etc)
* can propagate to the shader during this call.
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